Improve glass
[oweals/minetest.git] / src / client.h
index d21764f751c3fc310c6be09bff16dadba5cdf7fc..b160a3bc914a1520169138bb4ef993f8f4dfc3ce 100644 (file)
@@ -29,8 +29,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <ostream>
 #include "clientobject.h"
 #include "utility.h" // For IntervalLimiter
+#include "gamedef.h"
 
 struct MeshMakeData;
+class IGameDef;
+class IWritableTextureSource;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
 
 class ClientNotReadyException : public BaseException
 {
@@ -98,7 +103,8 @@ class MeshUpdateThread : public SimpleThread
 {
 public:
 
-       MeshUpdateThread()
+       MeshUpdateThread(IGameDef *gamedef):
+               m_gamedef(gamedef)
        {
        }
 
@@ -107,13 +113,17 @@ public:
        MeshUpdateQueue m_queue_in;
 
        MutexedQueue<MeshUpdateResult> m_queue_out;
+
+       IGameDef *m_gamedef;
 };
 
 enum ClientEventType
 {
        CE_NONE,
        CE_PLAYER_DAMAGE,
-       CE_PLAYER_FORCE_MOVE
+       CE_PLAYER_FORCE_MOVE,
+       CE_DEATHSCREEN,
+       CE_TEXTURES_UPDATED
 };
 
 struct ClientEvent
@@ -129,10 +139,18 @@ struct ClientEvent
                        f32 pitch;
                        f32 yaw;
                } player_force_move;
+               struct{
+                       bool set_camera_point_target;
+                       f32 camera_point_target_x;
+                       f32 camera_point_target_y;
+                       f32 camera_point_target_z;
+               } deathscreen;
+               struct{
+               } textures_updated;
        };
 };
 
-class Client : public con::PeerHandler, public InventoryManager
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
        /*
@@ -143,8 +161,11 @@ public:
                        IrrlichtDevice *device,
                        const char *playername,
                        std::string password,
-                       MapDrawControl &control
-                       );
+                       MapDrawControl &control,
+                       IWritableTextureSource *tsrc,
+                       IWritableToolDefManager *tooldef,
+                       IWritableNodeDefManager *nodedef
+       );
        
        ~Client();
        /*
@@ -183,32 +204,31 @@ public:
 
        void groundAction(u8 action, v3s16 nodepos_undersurface,
                        v3s16 nodepos_oversurface, u16 item);
-       void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
-       void clickActiveObject(u8 button, u16 id, u16 item);
+       void clickActiveObject(u8 button, u16 id, u16 item_i);
 
-       void sendSignText(v3s16 blockpos, s16 id, std::string text);
        void sendSignNodeText(v3s16 p, std::string text);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
        void sendChangePassword(const std::wstring oldpassword,
                const std::wstring newpassword);
        void sendDamage(u8 damage);
+       void sendRespawn();
        
        // locks envlock
        void removeNode(v3s16 p);
        // locks envlock
        void addNode(v3s16 p, MapNode n);
        
-       void updateCamera(v3f pos, v3f dir);
+       void updateCamera(v3f pos, v3f dir, f32 fov);
+       
+       void renderPostFx();
        
        // Returns InvalidPositionException if not found
        MapNode getNode(v3s16 p);
        // Wrapper to Map
        NodeMetadata* getNodeMetadata(v3s16 p);
 
-       // Get the player position, and optionally put the
-       // eye position in *eye_position
-       v3f getPlayerPosition(v3f *eye_position=NULL);
+       LocalPlayer* getLocalPlayer();
 
        void setPlayerControl(PlayerControl &control);
 
@@ -225,14 +245,6 @@ public:
        Inventory* getInventory(InventoryContext *c, std::string id);
        void inventoryAction(InventoryAction *a);
 
-       // Gets closest object pointed by the shootline
-       // Returns NULL if not found
-       MapBlockObject * getSelectedObject(
-                       f32 max_d,
-                       v3f from_pos_f_on_map,
-                       core::line3d<f32> shootline_on_map
-       );
-
        // Gets closest object pointed by the shootline
        // Returns NULL if not found
        ClientActiveObject * getSelectedActiveObject(
@@ -253,11 +265,11 @@ public:
 
        float getAvgRtt()
        {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
-               if(peer == NULL)
-                       return 0.0;
-               return peer->avg_rtt;
+               try{
+                       return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+               } catch(con::PeerNotFoundException){
+                       return 1337;
+               }
        }
 
        bool getChatMessage(std::wstring &message)
@@ -270,6 +282,12 @@ public:
 
        void addChatMessage(const std::wstring &message)
        {
+               if (message[0] == L'/') {
+                       m_chat_queue.push_back(
+                               (std::wstring)L"issued command: "+message);
+                       return;
+               }
+
                //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
                LocalPlayer *player = m_env.getLocalPlayer();
                assert(player != NULL);
@@ -288,23 +306,18 @@ public:
        ClientEvent getClientEvent();
        
        inline bool accessDenied()
-       {
-               return m_access_denied;
-       }
+       { return m_access_denied; }
 
        inline std::wstring accessDeniedReason()
-       {
-               return m_access_denied_reason;
-       }
+       { return m_access_denied_reason; }
        
-       /*
-               This should only be used for calling the special drawing stuff in
-               ClientEnvironment
-       */
-       ClientEnvironment * getEnv()
-       {
-               return &m_env;
-       }
+       float getRTT(void);
+
+       // IGameDef interface
+       // Under envlock
+       virtual IToolDefManager* getToolDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ITextureSource* getTextureSource();
 
 private:
        
@@ -318,6 +331,8 @@ private:
        void sendPlayerPos();
        // This sends the player's current name etc to the server
        void sendPlayerInfo();
+       // Send the item number 'item' as player item to the server
+       void sendPlayerItem(u16 item);
        
        float m_packetcounter_timer;
        float m_connection_reinit_timer;
@@ -326,47 +341,32 @@ private:
        float m_ignore_damage_timer; // Used after server moves player
        IntervalLimiter m_map_timer_and_unload_interval;
 
+       IWritableTextureSource *m_tsrc;
+       IWritableToolDefManager *m_tooldef;
+       IWritableNodeDefManager *m_nodedef;
        MeshUpdateThread m_mesh_update_thread;
-       
        ClientEnvironment m_env;
-       
        con::Connection m_con;
-
        IrrlichtDevice *m_device;
-
-       v3f camera_position;
-       v3f camera_direction;
-       
        // Server serialization version
        u8 m_server_ser_ver;
-
        // This is behind m_env_mutex.
        bool m_inventory_updated;
-
        core::map<v3s16, bool> m_active_blocks;
-
        PacketCounter m_packetcounter;
-       
        // Received from the server. 0-23999
        u32 m_time_of_day;
-       
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
-
        Queue<std::wstring> m_chat_queue;
-       
        // The seed returned by the server in TOCLIENT_INIT is stored here
        u64 m_map_seed;
-       
        std::string m_password;
        bool m_access_denied;
        std::wstring m_access_denied_reason;
-
        InventoryContext m_inventory_context;
-
        Queue<ClientEvent> m_client_event_queue;
-
        friend class FarMesh;
 };