#include "constants.h"
#include "serialization.h" // for SER_FMT_VER_INVALID
-#include "jthread/jmutex.h"
#include "network/networkpacket.h"
+#include "porting.h"
#include <list>
#include <vector>
-#include <map>
#include <set>
+#include <mutex>
class MapBlock;
class ServerEnvironment;
class Connection;
}
-#define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
+
+// Also make sure to update the ClientInterface::statenames
+// array when modifying these enums
enum ClientState
{
// NOTE: If client is made allowed to exist while peer doesn't,
// this has to be set to 0 when there is no peer.
// Also, the client must be moved to some other container.
- u16 peer_id;
+ u16 peer_id = PEER_ID_INEXISTENT;
// The serialization version to use with the client
- u8 serialization_version;
+ u8 serialization_version = SER_FMT_VER_INVALID;
//
- u16 net_proto_version;
+ u16 net_proto_version = 0;
/* Authentication information */
- std::string enc_pwd;
- AuthMechanism chosen_mech;
- void * auth_data;
- u32 allowed_auth_mechs;
- u32 allowed_sudo_mechs;
+ std::string enc_pwd = "";
+ bool create_player_on_auth_success = false;
+ AuthMechanism chosen_mech = AUTH_MECHANISM_NONE;
+ void *auth_data = nullptr;
+ u32 allowed_auth_mechs = 0;
+ u32 allowed_sudo_mechs = 0;
bool isSudoMechAllowed(AuthMechanism mech)
{ return allowed_sudo_mechs & mech; }
bool isMechAllowed(AuthMechanism mech)
{ return allowed_auth_mechs & mech; }
- RemoteClient():
- peer_id(PEER_ID_INEXISTENT),
- serialization_version(SER_FMT_VER_INVALID),
- net_proto_version(0),
- chosen_mech(AUTH_MECHANISM_NONE),
- auth_data(NULL),
- m_time_from_building(9999),
- m_pending_serialization_version(SER_FMT_VER_INVALID),
- m_state(CS_Created),
- m_nearest_unsent_d(0),
- m_nearest_unsent_reset_timer(0.0),
- m_excess_gotblocks(0),
- m_nothing_to_send_pause_timer(0.0),
- m_name(""),
- m_version_major(0),
- m_version_minor(0),
- m_version_patch(0),
- m_full_version("unknown"),
- m_deployed_compression(0),
- m_connection_time(getTime(PRECISION_SECONDS))
- {
- }
- ~RemoteClient()
- {
- }
+ RemoteClient() {}
+ ~RemoteClient() {}
/*
Finds block that should be sent next to the client.
}
// Time from last placing or removing blocks
- float m_time_from_building;
+ float m_time_from_building = 9999;
/*
List of active objects that the client knows of.
- Value is dummy.
*/
std::set<u16> m_known_objects;
- ClientState getState()
- { return m_state; }
+ ClientState getState() const { return m_state; }
- std::string getName()
- { return m_name; }
+ std::string getName() const { return m_name; }
- void setName(std::string name)
- { m_name = name; }
+ void setName(const std::string &name) { m_name = name; }
/* update internal client state */
void notifyEvent(ClientStateEvent event);
{ serialization_version = m_pending_serialization_version; }
/* get uptime */
- u32 uptime();
+ u64 uptime() const;
/* set version information */
- void setVersionInfo(u8 major, u8 minor, u8 patch, std::string full) {
+ void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
+ {
m_version_major = major;
m_version_minor = minor;
m_version_patch = patch;
}
/* read version information */
- u8 getMajor() { return m_version_major; }
- u8 getMinor() { return m_version_minor; }
- u8 getPatch() { return m_version_patch; }
- std::string getVersion() { return m_full_version; }
+ u8 getMajor() const { return m_version_major; }
+ u8 getMinor() const { return m_version_minor; }
+ u8 getPatch() const { return m_version_patch; }
private:
// Version is stored in here after INIT before INIT2
- u8 m_pending_serialization_version;
+ u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
/* current state of client */
- ClientState m_state;
+ ClientState m_state = CS_Created;
/*
Blocks that have been sent to client.
- A block is cleared from here when client says it has
deleted it from it's memory
- Key is position, value is dummy.
+ List of block positions.
No MapBlock* is stored here because the blocks can get deleted.
*/
std::set<v3s16> m_blocks_sent;
- s16 m_nearest_unsent_d;
+ s16 m_nearest_unsent_d = 0;
v3s16 m_last_center;
- float m_nearest_unsent_reset_timer;
+ float m_nearest_unsent_reset_timer = 0.0f;
/*
Blocks that are currently on the line.
*/
std::map<v3s16, float> m_blocks_sending;
+ /*
+ Blocks that have been modified since last sending them.
+ These blocks will not be marked as sent, even if the
+ client reports it has received them to account for blocks
+ that are being modified while on the line.
+
+ List of block positions.
+ */
+ std::set<v3s16> m_blocks_modified;
+
/*
Count of excess GotBlocks().
There is an excess amount because the client sometimes
and the client then sends two GOTBLOCKs.
This is resetted by PrintInfo()
*/
- u32 m_excess_gotblocks;
+ u32 m_excess_gotblocks = 0;
// CPU usage optimization
- float m_nothing_to_send_pause_timer;
+ float m_nothing_to_send_pause_timer = 0.0f;
/*
name of player using this client
*/
- std::string m_name;
+ std::string m_name = "";
/*
client information
*/
- u8 m_version_major;
- u8 m_version_minor;
- u8 m_version_patch;
+ u8 m_version_major = 0;
+ u8 m_version_minor = 0;
+ u8 m_version_patch = 0;
- std::string m_full_version;
+ std::string m_full_version = "unknown";
- u16 m_deployed_compression;
+ u16 m_deployed_compression = 0;
/*
time this client was created
*/
- const u32 m_connection_time;
+ const u64 m_connection_time = porting::getTimeS();
};
+typedef std::unordered_map<u16, RemoteClient*> RemoteClientMap;
+
class ClientInterface {
public:
std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
/* get list of client player names */
- std::vector<std::string> getPlayerNames();
+ const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
/* send message to client */
void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
/* send to all clients */
- void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);
+ void sendToAll(NetworkPacket *pkt);
+ void sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver);
/* delete a client */
void DeleteClient(u16 peer_id);
protected:
//TODO find way to avoid this functions
- void Lock()
- { m_clients_mutex.Lock(); }
- void Unlock()
- { m_clients_mutex.Unlock(); }
+ void lock() { m_clients_mutex.lock(); }
+ void unlock() { m_clients_mutex.unlock(); }
- std::map<u16, RemoteClient*>& getClientList()
- { return m_clients; }
+ RemoteClientMap& getClientList() { return m_clients; }
private:
/* update internal player list */
// Connection
con::Connection* m_con;
- JMutex m_clients_mutex;
+ std::mutex m_clients_mutex;
// Connected clients (behind the con mutex)
- std::map<u16, RemoteClient*> m_clients;
+ RemoteClientMap m_clients;
std::vector<std::string> m_clients_names; //for announcing masterserver
// Environment
ServerEnvironment *m_env;
- JMutex m_env_mutex;
+ std::mutex m_env_mutex;
float m_print_info_timer;