#include "gamedef.h"
struct MeshMakeData;
+class IGameDef;
+class IWritableTextureSource;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
class ClientNotReadyException : public BaseException
{
{
public:
- MeshUpdateThread(ITextureSource *tsrc):
- m_tsrc(tsrc)
+ MeshUpdateThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
{
}
MutexedQueue<MeshUpdateResult> m_queue_out;
- ITextureSource *m_tsrc;
+ IGameDef *m_gamedef;
};
enum ClientEventType
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
+ CE_TEXTURES_UPDATED
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ } textures_updated;
};
};
const char *playername,
std::string password,
MapDrawControl &control,
- ITextureSource *tsrc,
- IToolDefManager *toolmgr
+ IWritableTextureSource *tsrc,
+ IWritableToolDefManager *tooldef,
+ IWritableNodeDefManager *nodedef
);
~Client();
ClientEvent getClientEvent();
inline bool accessDenied()
- {
- return m_access_denied;
- }
+ { return m_access_denied; }
inline std::wstring accessDeniedReason()
- {
- return m_access_denied_reason;
- }
-
+ { return m_access_denied_reason; }
+
float getRTT(void);
// IGameDef interface
// Under envlock
- virtual IToolDefManager* getToolDefManager()
- { return m_toolmgr; }
- virtual INodeDefManager* getNodeDefManager()
- { assert(0); return NULL; } // TODO
+ virtual IToolDefManager* getToolDefManager();
+ virtual INodeDefManager* getNodeDefManager();
+ virtual ITextureSource* getTextureSource();
private:
float m_ignore_damage_timer; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
- ITextureSource *m_tsrc;
- IToolDefManager *m_toolmgr;
+ IWritableTextureSource *m_tsrc;
+ IWritableToolDefManager *m_tooldef;
+ IWritableNodeDefManager *m_nodedef;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;