// locks envlock
void addNode(v3s16 p, MapNode n);
- void updateCamera(v3f pos, v3f dir);
+ void updateCamera(v3f pos, v3f dir, f32 fov);
+
+ void renderPostFx();
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Wrapper to Map
NodeMetadata* getNodeMetadata(v3s16 p);
- // Get the player position, and optionally put the
- // eye position in *eye_position
- v3f getPlayerPosition(v3f *eye_position=NULL);
+ LocalPlayer* getLocalPlayer();
void setPlayerControl(PlayerControl &control);
{
return m_access_denied_reason;
}
-
- /*
- This should only be used for calling the special drawing stuff in
- ClientEnvironment
- */
- ClientEnvironment * getEnv()
- {
- return &m_env;
- }
private:
IrrlichtDevice *m_device;
- v3f camera_position;
- v3f camera_direction;
-
// Server serialization version
u8 m_server_ser_ver;