#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
+#include "mesh_generator_thread.h"
struct MeshMakeData;
class MapBlockMesh;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
-class Database;
-class Mapper;
+class MapDatabase;
+class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
-struct QueuedMeshUpdate
-{
- v3s16 p;
- MeshMakeData *data;
- bool ack_block_to_server;
-
- QueuedMeshUpdate();
- ~QueuedMeshUpdate();
-};
-
enum LocalClientState {
LC_Created,
LC_Init,
LC_Ready
};
-/*
- A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
- MeshUpdateQueue();
-
- ~MeshUpdateQueue();
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedMeshUpdate * pop();
-
- u32 size()
- {
- MutexAutoLock lock(m_mutex);
- return m_queue.size();
- }
-
-private:
- std::vector<QueuedMeshUpdate*> m_queue;
- std::set<v3s16> m_urgents;
- Mutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
- v3s16 p;
- MapBlockMesh *mesh;
- bool ack_block_to_server;
-
- MeshUpdateResult():
- p(-1338,-1338,-1338),
- mesh(NULL),
- ack_block_to_server(false)
- {
- }
-};
-
-class MeshUpdateThread : public UpdateThread
-{
-private:
- MeshUpdateQueue m_queue_in;
-
-protected:
- virtual void doUpdate();
-
-public:
-
- MeshUpdateThread() : UpdateThread("Mesh") {}
-
- void enqueueUpdate(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
- MutexedQueue<MeshUpdateResult> m_queue_out;
-
- v3s16 m_camera_offset;
-};
-
enum ClientEventType
{
CE_NONE,
CE_HUDCHANGE,
CE_SET_SKY,
CE_OVERRIDE_DAY_NIGHT_RATIO,
+ CE_CLOUD_PARAMS,
};
struct ClientEvent
video::SColor *bgcolor;
std::string *type;
std::vector<std::string> *params;
+ bool clouds;
} set_sky;
struct{
bool do_override;
float ratio_f;
} override_day_night_ratio;
+ struct {
+ f32 density;
+ u32 color_bright;
+ u32 color_ambient;
+ f32 height;
+ f32 thickness;
+ f32 speed_x;
+ f32 speed_y;
+ } cloud_params;
};
};
};
class ClientScripting;
+struct GameUIFlags;
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
Client(
IrrlichtDevice *device,
const char *playername,
- std::string password,
+ const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
- bool ipv6
+ bool ipv6,
+ GameUIFlags *game_ui_flags
);
~Client();
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address,
- const std::string &address_name,
- bool is_local_server);
+ void connect(Address address, bool is_local_server);
/*
Stuff that references the environment is valid only as
void handleCommand_HP(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_MovePlayer(NetworkPacket* pkt);
- void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_DeathScreen(NetworkPacket* pkt);
void handleCommand_AnnounceMedia(NetworkPacket* pkt);
void handleCommand_Media(NetworkPacket* pkt);
- void handleCommand_ToolDef(NetworkPacket* pkt);
void handleCommand_NodeDef(NetworkPacket* pkt);
- void handleCommand_CraftItemDef(NetworkPacket* pkt);
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_FadeSound(NetworkPacket *pkt);
void handleCommand_Privileges(NetworkPacket* pkt);
void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
void handleCommand_DetachedInventory(NetworkPacket* pkt);
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
+ MapNode getNode(v3s16 p, bool *is_valid_position);
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control);
float getAnimationTime();
int getCrackLevel();
+ v3s16 getCrackPos();
void setCrack(int level, v3s16 pos);
u16 getHP();
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
- // Get event from queue. CE_NONE is returned if queue is empty.
+ bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
ClientEvent getClientEvent();
bool accessDenied() const { return m_access_denied; }
void afterContentReceived(IrrlichtDevice *device);
- float getRTT(void);
- float getCurRate(void);
- float getAvgRate(void);
-
- Mapper* getMapper ()
- { return m_mapper; }
+ float getRTT();
+ float getCurRate();
- void setCamera(Camera* camera)
- { m_camera = camera; }
+ Minimap* getMinimap() { return m_minimap; }
+ void setCamera(Camera* camera) { m_camera = camera; }
Camera* getCamera ()
{ return m_camera; }
- bool isMinimapDisabledByServer()
- { return m_minimap_disabled_by_server; }
+ bool shouldShowMinimap() const;
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+ virtual std::string getModStoragePath() const;
+ virtual bool registerModStorage(ModMetadata *meta);
+ virtual void unregisterModStorage(const std::string &name);
+
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
- // Send a notification that no conventional media transfer is needed
- void received_media();
LocalClientState getState() { return m_state; }
}
ClientScripting *getScript() { return m_script; }
+ const bool moddingEnabled() const { return m_modding_enabled; }
inline void pushToEventQueue(const ClientEvent &event)
{
m_client_event_queue.push(event);
}
+ void showGameChat(const bool show = true);
+ void showGameHud(const bool show = true);
+ void showMinimap(const bool show = true);
+ void showProfiler(const bool show = true);
+ void showGameFog(const bool show = true);
+ void showGameDebug(const bool show = true);
+
+ IrrlichtDevice *getDevice() const { return m_device; }
+
+ const Address getServerAddress()
+ {
+ return m_con.GetPeerAddress(PEER_ID_SERVER);
+ }
+
+ const std::string &getAddressName() const
+ {
+ return m_address_name;
+ }
+
private:
// Virtual methods from con::PeerHandler
ClientEnvironment m_env;
ParticleManager m_particle_manager;
con::Connection m_con;
+ std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera;
- Mapper *m_mapper;
+ Minimap *m_minimap;
bool m_minimap_disabled_by_server;
// Server serialization version
u8 m_server_ser_ver;
LocalClientState m_state;
// Used for saving server map to disk client-side
- Database *m_localdb;
+ MapDatabase *m_localdb;
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
- // TODO: Add callback to update these when g_settings changes
- bool m_cache_smooth_lighting;
- bool m_cache_enable_shaders;
- bool m_cache_use_tangent_vertices;
-
ClientScripting *m_script;
+ bool m_modding_enabled;
+ UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer;
+ GameUIFlags *m_game_ui_flags;
+ bool m_shutdown;
DISABLE_CLASS_COPY(Client);
};