51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
+#pragma once
-#include "network/connection.h"
#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
#include <fstream>
-#include "filesys.h"
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+struct ClientEvent;
struct MeshMakeData;
+struct ChatMessage;
class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
+namespace con {
+class Connection;
+}
enum LocalClientState {
LC_Created,
LC_Ready
};
-enum ClientEventType
-{
- CE_NONE,
- CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE,
- CE_DEATHSCREEN,
- CE_SHOW_FORMSPEC,
- CE_SHOW_LOCAL_FORMSPEC,
- CE_SPAWN_PARTICLE,
- CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER,
- CE_HUDADD,
- CE_HUDRM,
- CE_HUDCHANGE,
- CE_SET_SKY,
- CE_OVERRIDE_DAY_NIGHT_RATIO,
- CE_CLOUD_PARAMS,
-};
-
-struct ClientEvent
-{
- ClientEventType type;
- union{
- //struct{
- //} none;
- struct{
- u8 amount;
- } player_damage;
- struct{
- f32 pitch;
- f32 yaw;
- } player_force_move;
- struct{
- bool set_camera_point_target;
- f32 camera_point_target_x;
- f32 camera_point_target_y;
- f32 camera_point_target_z;
- } deathscreen;
- struct{
- std::string *formspec;
- std::string *formname;
- } show_formspec;
- //struct{
- //} textures_updated;
- struct{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- bool collision_removal;
- bool vertical;
- std::string *texture;
- struct TileAnimationParams animation;
- u8 glow;
- } spawn_particle;
- struct{
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- bool collision_removal;
- u16 attached_id;
- bool vertical;
- std::string *texture;
- u32 id;
- struct TileAnimationParams animation;
- u8 glow;
- } add_particlespawner;
- struct{
- u32 id;
- } delete_particlespawner;
- struct{
- u32 id;
- u8 type;
- v2f *pos;
- std::string *name;
- v2f *scale;
- std::string *text;
- u32 number;
- u32 item;
- u32 dir;
- v2f *align;
- v2f *offset;
- v3f *world_pos;
- v2s32 * size;
- } hudadd;
- struct{
- u32 id;
- } hudrm;
- struct{
- u32 id;
- HudElementStat stat;
- v2f *v2fdata;
- std::string *sdata;
- u32 data;
- v3f *v3fdata;
- v2s32 * v2s32data;
- } hudchange;
- struct{
- video::SColor *bgcolor;
- std::string *type;
- std::vector<std::string> *params;
- bool clouds;
- } set_sky;
- struct{
- bool do_override;
- float ratio_f;
- } override_day_night_ratio;
- struct {
- f32 density;
- u32 color_bright;
- u32 color_ambient;
- f32 height;
- f32 thickness;
- f32 speed_x;
- f32 speed_y;
- } cloud_params;
- };
-};
-
/*
Packet counter
*/
class PacketCounter
{
public:
- PacketCounter()
- {
- }
+ PacketCounter() = default;
void add(u16 command)
{
void clear()
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- i->second = 0;
+ for (auto &m_packet : m_packets) {
+ m_packet.second = 0;
}
}
void print(std::ostream &o)
{
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- o<<"cmd "<<i->first
- <<" count "<<i->second
- <<std::endl;
+ for (const auto &m_packet : m_packets) {
+ o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
}
}
void handleCommand_AuthAccept(NetworkPacket* pkt);
void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
void handleCommand_DenySudoMode(NetworkPacket* pkt);
- void handleCommand_InitLegacy(NetworkPacket* pkt);
void handleCommand_AccessDenied(NetworkPacket* pkt);
void handleCommand_RemoveNode(NetworkPacket* pkt);
void handleCommand_AddNode(NetworkPacket* pkt);
void handleCommand_BlockData(NetworkPacket* pkt);
void handleCommand_Inventory(NetworkPacket* pkt);
void handleCommand_TimeOfDay(NetworkPacket* pkt);
- void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ChatMessageOld(NetworkPacket *pkt);
+ void handleCommand_ChatMessage(NetworkPacket *pkt);
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
void handleCommand_Movement(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
+ void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
- void sendBreath(u16 breath);
void sendRespawn();
void sendReady();
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
+
+ /**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
MapNode getNode(v3s16 p, bool *is_valid_position);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
// Get event from queue. If queue is empty, it triggers an assertion failure.
- ClientEvent getClientEvent();
+ ClientEvent * getClientEvent();
bool accessDenied() const { return m_access_denied; }
u8 getProtoVersion()
{ return m_proto_ver; }
- bool connectedToServer()
- { return m_con.Connected(); }
+ bool connectedToServer();
float mediaReceiveProgress();
void makeScreenshot();
- inline void pushToChatQueue(const std::wstring &input)
+ inline void pushToChatQueue(ChatMessage *cec)
{
- m_chat_queue.push(input);
+ m_chat_queue.push(cec);
}
ClientScripting *getScript() { return m_script; }
const bool moddingEnabled() const { return m_modding_enabled; }
- inline void pushToEventQueue(const ClientEvent &event)
+ void pushToEventQueue(ClientEvent *event);
+
+ void showGameChat(bool show = true);
+ void showGameHud(bool show = true);
+ void showMinimap(bool show = true);
+ void showProfiler(bool show = true);
+ void showGameFog(bool show = true);
+ void showGameDebug(bool show = true);
+
+ const Address getServerAddress();
+
+ const std::string &getAddressName() const
{
- m_client_event_queue.push(event);
+ return m_address_name;
}
- void showGameChat(const bool show = true);
- void showGameHud(const bool show = true);
- void showMinimap(const bool show = true);
- void showProfiler(const bool show = true);
- void showGameFog(const bool show = true);
- void showGameDebug(const bool show = true);
-
- const Address getServerAddress()
+ inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
{
- return m_con.GetPeerAddress(PEER_ID_SERVER);
+ return m_csm_flavour_limits & flag;
}
- const std::string &getAddressName() const
+ u32 getCSMNodeRangeLimit() const
{
- return m_address_name;
+ return m_csm_noderange_limit;
}
private:
// helper method shared with clientpackethandler
static AuthMechanism choseAuthMech(const u32 mechs);
- void sendLegacyInit(const char* playerName, const char* playerPassword);
void sendInit(const std::string &playerName);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
- con::Connection m_con;
+ std::unique_ptr<con::Connection> m_con;
std::string m_address_name;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
- std::queue<std::wstring> m_chat_queue;
std::queue<std::wstring> m_out_chat_queue;
u32 m_last_chat_message_sent;
float m_chat_message_allowance = 5.0f;
+ std::queue<ChatMessage *> m_chat_queue;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
bool m_access_denied = false;
bool m_access_denied_reconnect = false;
std::string m_access_denied_reason = "";
- std::queue<ClientEvent> m_client_event_queue;
+ std::queue<ClientEvent *> m_client_event_queue;
bool m_itemdef_received = false;
bool m_nodedef_received = false;
ClientMediaDownloader *m_media_downloader;
GameUIFlags *m_game_ui_flags;
bool m_shutdown = false;
-};
-#endif // !CLIENT_HEADER
+ // CSM flavour limits byteflag
+ u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
+ u32 m_csm_noderange_limit = 8;
+};