#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
CE_HUDCHANGE,
CE_SET_SKY,
CE_OVERRIDE_DAY_NIGHT_RATIO,
+ CE_CLOUD_PARAMS,
};
struct ClientEvent
video::SColor *bgcolor;
std::string *type;
std::vector<std::string> *params;
+ bool clouds;
} set_sky;
struct{
bool do_override;
float ratio_f;
} override_day_night_ratio;
+ struct {
+ f32 density;
+ u32 color_bright;
+ u32 color_ambient;
+ f32 height;
+ f32 thickness;
+ f32 speed_x;
+ f32 speed_y;
+ } cloud_params;
};
};
IrrlichtDevice *device,
const char *playername,
const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address,
- const std::string &address_name,
- bool is_local_server);
+ void connect(Address address, bool is_local_server);
/*
Stuff that references the environment is valid only as
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_FadeSound(NetworkPacket *pkt);
void handleCommand_Privileges(NetworkPacket* pkt);
void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
void handleCommand_DetachedInventory(NetworkPacket* pkt);
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
+ void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
Minimap* getMinimap() { return m_minimap; }
void setCamera(Camera* camera) { m_camera = camera; }
- Camera* getCamera ()
- { return m_camera; }
+ Camera* getCamera () { return m_camera; }
bool shouldShowMinimap() const;
IrrlichtDevice *getDevice() const { return m_device; }
+ const Address getServerAddress()
+ {
+ return m_con.GetPeerAddress(PEER_ID_SERVER);
+ }
+
+ const std::string &getAddressName() const
+ {
+ return m_address_name;
+ }
+
private:
// Virtual methods from con::PeerHandler
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
+ bool canSendChatMessage() const;
+
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
con::Connection m_con;
+ std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera;
Minimap *m_minimap;
//s32 m_daynight_i;
//u32 m_daynight_ratio;
std::queue<std::wstring> m_chat_queue;
+ std::queue<std::wstring> m_out_chat_queue;
+ u32 m_last_chat_message_sent;
+ float m_chat_message_allowance;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;