Modernize client code (#6250)
[oweals/minetest.git] / src / client.cpp
index 3269c573a638666be7565d62595eab212e519049..f7834a02b46117ad030ebe1b6a11572b6980a45f 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <cmath>
 #include <IFileSystem.h>
 #include "threading/mutex_auto_lock.h"
+#include "client/renderingengine.h"
 #include "util/auth.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
@@ -41,12 +42,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clientmap.h"
 #include "clientmedia.h"
 #include "version.h"
-#include "drawscene.h"
 #include "database-sqlite3.h"
 #include "serialization.h"
 #include "guiscalingfilter.h"
 #include "script/scripting_client.h"
 #include "game.h"
+#include "chatmessage.h"
 
 extern gui::IGUIEnvironment* guienv;
 
@@ -55,9 +56,9 @@ extern gui::IGUIEnvironment* guienv;
 */
 
 Client::Client(
-               IrrlichtDevice *device,
                const char *playername,
                const std::string &password,
+               const std::string &address_name,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
                IWritableShaderSource *shsrc,
@@ -68,11 +69,6 @@ Client::Client(
                bool ipv6,
                GameUIFlags *game_ui_flags
 ):
-       m_packetcounter_timer(0.0),
-       m_connection_reinit_timer(0.1),
-       m_avg_rtt_timer(0.0),
-       m_playerpos_send_timer(0.0),
-       m_ignore_damage_timer(0.0),
        m_tsrc(tsrc),
        m_shsrc(shsrc),
        m_itemdef(itemdef),
@@ -81,51 +77,26 @@ Client::Client(
        m_event(event),
        m_mesh_update_thread(this),
        m_env(
-               new ClientMap(this, control,
-                       device->getSceneManager()->getRootSceneNode(),
-                       device->getSceneManager(), 666),
-               device->getSceneManager(),
-               tsrc, this, device
+               new ClientMap(this, control, 666),
+               tsrc, this
        ),
        m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
-       m_device(device),
-       m_camera(NULL),
-       m_minimap_disabled_by_server(false),
+       m_address_name(address_name),
        m_server_ser_ver(SER_FMT_VER_INVALID),
-       m_proto_ver(0),
-       m_playeritem(0),
-       m_inventory_updated(false),
-       m_inventory_from_server(NULL),
-       m_inventory_from_server_age(0.0),
-       m_animation_time(0),
-       m_crack_level(-1),
-       m_crack_pos(0,0,0),
-       m_map_seed(0),
+       m_last_chat_message_sent(time(NULL)),
        m_password(password),
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
-       m_auth_data(NULL),
-       m_access_denied(false),
-       m_access_denied_reconnect(false),
-       m_itemdef_received(false),
-       m_nodedef_received(false),
        m_media_downloader(new ClientMediaDownloader()),
-       m_time_of_day_set(false),
-       m_last_time_of_day_f(-1),
-       m_time_of_day_update_timer(0),
-       m_recommended_send_interval(0.1),
-       m_removed_sounds_check_timer(0),
        m_state(LC_Created),
-       m_localdb(NULL),
-       m_script(NULL),
-       m_mod_storage_save_timer(10.0f),
-       m_game_ui_flags(game_ui_flags),
-       m_shutdown(false)
+       m_game_ui_flags(game_ui_flags)
 {
        // Add local player
        m_env.setLocalPlayer(new LocalPlayer(this, playername));
 
-       m_minimap = new Minimap(device, this);
+       if (g_settings->getBool("enable_minimap")) {
+               m_minimap = new Minimap(this);
+       }
        m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
        m_modding_enabled = g_settings->getBool("enable_client_modding");
@@ -134,17 +105,17 @@ Client::Client(
        m_script->setEnv(&m_env);
 }
 
-void Client::initMods()
+void Client::loadMods()
 {
-       m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+       // Load builtin
+       scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
 
        // If modding is not enabled, don't load mods, just builtin
        if (!m_modding_enabled) {
                return;
        }
-
        ClientModConfiguration modconf(getClientModsLuaPath());
-       std::vector<ModSpec> mods = modconf.getMods();
+       m_mods = modconf.getMods();
        std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
        // complain about mods with unsatisfied dependencies
        if (!modconf.isConsistent()) {
@@ -153,28 +124,52 @@ void Client::initMods()
 
        // Print mods
        infostream << "Client Loading mods: ";
-       for (std::vector<ModSpec>::const_iterator i = mods.begin();
-               i != mods.end(); ++i) {
-               infostream << (*i).name << " ";
-       }
-
+       for (const ModSpec &mod : m_mods)
+               infostream << mod.name << " ";
        infostream << std::endl;
+
        // Load and run "mod" scripts
-       for (std::vector<ModSpec>::const_iterator it = mods.begin();
-               it != mods.end(); ++it) {
-               const ModSpec &mod = *it;
+       for (const ModSpec &mod : m_mods) {
                if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
                        throw ModError("Error loading mod \"" + mod.name +
                                "\": Mod name does not follow naming conventions: "
-                                       "Only chararacters [a-z0-9_] are allowed.");
+                                       "Only characters [a-z0-9_] are allowed.");
+               }
+               scanModIntoMemory(mod.name, mod.path);
+       }
+}
+
+void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+                       std::string mod_subpath)
+{
+       std::string full_path = mod_path + DIR_DELIM + mod_subpath;
+       std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
+       for (unsigned int j=0; j < mod.size(); j++){
+               std::string filename = mod[j].name;
+               if (mod[j].dir) {
+                       scanModSubfolder(mod_name, mod_path, mod_subpath
+                                       + filename + DIR_DELIM);
+                       continue;
                }
-               std::string script_path = mod.path + DIR_DELIM + "init.lua";
-               infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
-                       << script_path << "\"]" << std::endl;
-               m_script->loadMod(script_path, mod.name);
+               std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
+               m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
        }
 }
 
+void Client::initMods()
+{
+       m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+
+       // If modding is not enabled, don't load mods, just builtin
+       if (!m_modding_enabled) {
+               return;
+       }
+
+       // Load and run "mod" scripts
+       for (const ModSpec &mod : m_mods)
+               m_script->loadModFromMemory(mod.name);
+}
+
 const std::string &Client::getBuiltinLuaPath()
 {
        static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
@@ -235,31 +230,28 @@ Client::~Client()
        delete m_inventory_from_server;
 
        // Delete detached inventories
-       for (UNORDERED_MAP<std::string, Inventory*>::iterator
+       for (std::unordered_map<std::string, Inventory*>::iterator
                        i = m_detached_inventories.begin();
                        i != m_detached_inventories.end(); ++i) {
                delete i->second;
        }
 
        // cleanup 3d model meshes on client shutdown
-       while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
-               scene::IAnimatedMesh *mesh =
-                       m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+       while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
+               scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
 
-               if (mesh != NULL)
-                       m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+               if (mesh)
+                       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        }
 
        delete m_minimap;
 }
 
-void Client::connect(Address address,
-               const std::string &address_name,
-               bool is_local_server)
+void Client::connect(Address address, bool is_local_server)
 {
        DSTACK(FUNCTION_NAME);
 
-       initLocalMapSaving(address, address_name, is_local_server);
+       initLocalMapSaving(address, m_address_name, is_local_server);
 
        m_con.SetTimeoutMs(0);
        m_con.Connect(address);
@@ -397,13 +389,21 @@ void Client::step(float dtime)
                }
        }
 
+       /*
+               Send pending messages on out chat queue
+       */
+       if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+               sendChatMessage(m_out_chat_queue.front());
+               m_out_chat_queue.pop();
+       }
+
        /*
                Handle environment
        */
        // Control local player (0ms)
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       player->applyControl(dtime);
+       assert(player);
+       player->applyControl(dtime, &m_env);
 
        // Step environment
        m_env.step(dtime);
@@ -477,10 +477,8 @@ void Client::step(float dtime)
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
                        if (block) {
                                // Delete the old mesh
-                               if (block->mesh != NULL) {
-                                       delete block->mesh;
-                                       block->mesh = NULL;
-                               }
+                               delete block->mesh;
+                               block->mesh = nullptr;
 
                                if (r.mesh) {
                                        minimap_mapblock = r.mesh->moveMinimapMapblock();
@@ -502,7 +500,7 @@ void Client::step(float dtime)
                                delete r.mesh;
                        }
 
-                       if (do_mapper_update)
+                       if (m_minimap && do_mapper_update)
                                m_minimap->addBlock(r.p, minimap_mapblock);
 
                        if (r.ack_block_to_server) {
@@ -558,7 +556,7 @@ void Client::step(float dtime)
                Update positions of sounds attached to objects
        */
        {
-               for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
+               for(std::unordered_map<int, u16>::iterator i = m_sounds_to_objects.begin();
                                i != m_sounds_to_objects.end(); ++i) {
                        int client_id = i->first;
                        u16 object_id = i->second;
@@ -578,7 +576,7 @@ void Client::step(float dtime)
                m_removed_sounds_check_timer = 0;
                // Find removed sounds and clear references to them
                std::vector<s32> removed_server_ids;
-               for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
+               for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
                                i != m_sounds_server_to_client.end();) {
                        s32 server_id = i->first;
                        int client_id = i->second;
@@ -601,7 +599,7 @@ void Client::step(float dtime)
        if (m_mod_storage_save_timer <= 0.0f) {
                verbosestream << "Saving registered mod storages." << std::endl;
                m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
-               for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+               for (std::unordered_map<std::string, ModMetadata *>::const_iterator
                                it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
                        if (it->second->isModified()) {
                                it->second->save(getModStoragePath());
@@ -635,8 +633,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
                verbosestream<<"Client: Attempting to load image "
                <<"file \""<<filename<<"\""<<std::endl;
 
-               io::IFileSystem *irrfs = m_device->getFileSystem();
-               video::IVideoDriver *vdrv = m_device->getVideoDriver();
+               io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
+               video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
 
                // Create an irrlicht memory file
                io::IReadFile *rfile = irrfs->createMemoryReadFile(
@@ -1155,13 +1153,50 @@ void Client::sendInventoryAction(InventoryAction *a)
        Send(&pkt);
 }
 
+bool Client::canSendChatMessage() const
+{
+       u32 now = time(NULL);
+       float time_passed = now - m_last_chat_message_sent;
+
+       float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+                       (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+       if (virt_chat_message_allowance < 1.0f)
+               return false;
+
+       return true;
+}
+
 void Client::sendChatMessage(const std::wstring &message)
 {
-       NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+       const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+       if (canSendChatMessage()) {
+               u32 now = time(NULL);
+               float time_passed = now - m_last_chat_message_sent;
+               m_last_chat_message_sent = time(NULL);
 
-       pkt << message;
+               m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+               if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+                       m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
 
-       Send(&pkt);
+               m_chat_message_allowance -= 1.0f;
+
+               NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+               pkt << message;
+
+               Send(&pkt);
+       } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+               m_out_chat_queue.push(message);
+       } else {
+               infostream << "Could not queue chat message because maximum out chat queue size ("
+                               << max_queue_size << ") is reached." << std::endl;
+       }
+}
+
+void Client::clearOutChatQueue()
+{
+       m_out_chat_queue = std::queue<std::wstring>();
 }
 
 void Client::sendChangePassword(const std::string &oldpassword,
@@ -1326,8 +1361,22 @@ void Client::removeNode(v3s16 p)
        }
 }
 
+/**
+ * Helper function for Client Side Modding
+ * Flavour is applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
 {
+       if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
+               v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+               if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
+                       *is_valid_position = false;
+                       return MapNode();
+               }
+       }
        return m_env.getMap().getNodeNoEx(p, is_valid_position);
 }
 
@@ -1354,7 +1403,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 void Client::setPlayerControl(PlayerControl &control)
 {
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       assert(player);
        player->control = control;
 }
 
@@ -1378,7 +1427,7 @@ bool Client::getLocalInventoryUpdated()
 void Client::getLocalInventory(Inventory &dst)
 {
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       assert(player);
        dst = player->inventory;
 }
 
@@ -1391,7 +1440,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        case InventoryLocation::CURRENT_PLAYER:
        {
                LocalPlayer *player = m_env.getLocalPlayer();
-               assert(player != NULL);
+               assert(player);
                return &player->inventory;
        }
        break;
@@ -1480,16 +1529,38 @@ void Client::setCrack(int level, v3s16 pos)
 u16 Client::getHP()
 {
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player != NULL);
+       assert(player);
        return player->hp;
 }
 
-bool Client::getChatMessage(std::wstring &message)
+bool Client::getChatMessage(std::wstring &res)
 {
-       if(m_chat_queue.size() == 0)
+       if (m_chat_queue.empty())
                return false;
-       message = m_chat_queue.front();
+
+       ChatMessage *chatMessage = m_chat_queue.front();
        m_chat_queue.pop();
+
+       res = L"";
+
+       switch (chatMessage->type) {
+               case CHATMESSAGE_TYPE_RAW:
+               case CHATMESSAGE_TYPE_ANNOUNCE:
+               case CHATMESSAGE_TYPE_SYSTEM:
+                       res = chatMessage->message;
+                       break;
+               case CHATMESSAGE_TYPE_NORMAL: {
+                       if (!chatMessage->sender.empty())
+                               res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
+                       else
+                               res = chatMessage->message;
+                       break;
+               }
+               default:
+                       break;
+       }
+
+       delete chatMessage;
        return true;
 }
 
@@ -1508,14 +1579,13 @@ void Client::typeChatMessage(const std::wstring &message)
        sendChatMessage(message);
 
        // Show locally
-       if (message[0] != L'/')
-       {
+       if (message[0] != L'/') {
                // compatibility code
                if (m_proto_ver < 29) {
                        LocalPlayer *player = m_env.getLocalPlayer();
-                       assert(player != NULL);
+                       assert(player);
                        std::wstring name = narrow_to_wide(player->getName());
-                       pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
+                       pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
                }
        }
 }
@@ -1612,7 +1682,6 @@ float Client::mediaReceiveProgress()
 }
 
 typedef struct TextureUpdateArgs {
-       IrrlichtDevice *device;
        gui::IGUIEnvironment *guienv;
        u64 last_time_ms;
        u16 last_percent;
@@ -1639,12 +1708,12 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
                        targs->last_time_ms = time_ms;
                        std::basic_stringstream<wchar_t> strm;
                        strm << targs->text_base << " " << targs->last_percent << "%...";
-                       draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
+                       RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
                                72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
                }
 }
 
-void Client::afterContentReceived(IrrlichtDevice *device)
+void Client::afterContentReceived()
 {
        infostream<<"Client::afterContentReceived() started"<<std::endl;
        assert(m_itemdef_received); // pre-condition
@@ -1656,25 +1725,25 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        // Clear cached pre-scaled 2D GUI images, as this cache
        // might have images with the same name but different
        // content from previous sessions.
-       guiScalingCacheClear(device->getVideoDriver());
+       guiScalingCacheClear();
 
        // Rebuild inherited images and recreate textures
        infostream<<"- Rebuilding images and textures"<<std::endl;
-       draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
        m_tsrc->rebuildImagesAndTextures();
        delete[] text;
 
        // Rebuild shaders
        infostream<<"- Rebuilding shaders"<<std::endl;
        text = wgettext("Rebuilding shaders...");
-       draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
        m_shsrc->rebuildShaders();
        delete[] text;
 
        // Update node aliases
        infostream<<"- Updating node aliases"<<std::endl;
        text = wgettext("Initializing nodes...");
-       draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
        std::string texture_path = g_settings->get("texture_path");
        if (texture_path != "" && fs::IsDir(texture_path))
@@ -1686,7 +1755,6 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        // Update node textures and assign shaders to each tile
        infostream<<"- Updating node textures"<<std::endl;
        TextureUpdateArgs tu_args;
-       tu_args.device = device;
        tu_args.guienv = guienv;
        tu_args.last_time_ms = porting::getTimeMs();
        tu_args.last_percent = 0;
@@ -1708,7 +1776,7 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        }
 
        text = wgettext("Done!");
-       draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
+       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
        infostream<<"Client::afterContentReceived() done"<<std::endl;
        delete[] text;
 }
@@ -1720,13 +1788,13 @@ float Client::getRTT()
 
 float Client::getCurRate()
 {
-       return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+       return (m_con.getLocalStat(con::CUR_INC_RATE) +
                        m_con.getLocalStat(con::CUR_DL_RATE));
 }
 
-void Client::makeScreenshot(IrrlichtDevice *device)
+void Client::makeScreenshot()
 {
-       irr::video::IVideoDriver *driver = device->getVideoDriver();
+       irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
        irr::video::IImage* const raw_image = driver->createScreenShot();
 
        if (!raw_image)
@@ -1774,7 +1842,8 @@ void Client::makeScreenshot(IrrlichtDevice *device)
                        } else {
                                sstr << "Failed to save screenshot '" << filename << "'";
                        }
-                       pushToChatQueue(narrow_to_wide(sstr.str()));
+                       pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+                                       narrow_to_wide(sstr.str())));
                        infostream << sstr.str() << std::endl;
                        image->drop();
                }
@@ -1841,10 +1910,7 @@ IShaderSource* Client::getShaderSource()
 {
        return m_shsrc;
 }
-scene::ISceneManager* Client::getSceneManager()
-{
-       return m_device->getSceneManager();
-}
+
 u16 Client::allocateUnknownNodeId(const std::string &name)
 {
        errorstream << "Client::allocateUnknownNodeId(): "
@@ -1876,25 +1942,34 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
                return NULL;
        }
        const std::string &data    = it->second;
-       scene::ISceneManager *smgr = m_device->getSceneManager();
 
        // Create the mesh, remove it from cache and return it
        // This allows unique vertex colors and other properties for each instance
        Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
-       io::IFileSystem *irrfs = m_device->getFileSystem();
-       io::IReadFile *rfile   = irrfs->createMemoryReadFile(
+       io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
                        *data_rw, data_rw.getSize(), filename.c_str());
        FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 
-       scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+       scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
        rfile->drop();
        // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
        // of uniquely named instances and re-use them
        mesh->grab();
-       smgr->getMeshCache()->removeMesh(mesh);
+       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
        return mesh;
 }
 
+const std::string* Client::getModFile(const std::string &filename)
+{
+       StringMap::const_iterator it = m_mod_files.find(filename);
+       if (it == m_mod_files.end()) {
+               errorstream << "Client::getModFile(): File not found: \"" << filename
+                       << "\"" << std::endl;
+               return NULL;
+       }
+       return &it->second;
+}
+
 bool Client::registerModStorage(ModMetadata *storage)
 {
        if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
@@ -1909,7 +1984,8 @@ bool Client::registerModStorage(ModMetadata *storage)
 
 void Client::unregisterModStorage(const std::string &name)
 {
-       UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+       std::unordered_map<std::string, ModMetadata *>::const_iterator it =
+               m_mod_storages.find(name);
        if (it != m_mod_storages.end()) {
                // Save unconditionaly on unregistration
                it->second->save(getModStoragePath());
@@ -1921,4 +1997,3 @@ std::string Client::getModStoragePath() const
 {
        return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
 }
-