Some work-in-progress in hp and mobs and a frightening amount of random fixes.
[oweals/minetest.git] / src / clientobject.h
index 454531aec92603abfc51d00cdaa25d38d630b88d..8d211fef38dde5a9f8f59443e688fcf6b61c880f 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "activeobject.h"
+#include "utility.h"
 
 /*
 
@@ -35,6 +36,65 @@ Some planning
 
 */
 
+/*
+       SmoothTranslator
+*/
+
+struct SmoothTranslator
+{
+       v3f vect_old;
+       f32 anim_counter;
+       f32 anim_time;
+       f32 anim_time_counter;
+       v3f vect_show;
+       v3f vect_aim;
+
+       SmoothTranslator():
+               vect_old(0,0,0),
+               anim_counter(0),
+               anim_time(0),
+               anim_time_counter(0),
+               vect_show(0,0,0),
+               vect_aim(0,0,0)
+       {}
+
+       void init(v3f vect)
+       {
+               vect_old = vect;
+               vect_show = vect;
+               vect_aim = vect;
+       }
+
+       void update(v3f vect_new)
+       {
+               vect_old = vect_show;
+               vect_aim = vect_new;
+               if(anim_time < 0.001 || anim_time > 1.0)
+                       anim_time = anim_time_counter;
+               else
+                       anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
+               anim_time_counter = 0;
+               anim_counter = 0;
+       }
+
+       void translate(f32 dtime)
+       {
+               anim_time_counter = anim_time_counter + dtime;
+               anim_counter = anim_counter + dtime;
+               v3f vect_move = vect_aim - vect_old;
+               f32 moveratio = 1.0;
+               if(anim_time > 0.001)
+                       moveratio = anim_time_counter / anim_time;
+               // Move a bit less than should, to avoid oscillation
+               moveratio = moveratio * 0.8;
+               if(moveratio > 1.5)
+                       moveratio = 1.5;
+               vect_show = vect_old + vect_move * moveratio;
+       }
+};
+
+class ClientEnvironment;
+
 class ClientActiveObject : public ActiveObject
 {
 public:
@@ -46,22 +106,61 @@ public:
        // 0 <= light_at_pos <= LIGHT_SUN
        virtual void updateLight(u8 light_at_pos){}
        virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
+       virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
+       virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
+       virtual v3f getPosition(){return v3f(0,0,0);}
        
        // Step object in time
-       virtual void step(float dtime){}
+       virtual void step(float dtime, ClientEnvironment *env){}
        
        // Process a message sent by the server side object
        virtual void processMessage(const std::string &data){}
 
+       virtual std::string infoText() {return "";}
+
+       /*
+               This takes the return value of
+               ServerActiveObject::getClientInitializationData
+       */
+       virtual void initialize(const std::string &data){}
+       
+       // Create a certain type of ClientActiveObject
        static ClientActiveObject* create(u8 type);
 
 protected:
+       // Used for creating objects based on type
+       typedef ClientActiveObject* (*Factory)();
+       static void registerType(u16 type, Factory f);
+private:
+       // Used for creating objects based on type
+       static core::map<u16, Factory> m_types;
+};
+
+struct DistanceSortedActiveObject
+{
+       ClientActiveObject *obj;
+       f32 d;
+
+       DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
+       {
+               obj = a_obj;
+               d = a_d;
+       }
+
+       bool operator < (DistanceSortedActiveObject &other)
+       {
+               return d < other.d;
+       }
 };
 
+/*
+       TestCAO
+*/
+
 class TestCAO : public ClientActiveObject
 {
 public:
-       TestCAO(u16 id);
+       TestCAO();
        virtual ~TestCAO();
        
        u8 getType() const
@@ -69,19 +168,148 @@ public:
                return ACTIVEOBJECT_TYPE_TEST;
        }
        
+       static ClientActiveObject* create();
+
+       void addToScene(scene::ISceneManager *smgr);
+       void removeFromScene();
+       void updateLight(u8 light_at_pos);
+       v3s16 getLightPosition();
+       void updateNodePos();
+
+       void step(float dtime, ClientEnvironment *env);
+
+       void processMessage(const std::string &data);
+
+private:
+       scene::IMeshSceneNode *m_node;
+       v3f m_position;
+};
+
+/*
+       ItemCAO
+*/
+
+class ItemCAO : public ClientActiveObject
+{
+public:
+       ItemCAO();
+       virtual ~ItemCAO();
+       
+       u8 getType() const
+       {
+               return ACTIVEOBJECT_TYPE_ITEM;
+       }
+       
+       static ClientActiveObject* create();
+
        void addToScene(scene::ISceneManager *smgr);
        void removeFromScene();
        void updateLight(u8 light_at_pos);
        v3s16 getLightPosition();
        void updateNodePos();
 
-       void step(float dtime);
+       void step(float dtime, ClientEnvironment *env);
 
        void processMessage(const std::string &data);
 
+       void initialize(const std::string &data);
+       
+       core::aabbox3d<f32>* getSelectionBox()
+               {return &m_selection_box;}
+       v3f getPosition()
+               {return m_position;}
+
+private:
+       core::aabbox3d<f32> m_selection_box;
+       scene::IMeshSceneNode *m_node;
+       v3f m_position;
+       std::string m_inventorystring;
+};
+
+/*
+       RatCAO
+*/
+
+class RatCAO : public ClientActiveObject
+{
+public:
+       RatCAO();
+       virtual ~RatCAO();
+       
+       u8 getType() const
+       {
+               return ACTIVEOBJECT_TYPE_RAT;
+       }
+       
+       static ClientActiveObject* create();
+
+       void addToScene(scene::ISceneManager *smgr);
+       void removeFromScene();
+       void updateLight(u8 light_at_pos);
+       v3s16 getLightPosition();
+       void updateNodePos();
+
+       void step(float dtime, ClientEnvironment *env);
+
+       void processMessage(const std::string &data);
+
+       void initialize(const std::string &data);
+       
+       core::aabbox3d<f32>* getSelectionBox()
+               {return &m_selection_box;}
+       v3f getPosition()
+               {return m_position;}
+
+private:
+       core::aabbox3d<f32> m_selection_box;
+       scene::IMeshSceneNode *m_node;
+       v3f m_position;
+       float m_yaw;
+       SmoothTranslator pos_translator;
+};
+
+/*
+       Oerkki1CAO
+*/
+
+class Oerkki1CAO : public ClientActiveObject
+{
+public:
+       Oerkki1CAO();
+       virtual ~Oerkki1CAO();
+       
+       u8 getType() const
+       {
+               return ACTIVEOBJECT_TYPE_OERKKI1;
+       }
+       
+       static ClientActiveObject* create();
+
+       void addToScene(scene::ISceneManager *smgr);
+       void removeFromScene();
+       void updateLight(u8 light_at_pos);
+       v3s16 getLightPosition();
+       void updateNodePos();
+
+       void step(float dtime, ClientEnvironment *env);
+
+       void processMessage(const std::string &data);
+
+       void initialize(const std::string &data);
+       
+       core::aabbox3d<f32>* getSelectionBox()
+               {return &m_selection_box;}
+       v3f getPosition()
+               {return pos_translator.vect_show;}
+               //{return m_position;}
+
 private:
+       IntervalLimiter m_attack_interval;
+       core::aabbox3d<f32> m_selection_box;
        scene::IMeshSceneNode *m_node;
        v3f m_position;
+       float m_yaw;
+       SmoothTranslator pos_translator;
 };
 
 #endif