class ClientSimpleObject;
class ClientMap;
+class ClientScripting;
class ClientActiveObject;
class GenericCAO;
class LocalPlayer;
ClientMap & getClientMap();
Client *getGameDef() { return m_client; }
+ void setScript(ClientScripting *script) { m_script = script; }
void step(f32 dtime);
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
+ ClientScripting *m_script;
IrrlichtDevice *m_irr;
UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;