Use fixed size for builtin menus on non-android platforms
[oweals/minetest.git] / src / clientobject.cpp
index 37f693c5e1310d0b4306fa9ff720b684db1e9adf..ae1be092fb601f57c9d08ec1b57ffc1de3387414 100644 (file)
@@ -39,14 +39,13 @@ ClientActiveObject::~ClientActiveObject()
        removeFromScene(true);
 }
 
-ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
-               ClientEnvironment *env)
+ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
+               IGameDef *gamedef, ClientEnvironment *env)
 {
        // Find factory function
        std::map<u16, Factory>::iterator n;
        n = m_types.find(type);
-       if(n == m_types.end())
-       {
+       if(n == m_types.end()) {
                // If factory is not found, just return.
                dstream<<"WARNING: ClientActiveObject: No factory for type="
                                <<(int)type<<std::endl;