class ClientActiveObject;
class GenericCAO;
class LocalPlayer;
-struct PointedThing;
/*
The client-side environment.
std::vector<DistanceSortedActiveObject> &dest);
bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
+
// Get event from queue. If queue is empty, it triggers an assertion failure.
ClientEnvEvent getClientEnvEvent();
- /*!
- * Gets closest object pointed by the shootline.
- * Returns NULL if not found.
- *
- * \param[in] shootline_on_map the shootline for
- * the test in world coordinates
- * \param[out] intersection_point the first point where
- * the shootline meets the object. Valid only if
- * not NULL is returned.
- * \param[out] intersection_normal the normal vector of
- * the intersection, pointing outwards. Zero vector if
- * the shootline starts in an active object.
- * Valid only if not NULL is returned.
- */
- ClientActiveObject * getSelectedActiveObject(
+ virtual void getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
- v3f *intersection_point,
- v3s16 *intersection_normal
+ std::vector<PointedThing> &objects
);
- /*!
- * Performs a raycast on the world.
- * Returns the first thing the shootline meets.
- *
- * @param[in] shootline the shootline, starting from
- * the camera position. This also gives the maximal distance
- * of the search.
- * @param[in] liquids_pointable if false, liquids are ignored
- * @param[in] look_for_object if false, objects are ignored
- */
- PointedThing getPointedThing(
- core::line3d<f32> shootline,
- bool liquids_pointable,
- bool look_for_object);
-
u16 attachement_parent_ids[USHRT_MAX + 1];
const std::list<std::string> &getPlayerNames() { return m_player_names; }