struct MapDrawControl
{
- MapDrawControl():
- range_all(false),
- wanted_range(0),
- wanted_max_blocks(0),
- show_wireframe(false),
- blocks_drawn(0),
- blocks_would_have_drawn(0),
- farthest_drawn(0)
- {
- }
// Overrides limits by drawing everything
- bool range_all;
+ bool range_all = false;
// Wanted drawing range
- float wanted_range;
+ float wanted_range = 0.0f;
// Maximum number of blocks to draw
- u32 wanted_max_blocks;
+ u32 wanted_max_blocks = 0;
// show a wire frame for debugging
- bool show_wireframe;
+ bool show_wireframe = false;
// Number of blocks rendered is written here by the renderer
- u32 blocks_drawn;
+ u32 blocks_drawn = 0;
// Number of blocks that would have been drawn in wanted_range
- u32 blocks_would_have_drawn;
+ u32 blocks_would_have_drawn = 0;
// Distance to the farthest block drawn
- float farthest_drawn;
+ float farthest_drawn = 0;
};
class Client;
ClientMap(
Client *client,
MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
s32 id
);
private:
Client *m_client;
- aabb3f m_box;
+ aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
+ BS * 1000000, BS * 1000000, BS * 1000000);
MapDrawControl &m_control;
v3f m_camera_position;
- v3f m_camera_direction;
- f32 m_camera_fov;
+ v3f m_camera_direction = v3f(0,0,1);
+ f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
std::map<v3s16, MapBlock*> m_drawlist;