{
CE_NONE,
CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE
+ CE_PLAYER_FORCE_MOVE,
+ CE_DEATHSCREEN,
};
struct ClientEvent
f32 pitch;
f32 yaw;
} player_force_move;
+ struct{
+ bool set_camera_point_target;
+ f32 camera_point_target_x;
+ f32 camera_point_target_y;
+ f32 camera_point_target_z;
+ } deathscreen;
};
};
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
- void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
- void clickActiveObject(u8 button, u16 id, u16 item);
+ void clickActiveObject(u8 button, u16 id, u16 item_i);
- void sendSignText(v3s16 blockpos, s16 id, std::string text);
void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendRespawn();
// locks envlock
void removeNode(v3s16 p);
Inventory* getInventory(InventoryContext *c, std::string id);
void inventoryAction(InventoryAction *a);
- // Gets closest object pointed by the shootline
- // Returns NULL if not found
- MapBlockObject * getSelectedObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- );
-
// Gets closest object pointed by the shootline
// Returns NULL if not found
ClientActiveObject * getSelectedActiveObject(
float getAvgRtt()
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
- if(peer == NULL)
- return 0.0;
- return peer->avg_rtt;
+ try{
+ return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ } catch(con::PeerNotFoundException){
+ return 1337;
+ }
}
bool getChatMessage(std::wstring &message)
return m_access_denied_reason;
}
+ float getRTT(void);
+
private:
// Virtual methods from con::PeerHandler