#include "camera.h" // CameraModes
#include "util/basic_macros.h"
#include <algorithm>
+#include "client/renderingengine.h"
ClientMap::ClientMap(
Client *client,
MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
s32 id
):
Map(dout_client, client),
- scene::ISceneNode(parent, mgr, id),
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager(), id),
m_client(client),
m_control(control),
m_camera_position(0,0,0),