Fix only one texture being updated on window resize breaking sidebyside and topbottom...
[oweals/minetest.git] / src / client.h
index 4720bd72035436db5eed826c9dbd767d34a93991..51ce5b8f22a30df5031b32b9fe6d2e3216fef9a4 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,147 +20,314 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef CLIENT_HEADER
 #define CLIENT_HEADER
 
-#ifndef SERVER
-
 #include "connection.h"
 #include "environment.h"
-#include "common_irrlicht.h"
-#include "jmutex.h"
+#include "irrlichttypes_extrabloated.h"
+#include "jthread/jmutex.h"
 #include <ostream>
-
-class ClientNotReadyException : public BaseException
+#include <map>
+#include <set>
+#include <vector>
+#include "clientobject.h"
+#include "gamedef.h"
+#include "inventorymanager.h"
+#include "localplayer.h"
+#include "hud.h"
+#include "particles.h"
+
+struct MeshMakeData;
+class MapBlockMesh;
+class IWritableTextureSource;
+class IWritableShaderSource;
+class IWritableItemDefManager;
+class IWritableNodeDefManager;
+//class IWritableCraftDefManager;
+class ClientMediaDownloader;
+struct MapDrawControl;
+class MtEventManager;
+struct PointedThing;
+
+struct QueuedMeshUpdate
 {
-public:
-       ClientNotReadyException(const char *s):
-               BaseException(s)
-       {}
+       v3s16 p;
+       MeshMakeData *data;
+       bool ack_block_to_server;
+
+       QueuedMeshUpdate();
+       ~QueuedMeshUpdate();
 };
 
-class Client;
+enum LocalClientState {
+       LC_Created,
+       LC_Init,
+       LC_Ready
+};
 
-class ClientUpdateThread : public SimpleThread
+/*
+       A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
 {
-       Client *m_client;
-
 public:
+       MeshUpdateQueue();
+
+       ~MeshUpdateQueue();
+       
+       /*
+               peer_id=0 adds with nobody to send to
+       */
+       void addBlock(v3s16 p, MeshMakeData *data,
+                       bool ack_block_to_server, bool urgent);
+
+       // Returned pointer must be deleted
+       // Returns NULL if queue is empty
+       QueuedMeshUpdate * pop();
 
-       ClientUpdateThread(Client *client):
-                       SimpleThread(),
-                       m_client(client)
+       u32 size()
        {
+               JMutexAutoLock lock(m_mutex);
+               return m_queue.size();
        }
-
-       void * Thread();
+       
+private:
+       std::vector<QueuedMeshUpdate*> m_queue;
+       std::set<v3s16> m_urgents;
+       JMutex m_mutex;
 };
 
-struct IncomingPacket
+struct MeshUpdateResult
 {
-       IncomingPacket()
+       v3s16 p;
+       MapBlockMesh *mesh;
+       bool ack_block_to_server;
+
+       MeshUpdateResult():
+               p(-1338,-1338,-1338),
+               mesh(NULL),
+               ack_block_to_server(false)
        {
-               m_data = NULL;
-               m_datalen = 0;
-               m_refcount = NULL;
        }
-       IncomingPacket(const IncomingPacket &a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               if(m_refcount != NULL)
-                       (*m_refcount)++;
-       }
-       IncomingPacket(u8 *data, u32 datalen)
+};
+
+class MeshUpdateThread : public JThread
+{
+public:
+
+       MeshUpdateThread(IGameDef *gamedef):
+               m_gamedef(gamedef)
        {
-               m_data = new u8[datalen];
-               memcpy(m_data, data, datalen);
-               m_datalen = datalen;
-               m_refcount = new s32(1);
        }
-       ~IncomingPacket()
-       {
-               if(m_refcount != NULL){
-                       assert(*m_refcount > 0);
-                       (*m_refcount)--;
-                       if(*m_refcount == 0){
-                               if(m_data != NULL)
-                                       delete[] m_data;
-                               delete m_refcount;
-                       }
-               }
-       }
-       /*IncomingPacket & operator=(IncomingPacket a)
-       {
-               m_data = a.m_data;
-               m_datalen = a.m_datalen;
-               m_refcount = a.m_refcount;
-               (*m_refcount)++;
-               return *this;
-       }*/
-       u8 *m_data;
-       u32 m_datalen;
-       s32 *m_refcount;
+
+       void * Thread();
+
+       MeshUpdateQueue m_queue_in;
+
+       MutexedQueue<MeshUpdateResult> m_queue_out;
+
+       IGameDef *m_gamedef;
+       
+       v3s16 m_camera_offset;
+};
+
+enum ClientEventType
+{
+       CE_NONE,
+       CE_PLAYER_DAMAGE,
+       CE_PLAYER_FORCE_MOVE,
+       CE_DEATHSCREEN,
+       CE_SHOW_FORMSPEC,
+       CE_SPAWN_PARTICLE,
+       CE_ADD_PARTICLESPAWNER,
+       CE_DELETE_PARTICLESPAWNER,
+       CE_HUDADD,
+       CE_HUDRM,
+       CE_HUDCHANGE,
+       CE_SET_SKY,
+       CE_OVERRIDE_DAY_NIGHT_RATIO,
 };
 
-// TODO: Remove this. It is not used as supposed.
-class LazyMeshUpdater
+struct ClientEvent
+{
+       ClientEventType type;
+       union{
+               struct{
+               } none;
+               struct{
+                       u8 amount;
+               } player_damage;
+               struct{
+                       f32 pitch;
+                       f32 yaw;
+               } player_force_move;
+               struct{
+                       bool set_camera_point_target;
+                       f32 camera_point_target_x;
+                       f32 camera_point_target_y;
+                       f32 camera_point_target_z;
+               } deathscreen;
+               struct{
+                       std::string *formspec;
+                       std::string *formname;
+               } show_formspec;
+               struct{
+               } textures_updated;
+               struct{
+                       v3f *pos;
+                       v3f *vel;
+                       v3f *acc;
+                       f32 expirationtime;
+                       f32 size;
+                       bool collisiondetection;
+                       bool vertical;
+                       std::string *texture;
+               } spawn_particle;
+               struct{
+                       u16 amount;
+                       f32 spawntime;
+                       v3f *minpos;
+                       v3f *maxpos;
+                       v3f *minvel;
+                       v3f *maxvel;
+                       v3f *minacc;
+                       v3f *maxacc;
+                       f32 minexptime;
+                       f32 maxexptime;
+                       f32 minsize;
+                       f32 maxsize;
+                       bool collisiondetection;
+                       bool vertical;
+                       std::string *texture;
+                       u32 id;
+               } add_particlespawner;
+               struct{
+                       u32 id;
+               } delete_particlespawner;
+               struct{
+                       u32 id;
+                       u8 type;
+                       v2f *pos;
+                       std::string *name;
+                       v2f *scale;
+                       std::string *text;
+                       u32 number;
+                       u32 item;
+                       u32 dir;
+                       v2f *align;
+                       v2f *offset;
+                       v3f *world_pos;
+                       v2s32 * size;
+               } hudadd;
+               struct{
+                       u32 id;
+               } hudrm;
+               struct{
+                       u32 id;
+                       HudElementStat stat;
+                       v2f *v2fdata;
+                       std::string *sdata;
+                       u32 data;
+                       v3f *v3fdata;
+                       v2s32 * v2s32data;
+               } hudchange;
+               struct{
+                       video::SColor *bgcolor;
+                       std::string *type;
+                       std::vector<std::string> *params;
+               } set_sky;
+               struct{
+                       bool do_override;
+                       float ratio_f;
+               } override_day_night_ratio;
+       };
+};
+
+/*
+       Packet counter
+*/
+
+class PacketCounter
 {
 public:
-       LazyMeshUpdater(Environment *env)
+       PacketCounter()
        {
-               m_env = env;
        }
-       ~LazyMeshUpdater()
+
+       void add(u16 command)
        {
-               /*
-                       TODO: This could be optimized. It will currently
-                       double-update some blocks.
-               */
-               for(core::map<v3s16, bool>::Iterator
-                               i = m_blocks.getIterator();
-                               i.atEnd() == false; i++)
+               std::map<u16, u16>::iterator n = m_packets.find(command);
+               if(n == m_packets.end())
+               {
+                       m_packets[command] = 1;
+               }
+               else
                {
-                       v3s16 p = i.getNode()->getKey();
-                       m_env->updateMeshes(p);
+                       n->second++;
                }
-               m_blocks.clear();
        }
-       void add(v3s16 p)
+
+       void clear()
        {
-               m_blocks.insert(p, true);
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       i->second = 0;
+               }
        }
+
+       void print(std::ostream &o)
+       {
+               for(std::map<u16, u16>::iterator
+                               i = m_packets.begin();
+                               i != m_packets.end(); ++i)
+               {
+                       o<<"cmd "<<i->first
+                                       <<" count "<<i->second
+                                       <<std::endl;
+               }
+       }
+
 private:
-       Environment *m_env;
-       core::map<v3s16, bool> m_blocks;
+       // command, count
+       std::map<u16, u16> m_packets;
 };
 
-class Client : public con::PeerHandler
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 {
 public:
        /*
-               NOTE: Every public method should be thread-safe
+               NOTE: Nothing is thread-safe here.
        */
+
        Client(
                        IrrlichtDevice *device,
                        const char *playername,
-                       JMutex &range_mutex,
-                       s16 &viewing_range_nodes,
-                       bool &viewing_range_all
-                       );
+                       std::string password,
+                       MapDrawControl &control,
+                       IWritableTextureSource *tsrc,
+                       IWritableShaderSource *shsrc,
+                       IWritableItemDefManager *itemdef,
+                       IWritableNodeDefManager *nodedef,
+                       ISoundManager *sound,
+                       MtEventManager *event,
+                       bool ipv6
+       );
        
        ~Client();
+
+       /*
+        request all threads managed by client to be stopped
+        */
+       void Stop();
+
+
+       bool isShutdown();
        /*
                The name of the local player should already be set when
                calling this, as it is sent in the initialization.
        */
        void connect(Address address);
-       /*
-               returns true when
-                       m_con.Connected() == true
-                       AND m_server_ser_ver != SER_FMT_VER_INVALID
-               throws con::PeerNotFoundException if connection has been deleted,
-               eg. timed out.
-       */
-       bool connectedAndInitialized();
+
        /*
                Stuff that references the environment is valid only as
                long as this is not called. (eg. Players)
@@ -169,75 +336,133 @@ public:
        */
        void step(float dtime);
 
-       // Called from updater thread
-       // Returns dtime
-       float asyncStep();
-
        void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
        // Returns true if something was received
-       bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
+       bool AsyncProcessPacket();
        bool AsyncProcessData();
        void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
 
-       //TODO: Remove
-       bool isFetchingBlocks();
-
-       // Pops out a packet from the packet queue
-       IncomingPacket getPacket();
-
-       /*void removeNode(v3s16 nodepos);
-       void addNodeFromInventory(v3s16 nodepos, u16 i);*/
-       void pressGround(u8 button, v3s16 nodepos_undersurface,
-                       v3s16 nodepos_oversurface, u16 item);
-       void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
-       void stopDigging();
-
-       void sendSignText(v3s16 blockpos, s16 id, std::string text);
+       void interact(u8 action, const PointedThing& pointed);
+
+       void sendNodemetaFields(v3s16 p, const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
+       void sendInventoryFields(const std::string &formname,
+                       const std::map<std::string, std::string> &fields);
+       void sendInventoryAction(InventoryAction *a);
+       void sendChatMessage(const std::wstring &message);
+       void sendChangePassword(const std::wstring &oldpassword,
+                               const std::wstring &newpassword);
+       void sendDamage(u8 damage);
+       void sendBreath(u16 breath);
+       void sendRespawn();
+       void sendReady();
+
+       ClientEnvironment& getEnv()
+       { return m_env; }
        
-       void updateCamera(v3f pos, v3f dir);
+       // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
+       void removeNode(v3s16 p);
+       void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
        
-       // Returns InvalidPositionException if not found
-       MapNode getNode(v3s16 p);
-       // Returns InvalidPositionException if not found
-       //f32 getGroundHeight(v2s16 p);
-       // Returns InvalidPositionException if not found
-       bool isNodeUnderground(v3s16 p);
-
-       // Note: The players should not be exposed outside
-       // Return value is valid until client is destroyed
-       //Player * getLocalPlayer();
-       // Return value is valid until step()
-       //core::list<Player*> getPlayers();
-       v3f getPlayerPosition();
-
        void setPlayerControl(PlayerControl &control);
-       
+
+       void selectPlayerItem(u16 item);
+       u16 getPlayerItem() const
+       { return m_playeritem; }
+
        // Returns true if the inventory of the local player has been
        // updated from the server. If it is true, it is set to false.
        bool getLocalInventoryUpdated();
        // Copies the inventory of the local player to parameter
        void getLocalInventory(Inventory &dst);
-       // TODO: Functions for sending inventory editing commands to
-       //       server
        
+       /* InventoryManager interface */
+       Inventory* getInventory(const InventoryLocation &loc);
+       void inventoryAction(InventoryAction *a);
+
        // Gets closest object pointed by the shootline
        // Returns NULL if not found
-       MapBlockObject * getSelectedObject(
+       ClientActiveObject * getSelectedActiveObject(
                        f32 max_d,
                        v3f from_pos_f_on_map,
                        core::line3d<f32> shootline_on_map
        );
 
-       // Prints a line or two of info
-       void printDebugInfo(std::ostream &os);
+       std::list<std::string> getConnectedPlayerNames();
+
+       float getAnimationTime();
+
+       int getCrackLevel();
+       void setCrack(int level, v3s16 pos);
+
+       u16 getHP();
+       u16 getBreath();
 
-       //s32 getDayNightIndex();
-       u32 getDayNightRatio();
+       bool checkPrivilege(const std::string &priv)
+       { return (m_privileges.count(priv) != 0); }
 
-       //void updateSomeExpiredMeshes();
+       bool getChatMessage(std::wstring &message);
+       void typeChatMessage(const std::wstring& message);
+
+       u64 getMapSeed(){ return m_map_seed; }
+
+       void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+       // Including blocks at appropriate edges
+       void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+       void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
        
-private:
+       void updateCameraOffset(v3s16 camera_offset)
+       { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
+       // Get event from queue. CE_NONE is returned if queue is empty.
+       ClientEvent getClientEvent();
        
+       bool accessDenied()
+       { return m_access_denied; }
+
+       std::wstring accessDeniedReason()
+       { return m_access_denied_reason; }
+
+       bool itemdefReceived()
+       { return m_itemdef_received; }
+       bool nodedefReceived()
+       { return m_nodedef_received; }
+       bool mediaReceived()
+       { return m_media_downloader == NULL; }
+
+       float mediaReceiveProgress();
+
+       void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
+
+       float getRTT(void);
+       float getCurRate(void);
+       float getAvgRate(void);
+
+       // IGameDef interface
+       virtual IItemDefManager* getItemDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ICraftDefManager* getCraftDefManager();
+       virtual ITextureSource* getTextureSource();
+       virtual IShaderSource* getShaderSource();
+       virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
+       virtual bool checkLocalPrivilege(const std::string &priv)
+       { return checkPrivilege(priv); }
+       virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+       // The following set of functions is used by ClientMediaDownloader
+       // Insert a media file appropriately into the appropriate manager
+       bool loadMedia(const std::string &data, const std::string &filename);
+       // Send a request for conventional media transfer
+       void request_media(const std::list<std::string> &file_requests);
+       // Send a notification that no conventional media transfer is needed
+       void received_media();
+
+       LocalClientState getState() { return m_state; }
+
+private:
+
        // Virtual methods from con::PeerHandler
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
@@ -246,60 +471,83 @@ private:
        void Receive();
        
        void sendPlayerPos();
-       // This sends the player's current name etc to the server
-       void sendPlayerInfo();
-
+       // Send the item number 'item' as player item to the server
+       void sendPlayerItem(u16 item);
+       
        float m_packetcounter_timer;
-       float m_delete_unused_sectors_timer;
        float m_connection_reinit_timer;
        float m_avg_rtt_timer;
        float m_playerpos_send_timer;
-
-       ClientUpdateThread m_thread;
-       
-       // NOTE: If connection and environment are both to be locked,
-       // environment shall be locked first.
-
-       Environment m_env;
-       JMutex m_env_mutex;
-       
+       float m_ignore_damage_timer; // Used after server moves player
+       IntervalLimiter m_map_timer_and_unload_interval;
+
+       IWritableTextureSource *m_tsrc;
+       IWritableShaderSource *m_shsrc;
+       IWritableItemDefManager *m_itemdef;
+       IWritableNodeDefManager *m_nodedef;
+       ISoundManager *m_sound;
+       MtEventManager *m_event;
+
+       MeshUpdateThread m_mesh_update_thread;
+       ClientEnvironment m_env;
        con::Connection m_con;
-       JMutex m_con_mutex;
-
-       /*core::map<v3s16, float> m_fetchblock_history;
-       JMutex m_fetchblock_mutex;*/
-
-       core::list<IncomingPacket> m_incoming_queue;
-       JMutex m_incoming_queue_mutex;
-
        IrrlichtDevice *m_device;
-
-       v3f camera_position;
-       v3f camera_direction;
-       
        // Server serialization version
        u8 m_server_ser_ver;
-
-       float m_step_dtime;
-       JMutex m_step_dtime_mutex;
-
-       // This is behind m_env_mutex.
+       u16 m_playeritem;
        bool m_inventory_updated;
-
-       core::map<v3s16, bool> m_active_blocks;
-
+       Inventory *m_inventory_from_server;
+       float m_inventory_from_server_age;
+       std::set<v3s16> m_active_blocks;
        PacketCounter m_packetcounter;
-       
-       // Access these only in main thread.
-       u32 m_time;
-       float m_time_counter;
-       
+       // Block mesh animation parameters
+       float m_animation_time;
+       int m_crack_level;
+       v3s16 m_crack_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
+       Queue<std::wstring> m_chat_queue;
+       // The seed returned by the server in TOCLIENT_INIT is stored here
+       u64 m_map_seed;
+       std::string m_password;
+       bool m_access_denied;
+       std::wstring m_access_denied_reason;
+       Queue<ClientEvent> m_client_event_queue;
+       bool m_itemdef_received;
+       bool m_nodedef_received;
+       ClientMediaDownloader *m_media_downloader;
+
+       // time_of_day speed approximation for old protocol
+       bool m_time_of_day_set;
+       float m_last_time_of_day_f;
+       float m_time_of_day_update_timer;
+
+       // An interval for generally sending object positions and stuff
+       float m_recommended_send_interval;
+
+       // Sounds
+       float m_removed_sounds_check_timer;
+       // Mapping from server sound ids to our sound ids
+       std::map<s32, int> m_sounds_server_to_client;
+       // And the other way!
+       std::map<int, s32> m_sounds_client_to_server;
+       // And relations to objects
+       std::map<int, u16> m_sounds_to_objects;
+
+       // Privileges
+       std::set<std::string> m_privileges;
+
+       // Detached inventories
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
+
+       // Storage for mesh data for creating multiple instances of the same mesh
+       std::map<std::string, std::string> m_mesh_data;
+
+       // own state
+       LocalClientState m_state;
 };
 
-#endif // !SERVER
-
 #endif // !CLIENT_HEADER