#include "common_irrlicht.h"
#include "activeobject.h"
+#include "utility.h"
/*
*/
+/*
+ SmoothTranslator
+*/
+
+struct SmoothTranslator
+{
+ v3f vect_old;
+ f32 anim_counter;
+ f32 anim_time;
+ f32 anim_time_counter;
+ v3f vect_show;
+ v3f vect_aim;
+
+ SmoothTranslator():
+ vect_old(0,0,0),
+ anim_counter(0),
+ anim_time(0),
+ anim_time_counter(0),
+ vect_show(0,0,0),
+ vect_aim(0,0,0)
+ {}
+
+ void init(v3f vect)
+ {
+ vect_old = vect;
+ vect_show = vect;
+ vect_aim = vect;
+ }
+
+ void update(v3f vect_new)
+ {
+ vect_old = vect_show;
+ vect_aim = vect_new;
+ if(anim_time < 0.001 || anim_time > 1.0)
+ anim_time = anim_time_counter;
+ else
+ anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
+ anim_time_counter = 0;
+ anim_counter = 0;
+ }
+
+ void translate(f32 dtime)
+ {
+ anim_time_counter = anim_time_counter + dtime;
+ anim_counter = anim_counter + dtime;
+ v3f vect_move = vect_aim - vect_old;
+ f32 moveratio = 1.0;
+ if(anim_time > 0.001)
+ moveratio = anim_time_counter / anim_time;
+ // Move a bit less than should, to avoid oscillation
+ moveratio = moveratio * 0.8;
+ if(moveratio > 1.5)
+ moveratio = 1.5;
+ vect_show = vect_old + vect_move * moveratio;
+ }
+};
+
+class ClientEnvironment;
+
class ClientActiveObject : public ActiveObject
{
public:
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
+ virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
+ virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
+ virtual v3f getPosition(){return v3f(0,0,0);}
// Step object in time
- virtual void step(float dtime){}
+ virtual void step(float dtime, ClientEnvironment *env){}
// Process a message sent by the server side object
virtual void processMessage(const std::string &data){}
+ virtual std::string infoText() {return "";}
+
+ /*
+ This takes the return value of
+ ServerActiveObject::getClientInitializationData
+ */
+ virtual void initialize(const std::string &data){}
+
+ // Create a certain type of ClientActiveObject
static ClientActiveObject* create(u8 type);
protected:
+ // Used for creating objects based on type
+ typedef ClientActiveObject* (*Factory)();
+ static void registerType(u16 type, Factory f);
+private:
+ // Used for creating objects based on type
+ static core::map<u16, Factory> m_types;
+};
+
+struct DistanceSortedActiveObject
+{
+ ClientActiveObject *obj;
+ f32 d;
+
+ DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
+ {
+ obj = a_obj;
+ d = a_d;
+ }
+
+ bool operator < (DistanceSortedActiveObject &other)
+ {
+ return d < other.d;
+ }
};
+/*
+ TestCAO
+*/
+
class TestCAO : public ClientActiveObject
{
public:
- TestCAO(u16 id);
+ TestCAO();
virtual ~TestCAO();
u8 getType() const
return ACTIVEOBJECT_TYPE_TEST;
}
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+private:
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+};
+
+/*
+ ItemCAO
+*/
+
+class ItemCAO : public ClientActiveObject
+{
+public:
+ ItemCAO();
+ virtual ~ItemCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_ITEM;
+ }
+
+ static ClientActiveObject* create();
+
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
- void step(float dtime);
+ void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ std::string m_inventorystring;
+};
+
+/*
+ RatCAO
+*/
+
+class RatCAO : public ClientActiveObject
+{
+public:
+ RatCAO();
+ virtual ~RatCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_RAT;
+ }
+
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+};
+
+/*
+ Oerkki1CAO
+*/
+
+class Oerkki1CAO : public ClientActiveObject
+{
+public:
+ Oerkki1CAO();
+ virtual ~Oerkki1CAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_OERKKI1;
+ }
+
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return pos_translator.vect_show;}
+ //{return m_position;}
+
private:
+ IntervalLimiter m_attack_interval;
+ core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
};
#endif