struct MeshMakeData;
class IGameDef;
+class IWritableTextureSource;
class IWritableToolDefManager;
class IWritableNodeDefManager;
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
+ CE_TEXTURES_UPDATED
};
struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
+ struct{
+ } textures_updated;
};
};
ClientEvent getClientEvent();
inline bool accessDenied()
- {
- return m_access_denied;
- }
+ { return m_access_denied; }
inline std::wstring accessDeniedReason()
- {
- return m_access_denied_reason;
- }
-
+ { return m_access_denied_reason; }
+
float getRTT(void);
// IGameDef interface