// locks envlock
void addNode(v3s16 p, MapNode n);
- void updateCamera(v3f pos, v3f dir);
+ void updateCamera(v3f pos, v3f dir, f32 fov);
void renderPostFx();
LocalPlayer* getLocalPlayer();
- v3f getPlayerPosition(v3f *eye_position);
-
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);