Some work-in-progress in hp and mobs and a frightening amount of random fixes.
[oweals/minetest.git] / src / clientobject.h
index 50fae67c287bb7f20f194256ec08d9e06e0f3d4a..8d211fef38dde5a9f8f59443e688fcf6b61c880f 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "activeobject.h"
+#include "utility.h"
 
 /*
 
@@ -35,6 +36,63 @@ Some planning
 
 */
 
+/*
+       SmoothTranslator
+*/
+
+struct SmoothTranslator
+{
+       v3f vect_old;
+       f32 anim_counter;
+       f32 anim_time;
+       f32 anim_time_counter;
+       v3f vect_show;
+       v3f vect_aim;
+
+       SmoothTranslator():
+               vect_old(0,0,0),
+               anim_counter(0),
+               anim_time(0),
+               anim_time_counter(0),
+               vect_show(0,0,0),
+               vect_aim(0,0,0)
+       {}
+
+       void init(v3f vect)
+       {
+               vect_old = vect;
+               vect_show = vect;
+               vect_aim = vect;
+       }
+
+       void update(v3f vect_new)
+       {
+               vect_old = vect_show;
+               vect_aim = vect_new;
+               if(anim_time < 0.001 || anim_time > 1.0)
+                       anim_time = anim_time_counter;
+               else
+                       anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
+               anim_time_counter = 0;
+               anim_counter = 0;
+       }
+
+       void translate(f32 dtime)
+       {
+               anim_time_counter = anim_time_counter + dtime;
+               anim_counter = anim_counter + dtime;
+               v3f vect_move = vect_aim - vect_old;
+               f32 moveratio = 1.0;
+               if(anim_time > 0.001)
+                       moveratio = anim_time_counter / anim_time;
+               // Move a bit less than should, to avoid oscillation
+               moveratio = moveratio * 0.8;
+               if(moveratio > 1.5)
+                       moveratio = 1.5;
+               vect_show = vect_old + vect_move * moveratio;
+       }
+};
+
 class ClientEnvironment;
 
 class ClientActiveObject : public ActiveObject
@@ -168,5 +226,91 @@ private:
        std::string m_inventorystring;
 };
 
+/*
+       RatCAO
+*/
+
+class RatCAO : public ClientActiveObject
+{
+public:
+       RatCAO();
+       virtual ~RatCAO();
+       
+       u8 getType() const
+       {
+               return ACTIVEOBJECT_TYPE_RAT;
+       }
+       
+       static ClientActiveObject* create();
+
+       void addToScene(scene::ISceneManager *smgr);
+       void removeFromScene();
+       void updateLight(u8 light_at_pos);
+       v3s16 getLightPosition();
+       void updateNodePos();
+
+       void step(float dtime, ClientEnvironment *env);
+
+       void processMessage(const std::string &data);
+
+       void initialize(const std::string &data);
+       
+       core::aabbox3d<f32>* getSelectionBox()
+               {return &m_selection_box;}
+       v3f getPosition()
+               {return m_position;}
+
+private:
+       core::aabbox3d<f32> m_selection_box;
+       scene::IMeshSceneNode *m_node;
+       v3f m_position;
+       float m_yaw;
+       SmoothTranslator pos_translator;
+};
+
+/*
+       Oerkki1CAO
+*/
+
+class Oerkki1CAO : public ClientActiveObject
+{
+public:
+       Oerkki1CAO();
+       virtual ~Oerkki1CAO();
+       
+       u8 getType() const
+       {
+               return ACTIVEOBJECT_TYPE_OERKKI1;
+       }
+       
+       static ClientActiveObject* create();
+
+       void addToScene(scene::ISceneManager *smgr);
+       void removeFromScene();
+       void updateLight(u8 light_at_pos);
+       v3s16 getLightPosition();
+       void updateNodePos();
+
+       void step(float dtime, ClientEnvironment *env);
+
+       void processMessage(const std::string &data);
+
+       void initialize(const std::string &data);
+       
+       core::aabbox3d<f32>* getSelectionBox()
+               {return &m_selection_box;}
+       v3f getPosition()
+               {return pos_translator.vect_show;}
+               //{return m_position;}
+
+private:
+       IntervalLimiter m_attack_interval;
+       core::aabbox3d<f32> m_selection_box;
+       scene::IMeshSceneNode *m_node;
+       v3f m_position;
+       float m_yaw;
+       SmoothTranslator pos_translator;
+};
+
 #endif