#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
+#include "mesh_generator_thread.h"
struct MeshMakeData;
class MapBlockMesh;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
-class Database;
+class MapDatabase;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
-struct QueuedMeshUpdate
-{
- v3s16 p;
- MeshMakeData *data;
- bool ack_block_to_server;
-
- QueuedMeshUpdate();
- ~QueuedMeshUpdate();
-};
-
enum LocalClientState {
LC_Created,
LC_Init,
LC_Ready
};
-/*
- A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
- MeshUpdateQueue();
-
- ~MeshUpdateQueue();
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedMeshUpdate * pop();
-
- u32 size()
- {
- MutexAutoLock lock(m_mutex);
- return m_queue.size();
- }
-
-private:
- std::vector<QueuedMeshUpdate*> m_queue;
- std::set<v3s16> m_urgents;
- Mutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
- v3s16 p;
- MapBlockMesh *mesh;
- bool ack_block_to_server;
-
- MeshUpdateResult():
- p(-1338,-1338,-1338),
- mesh(NULL),
- ack_block_to_server(false)
- {
- }
-};
-
-class MeshUpdateThread : public UpdateThread
-{
-private:
- MeshUpdateQueue m_queue_in;
- int m_generation_interval;
-
-protected:
- virtual void doUpdate();
-
-public:
-
- MeshUpdateThread();
-
- void enqueueUpdate(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
- MutexedQueue<MeshUpdateResult> m_queue_out;
-
- v3s16 m_camera_offset;
-};
-
enum ClientEventType
{
CE_NONE,
Client(
IrrlichtDevice *device,
const char *playername,
- std::string password,
+ const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
void handleCommand_HP(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_MovePlayer(NetworkPacket* pkt);
- void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_DeathScreen(NetworkPacket* pkt);
void handleCommand_AnnounceMedia(NetworkPacket* pkt);
void handleCommand_Media(NetworkPacket* pkt);
- void handleCommand_ToolDef(NetworkPacket* pkt);
void handleCommand_NodeDef(NetworkPacket* pkt);
- void handleCommand_CraftItemDef(NetworkPacket* pkt);
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
float getAnimationTime();
int getCrackLevel();
+ v3s16 getCrackPos();
void setCrack(int level, v3s16 pos);
u16 getHP();
bool loadMedia(const std::string &data, const std::string &filename);
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
- // Send a notification that no conventional media transfer is needed
- void received_media();
LocalClientState getState() { return m_state; }
void showGameFog(const bool show = true);
void showGameDebug(const bool show = true);
+ IrrlichtDevice *getDevice() const { return m_device; }
+
private:
// Virtual methods from con::PeerHandler
LocalClientState m_state;
// Used for saving server map to disk client-side
- Database *m_localdb;
+ MapDatabase *m_localdb;
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
- // TODO: Add callback to update these when g_settings changes
- bool m_cache_smooth_lighting;
- bool m_cache_enable_shaders;
- bool m_cache_use_tangent_vertices;
-
ClientScripting *m_script;
bool m_modding_enabled;
UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;