51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
-#include "network/connection.h"
#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
-#include "threading/mutex.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
+#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
+#include <fstream>
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
+struct ClientEvent;
struct MeshMakeData;
+struct ChatMessage;
class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
-class Database;
+class MapDatabase;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
+namespace con {
+class Connection;
+}
enum LocalClientState {
LC_Created,
LC_Ready
};
-enum ClientEventType
-{
- CE_NONE,
- CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE,
- CE_DEATHSCREEN,
- CE_SHOW_FORMSPEC,
- CE_SHOW_LOCAL_FORMSPEC,
- CE_SPAWN_PARTICLE,
- CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER,
- CE_HUDADD,
- CE_HUDRM,
- CE_HUDCHANGE,
- CE_SET_SKY,
- CE_OVERRIDE_DAY_NIGHT_RATIO,
-};
-
-struct ClientEvent
-{
- ClientEventType type;
- union{
- //struct{
- //} none;
- struct{
- u8 amount;
- } player_damage;
- struct{
- f32 pitch;
- f32 yaw;
- } player_force_move;
- struct{
- bool set_camera_point_target;
- f32 camera_point_target_x;
- f32 camera_point_target_y;
- f32 camera_point_target_z;
- } deathscreen;
- struct{
- std::string *formspec;
- std::string *formname;
- } show_formspec;
- //struct{
- //} textures_updated;
- struct{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- bool collision_removal;
- bool vertical;
- std::string *texture;
- struct TileAnimationParams animation;
- u8 glow;
- } spawn_particle;
- struct{
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- bool collision_removal;
- u16 attached_id;
- bool vertical;
- std::string *texture;
- u32 id;
- struct TileAnimationParams animation;
- u8 glow;
- } add_particlespawner;
- struct{
- u32 id;
- } delete_particlespawner;
- struct{
- u32 id;
- u8 type;
- v2f *pos;
- std::string *name;
- v2f *scale;
- std::string *text;
- u32 number;
- u32 item;
- u32 dir;
- v2f *align;
- v2f *offset;
- v3f *world_pos;
- v2s32 * size;
- } hudadd;
- struct{
- u32 id;
- } hudrm;
- struct{
- u32 id;
- HudElementStat stat;
- v2f *v2fdata;
- std::string *sdata;
- u32 data;
- v3f *v3fdata;
- v2s32 * v2s32data;
- } hudchange;
- struct{
- video::SColor *bgcolor;
- std::string *type;
- std::vector<std::string> *params;
- } set_sky;
- struct{
- bool do_override;
- float ratio_f;
- } override_day_night_ratio;
- };
-};
-
/*
Packet counter
*/
class PacketCounter
{
public:
- PacketCounter()
- {
- }
+ PacketCounter() = default;
void add(u16 command)
{
void clear()
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- i->second = 0;
+ for (auto &m_packet : m_packets) {
+ m_packet.second = 0;
}
}
void print(std::ostream &o)
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- o<<"cmd "<<i->first
- <<" count "<<i->second
- <<std::endl;
+ for (const auto &m_packet : m_packets) {
+ o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
}
}
*/
Client(
- IrrlichtDevice *device,
const char *playername,
const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
);
~Client();
+ DISABLE_CLASS_COPY(Client);
+ // Load local mods into memory
+ void loadMods();
+ void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+ std::string mod_subpath);
+ inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
+ {
+ scanModSubfolder(mod_name, mod_path, "");
+ }
+
+ // Initizle the mods
void initMods();
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address,
- const std::string &address_name,
- bool is_local_server);
+ void connect(Address address, bool is_local_server);
/*
Stuff that references the environment is valid only as
void handleCommand_AuthAccept(NetworkPacket* pkt);
void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
void handleCommand_DenySudoMode(NetworkPacket* pkt);
- void handleCommand_InitLegacy(NetworkPacket* pkt);
void handleCommand_AccessDenied(NetworkPacket* pkt);
void handleCommand_RemoveNode(NetworkPacket* pkt);
void handleCommand_AddNode(NetworkPacket* pkt);
void handleCommand_BlockData(NetworkPacket* pkt);
void handleCommand_Inventory(NetworkPacket* pkt);
void handleCommand_TimeOfDay(NetworkPacket* pkt);
- void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ChatMessageOld(NetworkPacket *pkt);
+ void handleCommand_ChatMessage(NetworkPacket *pkt);
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
void handleCommand_Movement(NetworkPacket* pkt);
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_FadeSound(NetworkPacket *pkt);
void handleCommand_Privileges(NetworkPacket* pkt);
void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
void handleCommand_DetachedInventory(NetworkPacket* pkt);
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
+ void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+ void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
+ void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
- void sendBreath(u16 breath);
void sendRespawn();
void sendReady();
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
+
+ /**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
MapNode getNode(v3s16 p, bool *is_valid_position);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
bool checkPrivilege(const std::string &priv) const
{ return (m_privileges.count(priv) != 0); }
+ const std::unordered_set<std::string> &getPrivilegeList() const
+ { return m_privileges; }
+
bool getChatMessage(std::wstring &message);
void typeChatMessage(const std::wstring& message);
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
- // Get event from queue. CE_NONE is returned if queue is empty.
- ClientEvent getClientEvent();
+ bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
+ ClientEvent * getClientEvent();
bool accessDenied() const { return m_access_denied; }
bool nodedefReceived()
{ return m_nodedef_received; }
bool mediaReceived()
- { return m_media_downloader == NULL; }
+ { return !m_media_downloader; }
u8 getProtoVersion()
{ return m_proto_ver; }
- bool connectedToServer()
- { return m_con.Connected(); }
+ bool connectedToServer();
float mediaReceiveProgress();
- void afterContentReceived(IrrlichtDevice *device);
+ void afterContentReceived();
float getRTT();
float getCurRate();
Minimap* getMinimap() { return m_minimap; }
void setCamera(Camera* camera) { m_camera = camera; }
- Camera* getCamera ()
- { return m_camera; }
+ Camera* getCamera () { return m_camera; }
bool shouldShowMinimap() const;
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
IShaderSource *shsrc() { return getShaderSource(); }
- scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+ const std::string* getModFile(const std::string &filename);
virtual std::string getModStoragePath() const;
virtual bool registerModStorage(ModMetadata *meta);
bool loadMedia(const std::string &data, const std::string &filename);
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
- // Send a notification that no conventional media transfer is needed
- void received_media();
LocalClientState getState() { return m_state; }
- void makeScreenshot(IrrlichtDevice *device);
+ void makeScreenshot();
- inline void pushToChatQueue(const std::wstring &input)
+ inline void pushToChatQueue(ChatMessage *cec)
{
- m_chat_queue.push(input);
+ m_chat_queue.push(cec);
}
ClientScripting *getScript() { return m_script; }
const bool moddingEnabled() const { return m_modding_enabled; }
- inline void pushToEventQueue(const ClientEvent &event)
+ void pushToEventQueue(ClientEvent *event);
+
+ void showGameChat(bool show = true);
+ void showGameHud(bool show = true);
+ void showMinimap(bool show = true);
+ void showProfiler(bool show = true);
+ void showGameFog(bool show = true);
+ void showGameDebug(bool show = true);
+
+ const Address getServerAddress();
+
+ const std::string &getAddressName() const
{
- m_client_event_queue.push(event);
+ return m_address_name;
}
- void showGameChat(const bool show = true);
- void showGameHud(const bool show = true);
- void showMinimap(const bool show = true);
- void showProfiler(const bool show = true);
- void showGameFog(const bool show = true);
- void showGameDebug(const bool show = true);
+ inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+ {
+ return m_csm_flavour_limits & flag;
+ }
+
+ u32 getCSMNodeRangeLimit() const
+ {
+ return m_csm_noderange_limit;
+ }
private:
// helper method shared with clientpackethandler
static AuthMechanism choseAuthMech(const u32 mechs);
- void sendLegacyInit(const char* playerName, const char* playerPassword);
void sendInit(const std::string &playerName);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
- float m_packetcounter_timer;
- float m_connection_reinit_timer;
- float m_avg_rtt_timer;
- float m_playerpos_send_timer;
- float m_ignore_damage_timer; // Used after server moves player
+ bool canSendChatMessage() const;
+
+ float m_packetcounter_timer = 0.0f;
+ float m_connection_reinit_timer = 0.1f;
+ float m_avg_rtt_timer = 0.0f;
+ float m_playerpos_send_timer = 0.0f;
+ float m_ignore_damage_timer = 0.0f; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
- con::Connection m_con;
- IrrlichtDevice *m_device;
- Camera *m_camera;
- Minimap *m_minimap;
- bool m_minimap_disabled_by_server;
+ std::unique_ptr<con::Connection> m_con;
+ std::string m_address_name;
+ Camera *m_camera = nullptr;
+ Minimap *m_minimap = nullptr;
+ bool m_minimap_disabled_by_server = false;
// Server serialization version
u8 m_server_ser_ver;
// and aren't accurate. We simply just don't know, because
// the server didn't send the version back then.
// If 0, server init hasn't been received yet.
- u8 m_proto_ver;
+ u8 m_proto_ver = 0;
- u16 m_playeritem;
- bool m_inventory_updated;
- Inventory *m_inventory_from_server;
- float m_inventory_from_server_age;
+ u16 m_playeritem = 0;
+ bool m_inventory_updated = false;
+ Inventory *m_inventory_from_server = nullptr;
+ float m_inventory_from_server_age = 0.0f;
PacketCounter m_packetcounter;
// Block mesh animation parameters
- float m_animation_time;
- int m_crack_level;
+ float m_animation_time = 0.0f;
+ int m_crack_level = -1;
v3s16 m_crack_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
- std::queue<std::wstring> m_chat_queue;
+ std::queue<std::wstring> m_out_chat_queue;
+ u32 m_last_chat_message_sent;
+ float m_chat_message_allowance = 5.0f;
+ std::queue<ChatMessage *> m_chat_queue;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
// The seed returned by the server in TOCLIENT_INIT is stored here
- u64 m_map_seed;
+ u64 m_map_seed = 0;
// Auth data
std::string m_playername;
std::string m_new_password;
// Usable by auth mechanisms.
AuthMechanism m_chosen_auth_mech;
- void * m_auth_data;
+ void *m_auth_data = nullptr;
- bool m_access_denied;
- bool m_access_denied_reconnect;
- std::string m_access_denied_reason;
- std::queue<ClientEvent> m_client_event_queue;
- bool m_itemdef_received;
- bool m_nodedef_received;
+ bool m_access_denied = false;
+ bool m_access_denied_reconnect = false;
+ std::string m_access_denied_reason = "";
+ std::queue<ClientEvent *> m_client_event_queue;
+ bool m_itemdef_received = false;
+ bool m_nodedef_received = false;
ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
- bool m_time_of_day_set;
- float m_last_time_of_day_f;
- float m_time_of_day_update_timer;
+ bool m_time_of_day_set = false;
+ float m_last_time_of_day_f = -1.0f;
+ float m_time_of_day_update_timer = 0.0f;
// An interval for generally sending object positions and stuff
- float m_recommended_send_interval;
+ float m_recommended_send_interval = 0.1f;
// Sounds
- float m_removed_sounds_check_timer;
+ float m_removed_sounds_check_timer = 0.0f;
// Mapping from server sound ids to our sound ids
- UNORDERED_MAP<s32, int> m_sounds_server_to_client;
+ std::unordered_map<s32, int> m_sounds_server_to_client;
// And the other way!
- UNORDERED_MAP<int, s32> m_sounds_client_to_server;
+ std::unordered_map<int, s32> m_sounds_client_to_server;
// And relations to objects
- UNORDERED_MAP<int, u16> m_sounds_to_objects;
+ std::unordered_map<int, u16> m_sounds_to_objects;
// Privileges
- UNORDERED_SET<std::string> m_privileges;
+ std::unordered_set<std::string> m_privileges;
// Detached inventories
// key = name
- UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
+ std::unordered_map<std::string, Inventory*> m_detached_inventories;
// Storage for mesh data for creating multiple instances of the same mesh
StringMap m_mesh_data;
+ StringMap m_mod_files;
+
// own state
LocalClientState m_state;
// Used for saving server map to disk client-side
- Database *m_localdb;
+ MapDatabase *m_localdb = nullptr;
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
- ClientScripting *m_script;
+ ClientScripting *m_script = nullptr;
bool m_modding_enabled;
- UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
- float m_mod_storage_save_timer;
+ std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer = 10.0f;
+ std::vector<ModSpec> m_mods;
GameUIFlags *m_game_ui_flags;
- bool m_shutdown;
- DISABLE_CLASS_COPY(Client);
-};
+ bool m_shutdown = false;
-#endif // !CLIENT_HEADER
+ // CSM flavour limits byteflag
+ u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+ u32 m_csm_noderange_limit = 8;
+};