#include "common_irrlicht.h"
#include "jmutex.h"
#include <ostream>
+#include "clientobject.h"
class ClientNotReadyException : public BaseException
{
{}
};
-class Client;
+struct QueuedMeshUpdate
+{
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+ {
+ }
+
+ ~QueuedMeshUpdate()
+ {
+ if(data)
+ delete data;
+ }
+};
+
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
+public:
+ MeshUpdateQueue()
+ {
+ m_mutex.Init();
+ }
+
+ ~MeshUpdateQueue()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+ }
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+ {
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
-class ClientUpdateThread : public SimpleThread
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+ }
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+
+ u32 size()
+ {
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ core::list<QueuedMeshUpdate*> m_queue;
+ JMutex m_mutex;
+};
+
+struct MeshUpdateResult
{
- Client *m_client;
+ v3s16 p;
+ scene::SMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
+ {
+ }
+};
+class MeshUpdateThread : public SimpleThread
+{
public:
- ClientUpdateThread(Client *client):
- SimpleThread(),
- m_client(client)
+ MeshUpdateThread()
{
}
void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
};
+#if 0
struct IncomingPacket
{
IncomingPacket()
u32 m_datalen;
s32 *m_refcount;
};
-
-// TODO: Remove this. It is not used as supposed.
-class LazyMeshUpdater
-{
-public:
- LazyMeshUpdater(Environment *env)
- {
- m_env = env;
- }
- ~LazyMeshUpdater()
- {
- /*
- TODO: This could be optimized. It will currently
- double-update some blocks.
- */
- for(core::map<v3s16, bool>::Iterator
- i = m_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- m_env->updateMeshes(p);
- }
- m_blocks.clear();
- }
- void add(v3s16 p)
- {
- m_blocks.insert(p, true);
- }
-private:
- Environment *m_env;
- core::map<v3s16, bool> m_blocks;
-};
+#endif
class Client : public con::PeerHandler
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
+
Client(
IrrlichtDevice *device,
const char *playername,
- JMutex &range_mutex,
- s16 &viewing_range_nodes,
- bool &viewing_range_all
+ MapDrawControl &control
);
~Client();
// Called from updater thread
// Returns dtime
- float asyncStep();
+ //float asyncStep();
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
- bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
+ bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
- //TODO: Remove
- bool isFetchingBlocks();
-
// Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ //IncomingPacket getPacket();
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void sendSignText(v3s16 blockpos, s16 id, std::string text);
void sendInventoryAction(InventoryAction *a);
+ void sendChatMessage(const std::wstring &message);
+
+ // locks envlock
+ void removeNode(v3s16 p);
+ // locks envlock
+ void addNode(v3s16 p, MapNode n);
void updateCamera(v3f pos, v3f dir);
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
- // Returns InvalidPositionException if not found
- //void setNode(v3s16 p, MapNode n);
+ // Wrapper to Map
+ NodeMetadata* getNodeMetadata(v3s16 p);
- // Returns InvalidPositionException if not found
- //f32 getGroundHeight(v2s16 p);
- // Returns InvalidPositionException if not found
- //bool isNodeUnderground(v3s16 p);
-
- // Note: The players should not be exposed outside
- // Return value is valid until client is destroyed
- //Player * getLocalPlayer();
- // Return value is valid until step()
- //core::list<Player*> getPlayers();
v3f getPlayerPosition();
void setPlayerControl(PlayerControl &control);
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
- // TODO: Functions for sending inventory editing commands to
- // server
// Gets closest object pointed by the shootline
// Returns NULL if not found
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
- //s32 getDayNightIndex();
u32 getDayNightRatio();
//void updateSomeExpiredMeshes();
void setTempMod(v3s16 p, NodeMod mod)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
- m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
}
void clearTempMod(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
- m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
}
float getAvgRtt()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
if(peer == NULL)
return 0.0;
return peer->avg_rtt;
}
-
+
+ bool getChatMessage(std::wstring &message)
+ {
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.pop_front();
+ return true;
+ }
+
+ void addChatMessage(const std::wstring &message)
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push_back(
+ (std::wstring)L"<"+name+L"> "+message);
+ }
+
+ u64 getMapSeed(){ return m_map_seed; }
+
+ /*
+ These are not thread-safe
+ */
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
private:
// Virtual methods from con::PeerHandler
void sendPlayerPos();
// This sends the player's current name etc to the server
void sendPlayerInfo();
-
+
float m_packetcounter_timer;
float m_delete_unused_sectors_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
- ClientUpdateThread m_thread;
+ MeshUpdateThread m_mesh_update_thread;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
- Environment m_env;
- JMutex m_env_mutex;
+ ClientEnvironment m_env;
con::Connection m_con;
- JMutex m_con_mutex;
-
- /*core::map<v3s16, float> m_fetchblock_history;
- JMutex m_fetchblock_mutex;*/
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
IrrlichtDevice *m_device;
// Server serialization version
u8 m_server_ser_ver;
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
PacketCounter m_packetcounter;
// Received from the server. 0-23999
- MutexedVariable<u32> m_time_of_day;
+ u32 m_time_of_day;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
+
+ Queue<std::wstring> m_chat_queue;
+
+ // The seed returned by the server in TOCLIENT_INIT is stored here
+ u64 m_map_seed;
};
#endif // !SERVER