{
CE_NONE,
CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE
+ CE_PLAYER_FORCE_MOVE,
+ CE_DEATHSCREEN,
};
struct ClientEvent
f32 pitch;
f32 yaw;
} player_force_move;
+ struct{
+ bool set_camera_point_target;
+ f32 camera_point_target_x;
+ f32 camera_point_target_y;
+ f32 camera_point_target_z;
+ } deathscreen;
};
};
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
- void clickActiveObject(u8 button, u16 id, u16 item);
+ void clickActiveObject(u8 button, u16 id, u16 item_i);
void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);
void sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword);
void sendDamage(u8 damage);
+ void sendRespawn();
// locks envlock
void removeNode(v3s16 p);
return m_access_denied_reason;
}
+ float getRTT(void);
+
private:
// Virtual methods from con::PeerHandler