#include "jmutex.h"
#include <ostream>
#include "clientobject.h"
+#include "utility.h" // For IntervalLimiter
+
+struct MeshMakeData;
class ClientNotReadyException : public BaseException
{
MeshMakeData *data;
bool ack_block_to_server;
- QueuedMeshUpdate():
- p(-1337,-1337,-1337),
- data(NULL),
- ack_block_to_server(false)
- {
- }
-
- ~QueuedMeshUpdate()
- {
- if(data)
- delete data;
- }
+ QueuedMeshUpdate();
+ ~QueuedMeshUpdate();
};
/*
class MeshUpdateQueue
{
public:
- MeshUpdateQueue()
- {
- m_mutex.Init();
- }
+ MeshUpdateQueue();
- ~MeshUpdateQueue()
- {
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
- {
- QueuedMeshUpdate *q = *i;
- delete q;
- }
- }
+ ~MeshUpdateQueue();
/*
peer_id=0 adds with nobody to send to
*/
- void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
- {
- DSTACK(__FUNCTION_NAME);
-
- assert(data);
-
- JMutexAutoLock lock(m_mutex);
-
- /*
- Find if block is already in queue.
- If it is, update the data and quit.
- */
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
- {
- QueuedMeshUpdate *q = *i;
- if(q->p == p)
- {
- if(q->data)
- delete q->data;
- q->data = data;
- if(ack_block_to_server)
- q->ack_block_to_server = true;
- return;
- }
- }
-
- /*
- Add the block
- */
- QueuedMeshUpdate *q = new QueuedMeshUpdate;
- q->p = p;
- q->data = data;
- q->ack_block_to_server = ack_block_to_server;
- m_queue.push_back(q);
- }
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
// Returned pointer must be deleted
// Returns NULL if queue is empty
- QueuedMeshUpdate * pop()
- {
- JMutexAutoLock lock(m_mutex);
-
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
- }
+ QueuedMeshUpdate * pop();
u32 size()
{
{
CE_NONE,
CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE
+ CE_PLAYER_FORCE_MOVE,
+ CE_DEATHSCREEN,
};
struct ClientEvent
f32 pitch;
f32 yaw;
} player_force_move;
+ struct{
+ bool set_camera_point_target;
+ f32 camera_point_target_x;
+ f32 camera_point_target_y;
+ f32 camera_point_target_z;
+ } deathscreen;
};
};
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
- void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
- void clickActiveObject(u8 button, u16 id, u16 item);
+ void clickActiveObject(u8 button, u16 id, u16 item_i);
- void sendSignText(v3s16 blockpos, s16 id, std::string text);
void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendRespawn();
// locks envlock
void removeNode(v3s16 p);
// locks envlock
void addNode(v3s16 p, MapNode n);
- void updateCamera(v3f pos, v3f dir);
+ void updateCamera(v3f pos, v3f dir, f32 fov);
+
+ void renderPostFx();
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Wrapper to Map
NodeMetadata* getNodeMetadata(v3s16 p);
- v3f getPlayerPosition();
+ LocalPlayer* getLocalPlayer();
void setPlayerControl(PlayerControl &control);
-
+
+ void selectPlayerItem(u16 item);
+
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool getLocalInventoryUpdated();
Inventory* getInventory(InventoryContext *c, std::string id);
void inventoryAction(InventoryAction *a);
- // Gets closest object pointed by the shootline
- // Returns NULL if not found
- MapBlockObject * getSelectedObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- );
-
// Gets closest object pointed by the shootline
// Returns NULL if not found
ClientActiveObject * getSelectedActiveObject(
u16 getHP();
- //void updateSomeExpiredMeshes();
-
- void setTempMod(v3s16 p, NodeMod mod)
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
-
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
- }
- void clearTempMod(v3s16 p)
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
-
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
- }
+ void setTempMod(v3s16 p, NodeMod mod);
+ void clearTempMod(v3s16 p);
float getAvgRtt()
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
- if(peer == NULL)
- return 0.0;
- return peer->avg_rtt;
+ try{
+ return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ } catch(con::PeerNotFoundException){
+ return 1337;
+ }
}
bool getChatMessage(std::wstring &message)
void addChatMessage(const std::wstring &message)
{
+ if (message[0] == L'/') {
+ m_chat_queue.push_back(
+ (std::wstring)L"issued command: "+message);
+ return;
+ }
+
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return m_access_denied_reason;
}
+ float getRTT(void);
+
private:
// Virtual methods from con::PeerHandler
void sendPlayerPos();
// This sends the player's current name etc to the server
void sendPlayerInfo();
+ // Send the item number 'item' as player item to the server
+ void sendPlayerItem(u16 item);
float m_packetcounter_timer;
- float m_delete_unused_sectors_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
float m_ignore_damage_timer; // Used after server moves player
+ IntervalLimiter m_map_timer_and_unload_interval;
MeshUpdateThread m_mesh_update_thread;
IrrlichtDevice *m_device;
- v3f camera_position;
- v3f camera_direction;
-
// Server serialization version
u8 m_server_ser_ver;