#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
-#include "filecache.h"
#include "localplayer.h"
-#include "server.h"
+#include "hud.h"
#include "particles.h"
-#include "util/pointedthing.h"
-#include <algorithm>
struct MeshMakeData;
class MapBlockMesh;
-class IGameDef;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
-class ClientEnvironment;
+class ClientMediaDownloader;
struct MapDrawControl;
class MtEventManager;
-
-class ClientNotReadyException : public BaseException
-{
-public:
- ClientNotReadyException(const char *s):
- BaseException(s)
- {}
-};
+struct PointedThing;
struct QueuedMeshUpdate
{
~QueuedMeshUpdate();
};
+enum LocalClientState {
+ LC_Created,
+ LC_Init,
+ LC_Ready
+};
+
/*
A thread-safe queue of mesh update tasks
*/
}
};
-class MeshUpdateThread : public SimpleThread
+class MeshUpdateThread : public JThread
{
public:
MutexedQueue<MeshUpdateResult> m_queue_out;
IGameDef *m_gamedef;
-};
-
-class MediaFetchThread : public SimpleThread
-{
-public:
-
- MediaFetchThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
-
- void * Thread();
-
- std::list<MediaRequest> m_file_requests;
- MutexedQueue<std::pair<std::string, std::string> > m_file_data;
- std::list<MediaRequest> m_failed;
- std::string m_remote_url;
- IGameDef *m_gamedef;
+
+ v3s16 m_camera_offset;
};
enum ClientEventType
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED,
CE_SHOW_FORMSPEC,
CE_SPAWN_PARTICLE,
CE_ADD_PARTICLESPAWNER,
CE_DELETE_PARTICLESPAWNER,
CE_HUDADD,
CE_HUDRM,
- CE_HUDCHANGE
+ CE_HUDCHANGE,
+ CE_SET_SKY,
+ CE_OVERRIDE_DAY_NIGHT_RATIO,
};
struct ClientEvent
f32 expirationtime;
f32 size;
bool collisiondetection;
+ bool vertical;
std::string *texture;
} spawn_particle;
struct{
f32 minsize;
f32 maxsize;
bool collisiondetection;
+ bool vertical;
std::string *texture;
u32 id;
} add_particlespawner;
u32 dir;
v2f *align;
v2f *offset;
+ v3f *world_pos;
+ v2s32 * size;
} hudadd;
struct{
u32 id;
v2f *v2fdata;
std::string *sdata;
u32 data;
+ v3f *v3fdata;
+ v2s32 * v2s32data;
} hudchange;
+ struct{
+ video::SColor *bgcolor;
+ std::string *type;
+ std::vector<std::string> *params;
+ } set_sky;
+ struct{
+ bool do_override;
+ float ratio_f;
+ } override_day_night_ratio;
};
};
);
~Client();
+
+ /*
+ request all threads managed by client to be stopped
+ */
+ void Stop();
+
+
+ bool isShutdown();
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
void connect(Address address);
- /*
- returns true when
- m_con.Connected() == true
- AND m_server_ser_ver != SER_FMT_VER_INVALID
- throws con::PeerNotFoundException if connection has been deleted,
- eg. timed out.
- */
- bool connectedAndInitialized();
+
/*
Stuff that references the environment is valid only as
long as this is not called. (eg. Players)
const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword);
+ void sendChangePassword(const std::wstring &oldpassword,
+ const std::wstring &newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
void sendRespawn();
+ void sendReady();
ClientEnvironment& getEnv()
{ return m_env; }
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- void addNode(v3s16 p, MapNode n);
+ void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control);
core::line3d<f32> shootline_on_map
);
- // Prints a line or two of info
- void printDebugInfo(std::ostream &os);
-
std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();
// Including blocks at appropriate edges
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+
+ void updateCameraOffset(v3s16 camera_offset)
+ { m_mesh_update_thread.m_camera_offset = camera_offset; }
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
std::wstring accessDeniedReason()
{ return m_access_denied_reason; }
- float mediaReceiveProgress()
- {
- if (!m_media_receive_started) return 0;
- return 1.0 * m_media_received_count / m_media_count;
- }
-
- bool texturesReceived()
- { return m_media_receive_started && m_media_received_count == m_media_count; }
bool itemdefReceived()
{ return m_itemdef_received; }
bool nodedefReceived()
{ return m_nodedef_received; }
-
+ bool mediaReceived()
+ { return m_media_downloader == NULL; }
+
+ float mediaReceiveProgress();
+
void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
+ float getCurRate(void);
+ float getAvgRate(void);
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
virtual MtEventManager* getEventManager();
virtual bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
-private:
-
+ // The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
+ // Send a request for conventional media transfer
+ void request_media(const std::list<std::string> &file_requests);
+ // Send a notification that no conventional media transfer is needed
+ void received_media();
+
+ LocalClientState getState() { return m_state; }
- void request_media(const std::list<MediaRequest> &file_requests);
+private:
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
MtEventManager *m_event;
MeshUpdateThread m_mesh_update_thread;
- std::list<MediaFetchThread*> m_media_fetch_threads;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
bool m_access_denied;
std::wstring m_access_denied_reason;
Queue<ClientEvent> m_client_event_queue;
- FileCache m_media_cache;
- // Mapping from media file name to SHA1 checksum
- std::map<std::string, std::string> m_media_name_sha1_map;
- bool m_media_receive_started;
- u32 m_media_count;
- u32 m_media_received_count;
bool m_itemdef_received;
bool m_nodedef_received;
+ ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;
// Detached inventories
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
+
+ // Storage for mesh data for creating multiple instances of the same mesh
+ std::map<std::string, std::string> m_mesh_data;
+
+ // own state
+ LocalClientState m_state;
};
#endif // !CLIENT_HEADER