ToolDefManager serialization
[oweals/minetest.git] / src / client.cpp
index 876d22e8bed70bd8134c3499f767454576cf05ba..d5abcd7debfd59ae5d11d69fd53110d7504322ca 100644 (file)
@@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "nodemetadata.h"
+#include "nodedef.h"
+#include "tooldef.h"
 
 /*
        QueuedMeshUpdate
@@ -160,7 +162,7 @@ void * MeshUpdateThread::Thread()
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
                scene::SMesh *mesh_new = NULL;
-               mesh_new = makeMapBlockMesh(q->data, m_tsrc);
+               mesh_new = makeMapBlockMesh(q->data, m_gamedef);
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -186,11 +188,14 @@ Client::Client(
                const char *playername,
                std::string password,
                MapDrawControl &control,
-               ITextureSource *tsrc,
-               IToolDefManager *toolmgr):
+               IWritableTextureSource *tsrc,
+               IWritableToolDefManager *tooldef,
+               IWritableNodeDefManager *nodedef
+):
        m_tsrc(tsrc),
-       m_toolmgr(toolmgr),
-       m_mesh_update_thread(tsrc),
+       m_tooldef(tooldef),
+       m_nodedef(nodedef),
+       m_mesh_update_thread(this),
        m_env(
                new ClientMap(this, this, control,
                        device->getSceneManager()->getRootSceneNode(),
@@ -214,18 +219,25 @@ Client::Client(
        m_playerpos_send_timer = 0.0;
        m_ignore_damage_timer = 0.0;
 
-       //m_env_mutex.Init();
-       //m_con_mutex.Init();
+       // Build main texture atlas, now that the GameDef exists (that is, us)
+       if(g_settings->getBool("enable_texture_atlas"))
+               tsrc->buildMainAtlas(this);
+       else
+               infostream<<"Not building texture atlas."<<std::endl;
+       
+       // Update textures
+       m_nodedef->updateTextures(tsrc);
 
+       // NOTE: This should be done only after getting possible dynamic
+       // game definitions from the server, or at least shut down and
+       // restarted when doing so
        m_mesh_update_thread.Start();
 
        /*
                Add local player
        */
        {
-               //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
-               Player *player = new LocalPlayer();
+               Player *player = new LocalPlayer(this);
 
                player->updateName(playername);
 
@@ -827,7 +839,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                //TimeTaker t1("TOCLIENT_ADDNODE");
 
                MapNode n;
-               n.deSerialize(&data[8], ser_version);
+               n.deSerialize(&data[8], ser_version, m_nodedef);
                
                addNode(p, n);
        }
@@ -868,7 +880,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                Update an existing block
                        */
                        //infostream<<"Updating"<<std::endl;
-                       block->deSerialize(istr, ser_version, this);
+                       block->deSerialize(istr, ser_version);
                }
                else
                {
@@ -876,8 +888,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                Create a new block
                        */
                        //infostream<<"Creating new"<<std::endl;
-                       block = new MapBlock(&m_env.getMap(), p);
-                       block->deSerialize(istr, ser_version, this);
+                       block = new MapBlock(&m_env.getMap(), p, this);
+                       block->deSerialize(istr, ser_version);
                        sector->insertBlock(block);
 
                        //DEBUG
@@ -1041,7 +1053,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                // Create a player if it doesn't exist
                                if(player == NULL)
                                {
-                                       player = new RemotePlayer(
+                                       player = new RemotePlayer(this,
                                                        m_device->getSceneManager()->getRootSceneNode(),
                                                        m_device,
                                                        -1);
@@ -2047,7 +2059,7 @@ void Client::setTempMod(v3s16 p, NodeMod mod)
                        i = affected_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc);
+               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
        }
 }
 
@@ -2064,7 +2076,7 @@ void Client::clearTempMod(v3s16 p)
                        i = affected_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
-               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc);
+               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
        }
 }
 
@@ -2173,3 +2185,18 @@ float Client::getRTT(void)
        }
 }
 
+// IGameDef interface
+// Under envlock
+IToolDefManager* Client::getToolDefManager()
+{
+       return m_tooldef;
+}
+INodeDefManager* Client::getNodeDefManager()
+{
+       return m_nodedef;
+}
+ITextureSource* Client::getTextureSource()
+{
+       return m_tsrc;
+}
+