#include "common_irrlicht.h"
#include "activeobject.h"
+#include "utility.h"
/*
SmoothTranslator pos_translator;
};
+/*
+ Oerkki1CAO
+*/
+
+class Oerkki1CAO : public ClientActiveObject
+{
+public:
+ Oerkki1CAO();
+ virtual ~Oerkki1CAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_OERKKI1;
+ }
+
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return pos_translator.vect_show;}
+ //{return m_position;}
+
+private:
+ IntervalLimiter m_attack_interval;
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+};
+
#endif