v2f *align;
v2f *offset;
v3f *world_pos;
+ v2s32 * size;
} hudadd;
struct{
u32 id;
std::string *sdata;
u32 data;
v3f *v3fdata;
+ v2s32 * v2s32data;
} hudchange;
struct{
video::SColor *bgcolor;
void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
+ float getCurRate(void);
+ float getAvgRate(void);
// IGameDef interface
virtual IItemDefManager* getItemDefManager();