[CSM] implement client side mod loading (#5123)
[oweals/minetest.git] / src / client.h
index d170f9a07bdc198ecd0fe7669cbb19daed7b4d34..9b7130268be5c78102d682d118a4139b6fa95c1d 100644 (file)
@@ -433,7 +433,8 @@ public:
        ClientEnvironment& getEnv() { return m_env; }
        ITextureSource *tsrc() { return getTextureSource(); }
        ISoundManager *sound() { return getSoundManager(); }
-       static const std::string getBuiltinLuaPath();
+       static const std::string &getBuiltinLuaPath();
+       static const std::string &getClientModsLuaPath();
 
        virtual const std::vector<ModSpec> &getMods() const;
        virtual const ModSpec* getModSpec(const std::string &modname) const;