virtual aabb3f *getSelectionBox() { return NULL; }
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
- virtual v3f getPosition(){return v3f(0,0,0);}
- virtual float getYaw() const {return 0;}
- virtual scene::ISceneNode *getSceneNode(){return NULL;}
- virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
- virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
- virtual WieldMeshSceneNode *getWieldMeshSceneNode(){return NULL;}
- virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
- virtual bool isPlayer() const {return false;}
+ virtual v3f getPosition(){ return v3f(0,0,0); }
+ virtual float getYaw() const { return 0; }
+ virtual scene::ISceneNode *getSceneNode() { return NULL; }
+ virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
virtual bool isLocalPlayer() const {return false;}
- virtual void setAttachments(){}
+ virtual void setAttachments() {}
virtual bool doShowSelectionBox(){return true;}
- virtual void updateCameraOffset(v3s16 camera_offset){};
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}