ClientEnvironment& getEnv() { return m_env; }
ITextureSource *tsrc() { return getTextureSource(); }
ISoundManager *sound() { return getSoundManager(); }
- static const std::string getBuiltinLuaPath();
+ static const std::string &getBuiltinLuaPath();
+ static const std::string &getClientModsLuaPath();
virtual const std::vector<ModSpec> &getMods() const;
virtual const ModSpec* getModSpec(const std::string &modname) const;