v2f *align;
v2f *offset;
v3f *world_pos;
+ v2s32 * size;
} hudadd;
struct{
u32 id;
std::string *sdata;
u32 data;
v3f *v3fdata;
+ v2s32 * v2s32data;
} hudchange;
struct{
video::SColor *bgcolor;
int getCrackLevel();
void setCrack(int level, v3s16 pos);
+ void setHighlighted(v3s16 pos, bool show_hud);
+ v3s16 getHighlighted(){ return m_highlighted_pos; }
+
u16 getHP();
u16 getBreath();
float m_inventory_from_server_age;
std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
+ bool m_show_hud;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
+ v3s16 m_highlighted_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;