#include "main.h"
#include <sstream>
#include "porting.h"
+#include "mapsector.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
-void * ClientUpdateThread::Thread()
+/*
+ QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
{
- ThreadStarted();
+}
- DSTACK(__FUNCTION_NAME);
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+ if(data)
+ delete data;
+}
-#if CATCH_UNHANDLED_EXCEPTIONS
- try
+/*
+ MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue()
+{
+ m_mutex.Init();
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
-#endif
- while(getRun())
- {
- m_client->asyncStep();
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+}
+
+/*
+ peer_id=0 adds with nobody to send to
+*/
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+{
+ DSTACK(__FUNCTION_NAME);
- //m_client->updateSomeExpiredMeshes();
+ assert(data);
- bool was = m_client->AsyncProcessData();
+ JMutexAutoLock lock(m_mutex);
- if(was == false)
- sleep_ms(10);
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
}
-#if CATCH_UNHANDLED_EXCEPTIONS
}
+
/*
- This is what has to be done in threads to get suitable debug info
+ Add the block
*/
- catch(std::exception &e)
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate * MeshUpdateQueue::pop()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+}
+
+/*
+ MeshUpdateThread
+*/
+
+void * MeshUpdateThread::Thread()
+{
+ ThreadStarted();
+
+ DSTACK(__FUNCTION_NAME);
+
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ while(getRun())
{
- dstream<<std::endl<<DTIME<<"An unhandled exception occurred: "
- <<e.what()<<std::endl;
- assert(0);
+ /*// Wait for output queue to flush.
+ // Allow 2 in queue, this makes less frametime jitter.
+ // Umm actually, there is no much difference
+ if(m_queue_out.size() >= 2)
+ {
+ sleep_ms(3);
+ continue;
+ }*/
+
+ QueuedMeshUpdate *q = m_queue_in.pop();
+ if(q == NULL)
+ {
+ sleep_ms(3);
+ continue;
+ }
+
+ ScopeProfiler sp(&g_profiler, "mesh make");
+
+ scene::SMesh *mesh_new = NULL;
+ mesh_new = makeMapBlockMesh(q->data);
+
+ MeshUpdateResult r;
+ r.p = q->p;
+ r.mesh = mesh_new;
+ r.ack_block_to_server = q->ack_block_to_server;
+
+ /*dstream<<"MeshUpdateThread: Processed "
+ <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
+ <<std::endl;*/
+
+ m_queue_out.push_back(r);
+
+ delete q;
}
-#endif
+
+ END_DEBUG_EXCEPTION_HANDLER
return NULL;
}
Client::Client(
IrrlichtDevice *device,
const char *playername,
- JMutex &range_mutex,
- s16 &viewing_range_nodes,
- bool &viewing_range_all):
- m_thread(this),
- m_env(new ClientMap(this,
- range_mutex,
- viewing_range_nodes,
- viewing_range_all,
+ std::string password,
+ MapDrawControl &control):
+ m_mesh_update_thread(),
+ m_env(
+ new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
- dout_client),
+ device->getSceneManager()
+ ),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
camera_position(0,0,0),
camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID),
- m_step_dtime(0.0),
m_inventory_updated(false),
- m_time_of_day(0)
+ m_time_of_day(0),
+ m_map_seed(0),
+ m_password(password),
+ m_access_denied(false)
{
m_packetcounter_timer = 0.0;
- m_delete_unused_sectors_timer = 0.0;
+ //m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
+ m_ignore_damage_timer = 0.0;
- //m_fetchblock_mutex.Init();
- m_incoming_queue_mutex.Init();
- m_env_mutex.Init();
- m_con_mutex.Init();
- m_step_dtime_mutex.Init();
+ //m_env_mutex.Init();
+ //m_con_mutex.Init();
- m_thread.Start();
-
+ m_mesh_update_thread.Start();
+
+ /*
+ Add local player
+ */
{
- JMutexAutoLock envlock(m_env_mutex);
- //m_env.getMap().StartUpdater();
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = new LocalPlayer();
player->updateName(playername);
- /*f32 y = BS*2 + BS*20;
- player->setPosition(v3f(0, y, 0));*/
- //player->setPosition(v3f(0, y, 30900*BS)); // DEBUG
m_env.addPlayer(player);
+
+ // Initialize player in the inventory context
+ m_inventory_context.current_player = player;
}
}
Client::~Client()
{
- m_thread.setRun(false);
- while(m_thread.IsRunning())
+ {
+ //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
+ m_con.Disconnect();
+ }
+
+ m_mesh_update_thread.setRun(false);
+ while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.setTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
if(dtime > 2.0)
dtime = 2.0;
- /*
- Day/night
- */
- {
- s32 d = 8;
- s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
- s32 dn = 0;
- if(t == d/4 || t == (d-d/4))
- dn = 1;
- else if(t < d/4 || t > (d-d/4))
- dn = 2;
- else
- dn = 0;
-
- u32 dr = 1000;
- if(dn == 0)
- dr = 1000;
- if(dn == 1)
- dr = 600;
- if(dn == 2)
- dr = 300;
-
- if(dr != m_env.getDayNightRatio())
- {
- //dstream<<"dr="<<dr<<std::endl;
- dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
- m_env.setDayNightRatio(dr);
- m_env.expireMeshes(true);
- }
- }
-
+ if(m_ignore_damage_timer > dtime)
+ m_ignore_damage_timer -= dtime;
+ else
+ m_ignore_damage_timer = 0.0;
//dstream<<"Client steps "<<dtime<<std::endl;
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.RunTimeouts(dtime);
}
m_packetcounter.clear();
}
}
+
+ // Get connection status
+ bool connected = connectedAndInitialized();
+#if 0
{
/*
Delete unused sectors
//counter = 180.0;
counter = 60.0;
- JMutexAutoLock lock(m_env_mutex);
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
core::list<v3s16> deleted_blocks;
g_settings.getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
- /*u32 num = m_env.getMap().deleteUnusedSectors
+ /*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
true, &deleted_blocks);*/
// Delete whole sectors
- u32 num = m_env.getMap().deleteUnusedSectors
+ m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
- false, &deleted_blocks);
+ &deleted_blocks);
- if(num > 0)
+ if(deleted_blocks.size() > 0)
{
/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
- dstream<<DTIME<<"Client: Deleted "<<num
- <<" unused sectors"<<std::endl;
+ /*dstream<<DTIME<<"Client: Deleted "<<num
+ <<" unused sectors"<<std::endl;*/
/*
Send info to server
*/
// Env is locked so con can be locked.
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
}
}
}
-
- bool connected = connectedAndInitialized();
+#endif
if(connected == false)
{
{
counter = 2.0;
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
- SharedBuffer<u8> data(2+1+20);
+ // [23] u8[28] password (new in some version)
+ // [51] u16 client network protocol version (new in some version)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
- memcpy(&data[3], myplayer->getName(), 20);
+
+ memset((char*)&data[3], 0, PLAYERNAME_SIZE);
+ snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
+
+ /*dstream<<"Client: sending initial password hash: \""<<m_password<<"\""
+ <<std::endl;*/
+
+ memset((char*)&data[23], 0, PASSWORD_SIZE);
+ snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+
+ // This should be incremented in each version
+ writeU16(&data[51], 1);
+
// Send as unreliable
Send(0, data, false);
}
Do stuff if connected
*/
+ /*
+ Run Map's timers and unload unused data
+ */
+ const float map_timer_and_unload_dtime = 5.25;
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+ {
+ ScopeProfiler sp(&g_profiler, "Client: map timer and unload");
+ core::list<v3s16> deleted_blocks;
+ m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ g_settings.getFloat("client_unload_unused_data_timeout"),
+ &deleted_blocks);
+
+ /*if(deleted_blocks.size() > 0)
+ dstream<<"Client: Unloaded "<<deleted_blocks.size()
+ <<" unused blocks"<<std::endl;*/
+
+ /*
+ Send info to server
+ NOTE: This loop is intentionally iterated the way it is.
+ */
+
+ core::list<v3s16>::Iterator i = deleted_blocks.begin();
+ core::list<v3s16> sendlist;
+ for(;;)
+ {
+ if(sendlist.size() == 255 || i == deleted_blocks.end())
+ {
+ if(sendlist.size() == 0)
+ break;
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6*sendlist.size();
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
+ reply[2] = sendlist.size();
+ u32 k = 0;
+ for(core::list<v3s16>::Iterator
+ j = sendlist.begin();
+ j != sendlist.end(); j++)
+ {
+ writeV3S16(&reply[2+1+6*k], *j);
+ k++;
+ }
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+
+ if(i == deleted_blocks.end())
+ break;
+
+ sendlist.clear();
+ }
+
+ sendlist.push_back(*i);
+ i++;
+ }
+ }
+
+ /*
+ Handle environment
+ */
{
// 0ms
- JMutexAutoLock lock(m_env_mutex);
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
-
- // Step active blocks
+
+ /*
+ Handle active blocks
+ NOTE: These old objects are DEPRECATED. TODO: Remove
+ */
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- MapBlock *block = NULL;
- try
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(p);
+ if(block == NULL)
+ continue;
+
+ // Step MapBlockObjects
+ block->stepObjects(dtime, false, m_env.getDayNightRatio());
+ }
+
+ /*
+ Get events
+ */
+ for(;;)
+ {
+ ClientEnvEvent event = m_env.getClientEvent();
+ if(event.type == CEE_NONE)
{
- block = m_env.getMap().getBlockNoCreate(p);
- block->stepObjects(dtime, false, m_env.getDayNightRatio());
+ break;
}
- catch(InvalidPositionException &e)
+ else if(event.type == CEE_PLAYER_DAMAGE)
{
+ if(m_ignore_damage_timer <= 0)
+ {
+ u8 damage = event.player_damage.amount;
+ sendDamage(damage);
+
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+ }
}
}
}
-
+
+ /*
+ Print some info
+ */
{
float &counter = m_avg_rtt_timer;
counter += dtime;
if(counter >= 10)
{
counter = 0.0;
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
}
}
+
+ /*
+ Send player position to server
+ */
{
float &counter = m_playerpos_send_timer;
counter += dtime;
}
}
- /*{
- JMutexAutoLock lock(m_step_dtime_mutex);
- m_step_dtime += dtime;
- }*/
-}
-
-float Client::asyncStep()
-{
- DSTACK(__FUNCTION_NAME);
- //dstream<<"Client::asyncStep()"<<std::endl;
-
- /*float dtime;
+ /*
+ Replace updated meshes
+ */
{
- JMutexAutoLock lock1(m_step_dtime_mutex);
- if(m_step_dtime < 0.001)
- return 0.0;
- dtime = m_step_dtime;
- m_step_dtime = 0.0;
- }
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
+
+ //TimeTaker timer("** Processing mesh update result queue");
+ // 0ms
+
+ /*dstream<<"Mesh update result queue size is "
+ <<m_mesh_update_thread.m_queue_out.size()
+ <<std::endl;*/
- return dtime;*/
- return 0.0;
+ while(m_mesh_update_thread.m_queue_out.size() > 0)
+ {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
+ if(block)
+ {
+ block->replaceMesh(r.mesh);
+ }
+ if(r.ack_block_to_server)
+ {
+ /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
+ <<","<<r.p.Z<<")"<<std::endl;*/
+ /*
+ Acknowledge block
+ */
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_GOTBLOCKS);
+ reply[2] = 1;
+ writeV3S16(&reply[3], r.p);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ }
+ }
+ }
}
// Virtual methods from con::PeerHandler
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
- u32 data_maxsize = 10000;
+ u32 data_maxsize = 200000;
Buffer<u8> data(data_maxsize);
u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
}
//TimeTaker t1("ProcessData", m_device);
con::Peer *peer;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// All data is coming from the server
// PeerNotFoundException is handled by caller.
peer = m_con.GetPeer(PEER_ID_SERVER);
//dstream<<"Client received command="<<(int)command<<std::endl;
- // Execute fast commands straight away
-
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
if(datasize >= 2+1+6)
playerpos_s16 = readV3S16(&data[2+1]);
- v3f playerpos_f = intToFloat(playerpos_s16) - v3f(0, BS/2, 0);
+ v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
player->setPosition(playerpos_f);
}
+ if(datasize >= 2+1+6+8)
+ {
+ // Get map seed
+ m_map_seed = readU64(&data[2+1+6]);
+ dstream<<"Client: received map seed: "<<m_map_seed<<std::endl;
+ }
+
// Reply to server
u32 replysize = 2;
SharedBuffer<u8> reply(replysize);
return;
}
-
+
+ if(command == TOCLIENT_ACCESS_DENIED)
+ {
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = L"Unknown";
+ if(datasize >= 4)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ m_access_denied_reason = deSerializeWideString(is);
+ }
+ return;
+ }
+
if(ser_version == SER_FMT_VER_INVALID)
{
dout_client<<DTIME<<"WARNING: Client: Server serialization"
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- //TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
+ //TimeTaker t1("TOCLIENT_REMOVENODE");
// This will clear the cracking animation after digging
((ClientMap&)m_env.getMap()).clearTempMod(p);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- //TimeTaker t1("TOCLIENT_ADDNODE", g_device);
+ //TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
addNode(p, n);
}
- if(command == TOCLIENT_PLAYERPOS)
+ else if(command == TOCLIENT_BLOCKDATA)
+ {
+ // Ignore too small packet
+ if(datasize < 8)
+ return;
+
+ v3s16 p;
+ p.X = readS16(&data[2]);
+ p.Y = readS16(&data[4]);
+ p.Z = readS16(&data[6]);
+
+ /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+ /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+
+ std::string datastring((char*)&data[8], datasize-8);
+ std::istringstream istr(datastring, std::ios_base::binary);
+
+ MapSector *sector;
+ MapBlock *block;
+
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
+
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block)
+ {
+ /*
+ Update an existing block
+ */
+ //dstream<<"Updating"<<std::endl;
+ block->deSerialize(istr, ser_version);
+ }
+ else
+ {
+ /*
+ Create a new block
+ */
+ //dstream<<"Creating new"<<std::endl;
+ block = new MapBlock(&m_env.getMap(), p);
+ block->deSerialize(istr, ser_version);
+ sector->insertBlock(block);
+
+ //DEBUG
+ /*NodeMod mod;
+ mod.type = NODEMOD_CHANGECONTENT;
+ mod.param = CONTENT_MESE;
+ block->setTempMod(v3s16(8,10,8), mod);
+ block->setTempMod(v3s16(8,9,8), mod);
+ block->setTempMod(v3s16(8,8,8), mod);
+ block->setTempMod(v3s16(8,7,8), mod);
+ block->setTempMod(v3s16(8,6,8), mod);*/
+ }
+
+#if 0
+ /*
+ Acknowledge block
+ */
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_GOTBLOCKS);
+ reply[2] = 1;
+ writeV3S16(&reply[3], p);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+#endif
+
+ /*
+ Update Mesh of this block and blocks at x-, y- and z-.
+ Environment should not be locked as it interlocks with the
+ main thread, from which is will want to retrieve textures.
+ */
+
+ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
+ /*
+ Add it to mesh update queue and set it to be acknowledged after update.
+ */
+ //std::cerr<<"Adding mesh update task for received block"<<std::endl;
+ addUpdateMeshTaskWithEdge(p, true);
+ }
+ else if(command == TOCLIENT_PLAYERPOS)
{
dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
<<std::endl;
/*u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_NEW){
+ if(our_peer_id == PEER_ID_INEXISTENT){
dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
"we have no peer id"
<<std::endl;
}*/
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 player_size = 2+12+12+4+4;
{
u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_NEW){
+ if(our_peer_id == PEER_ID_INEXISTENT){
dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
"we have no peer id"
<<std::endl;
//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 item_size = 2+PLAYERNAME_SIZE;
u32 player_count = (datasize-2) / item_size;
}
else if(command == TOCLIENT_SECTORMETA)
{
+ dstream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
+#if 0
/*
[0] u16 command
[2] u8 sector count
//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
}
} //envlock
+#endif
}
else if(command == TOCLIENT_INVENTORY)
{
{ //envlock
//TimeTaker t2("mutex locking", m_device);
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
//t2.stop();
//TimeTaker t3("istringstream init", m_device);
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u8 buf[12];
/*
Read block objects
+ NOTE: Deprecated stuff here, TODO: Remove
*/
// Read active block count
if(datasize < 4)
return;
- u16 time = readU16(&data[2]);
- time = time % 24000;
- m_time_of_day.set(time);
- //dstream<<"Client: time="<<time<<std::endl;
+ u16 time_of_day = readU16(&data[2]);
+ time_of_day = time_of_day % 24000;
+ //dstream<<"Client: time_of_day="<<time_of_day<<std::endl;
+
+ /*
+ time_of_day:
+ 0 = midnight
+ 12000 = midday
+ */
+ {
+ m_env.setTimeOfDay(time_of_day);
+
+ u32 dr = m_env.getDayNightRatio();
+
+ dstream<<"Client: time_of_day="<<time_of_day
+ <<", dr="<<dr
+ <<std::endl;
+ }
+
}
else if(command == TOCLIENT_CHAT_MESSAGE)
{
m_chat_queue.push_back(message);
}
- // Default to queueing it (for slow commands)
- else
+ else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- IncomingPacket packet(data, datasize);
- m_incoming_queue.push_back(packet);
- }
-}
-
-/*
- Returns true if there was something in queue
-*/
-bool Client::AsyncProcessPacket()
-{
- DSTACK(__FUNCTION_NAME);
-
- try //for catching con::PeerNotFoundException
- {
-
- con::Peer *peer;
- {
- JMutexAutoLock lock(m_con_mutex);
- // All data is coming from the server
- peer = m_con.GetPeer(PEER_ID_SERVER);
- }
-
- u8 ser_version = m_server_ser_ver;
-
- IncomingPacket packet = getPacket();
- u8 *data = packet.m_data;
- u32 datasize = packet.m_datalen;
-
- // An empty packet means queue is empty
- if(data == NULL){
- return false;
- }
-
- if(datasize < 2)
- return true;
-
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+ //if(g_settings.getBool("enable_experimental"))
+ {
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
+ }
+ */
- if(command == TOCLIENT_BLOCKDATA)
- {
- // Ignore too small packet
- if(datasize < 8)
- return true;
- /*if(datasize < 8 + MapBlock::serializedLength(ser_version))
- goto getdata;*/
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
- /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- { //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ // Read stuff
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
+ // Read removed objects
+ is.read(buf, 2);
+ u16 removed_count = readU16((u8*)buf);
+ for(u16 i=0; i<removed_count; i++)
{
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ // Remove it
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ m_env.removeActiveObject(id);
+ }
}
-
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
- try{
- block = sector->getBlockNoCreate(p.Y);
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- //block->setChangedFlag();
+ // Read added objects
+ is.read(buf, 2);
+ u16 added_count = readU16((u8*)buf);
+ for(u16 i=0; i<added_count; i++)
+ {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ is.read(buf, 1);
+ u8 type = readU8((u8*)buf);
+ std::string data = deSerializeLongString(is);
+ // Add it
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ m_env.addActiveObject(id, type, data);
+ }
}
- catch(InvalidPositionException &e)
+ }
+ }
+ else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
+ {
+ //if(g_settings.getBool("enable_experimental"))
+ {
+ /*
+ u16 command
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ while(is.eof() == false)
{
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- //block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects.
- */
- /*if(p.Y == 3)
+ // Read stuff
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
+ is.read(buf, 2);
+ u16 message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(u16 i=0; i<message_size; i++)
{
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
- }*/
+ is.read(buf, 1);
+ message.append(buf, 1);
+ }
+ // Pass on to the environment
+ {
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ m_env.processActiveObjectMessage(id, message);
+ }
}
- } //envlock
-
- /*
- Acknowledge block.
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ }
+ }
+ else if(command == TOCLIENT_HP)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ u8 hp = readU8(is);
+ player->hp = hp;
+ }
+ else if(command == TOCLIENT_MOVE_PLAYER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ v3f pos = readV3F1000(is);
+ f32 pitch = readF1000(is);
+ f32 yaw = readF1000(is);
+ player->setPosition(pos);
+ /*player->setPitch(pitch);
+ player->setYaw(yaw);*/
+
+ dstream<<"Client got TOCLIENT_MOVE_PLAYER"
+ <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+ <<" pitch="<<pitch
+ <<" yaw="<<yaw
+ <<std::endl;
/*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
*/
-
- m_env.getMap().updateMeshes(block->getPos(), getDayNightRatio());
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
}
- else
+ else if(command == TOCLIENT_PLAYERITEM)
{
- dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
- <<command<<std::endl;
- }
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
- return true;
+ u16 count = readU16(is);
- } //try
- catch(con::PeerNotFoundException &e)
- {
- dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
- " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;
- return false;
- }
-}
+ for (u16 i = 0; i < count; ++i) {
+ u16 peer_id = readU16(is);
+ Player *player = m_env.getPlayer(peer_id);
-bool Client::AsyncProcessData()
-{
- for(;;)
+ if (player == NULL)
+ {
+ dout_client<<DTIME<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for non-existing peer id " << peer_id
+ << std::endl;
+ continue;
+ } else if (player->isLocal()) {
+ dout_client<<DTIME<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for local player" << std::endl;
+ continue;
+ } else {
+ InventoryList *inv = player->inventory.getList("main");
+ std::string itemstring(deSerializeString(is));
+ if (itemstring.empty()) {
+ inv->deleteItem(0);
+ dout_client<<DTIME
+ <<"Client: empty player item for peer "
+ << peer_id << std::endl;
+ } else {
+ std::istringstream iss(itemstring);
+ delete inv->changeItem(0, InventoryItem::deSerialize(iss));
+ dout_client<<DTIME<<"Client: player item for peer " << peer_id << ": ";
+ player->getWieldItem()->serialize(dout_client);
+ dout_client<<std::endl;
+ }
+ }
+ }
+ }
+ else
{
- bool r = AsyncProcessPacket();
- if(r == false)
- break;
+ dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
+ <<command<<std::endl;
}
- return false;
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-bool Client::isFetchingBlocks()
-{
- JMutexAutoLock conlock(m_con_mutex);
- con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
- // Not really fetching but can't fetch more.
- if(peer == NULL) return true;
-
- con::Channel *channel = &(peer->channels[1]);
- /*
- NOTE: Channel 0 should always be used for fetching blocks,
- and for nothing else.
- */
- if(channel->incoming_reliables.size() > 0)
- return true;
- if(channel->outgoing_reliables.size() > 0)
- return true;
- return false;
-}
-
-IncomingPacket Client::getPacket()
-{
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- core::list<IncomingPacket>::Iterator i;
- // Refer to first one
- i = m_incoming_queue.begin();
-
- // If queue is empty, return empty packet
- if(i == m_incoming_queue.end()){
- IncomingPacket packet;
- return packet;
- }
-
- // Pop out first packet and return it
- IncomingPacket packet = *i;
- m_incoming_queue.erase(i);
- return packet;
-}
-
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
0: start digging
1: place block
2: stop digging (all parameters ignored)
+ 3: digging completed
*/
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
Send(0, data, true);
}
+void Client::clickActiveObject(u8 button, u16 id, u16 item)
+{
+ if(connectedAndInitialized() == false){
+ dout_client<<DTIME<<"Client::clickActiveObject() "
+ "cancelled (not connected)"
+ <<std::endl;
+ return;
+ }
+
+ /*
+ length: 7
+ [0] u16 command
+ [2] u8 button (0=left, 1=right)
+ [3] u16 id
+ [5] u16 item
+ */
+ u8 datasize = 2 + 1 + 6 + 2 + 2;
+ SharedBuffer<u8> data(datasize);
+ writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
+ writeU8(&data[2], button);
+ writeU16(&data[3], id);
+ writeU16(&data[5], item);
+ Send(0, data, true);
+}
+
void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
{
/*
Send(0, data, true);
}
+void Client::sendSignNodeText(v3s16 p, std::string text)
+{
+ /*
+ u16 command
+ v3s16 p
+ u16 textlen
+ textdata
+ */
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[12];
+
+ // Write command
+ writeU16(buf, TOSERVER_SIGNNODETEXT);
+ os.write((char*)buf, 2);
+
+ // Write p
+ writeV3S16(buf, p);
+ os.write((char*)buf, 6);
+
+ u16 textlen = text.size();
+ // Write text length
+ writeS16(buf, textlen);
+ os.write((char*)buf, 2);
+
+ // Write text
+ os.write((char*)text.c_str(), textlen);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
Send(0, data, true);
}
+void Client::sendChangePassword(const std::wstring oldpassword,
+ const std::wstring newpassword)
+{
+ Player *player = m_env.getLocalPlayer();
+ if(player == NULL)
+ return;
+
+ std::string playername = player->getName();
+ std::string oldpwd = translatePassword(playername, oldpassword);
+ std::string newpwd = translatePassword(playername, newpassword);
+
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[2+PASSWORD_SIZE*2];
+ /*
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
+ */
+
+ writeU16(buf, TOSERVER_PASSWORD);
+ for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+ {
+ buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
+ buf[30+i] = i<newpwd.length()?newpwd[i]:0;
+ }
+ buf[2+PASSWORD_SIZE-1] = 0;
+ buf[30+PASSWORD_SIZE-1] = 0;
+ os.write((char*)buf, 2+PASSWORD_SIZE*2);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
+
+void Client::sendDamage(u8 damage)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_DAMAGE);
+ writeU8(os, damage);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Set peer id if not set already
- if(myplayer->peer_id == PEER_ID_NEW)
+ if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
Send(0, data, false);
}
+void Client::sendPlayerItem(u16 item)
+{
+ Player *myplayer = m_env.getLocalPlayer();
+ if(myplayer == NULL)
+ return;
+
+ u16 our_peer_id = m_con.GetPeerID();
+
+ // Set peer id if not set already
+ if(myplayer->peer_id == PEER_ID_INEXISTENT)
+ myplayer->peer_id = our_peer_id;
+ // Check that an existing peer_id is the same as the connection's
+ assert(myplayer->peer_id == our_peer_id);
+
+ SharedBuffer<u8> data(2+2);
+ writeU16(&data[0], TOSERVER_PLAYERITEM);
+ writeU16(&data[2], item);
+
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::removeNode(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::map<v3s16, MapBlock*> modified_blocks;
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- m_env.getMap().updateMeshes(p, m_env.getDayNightRatio());
+ //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
+ addUpdateMeshTaskWithEdge(p);
}
}
void Client::addNode(v3s16 p, MapNode n)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+
+ TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
try
{
+ //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
{}
+ //TimeTaker timer2("Client::addNode(): updateMeshes");
+
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- m_env.getMap().updateMeshes(p, m_env.getDayNightRatio());
+ //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
+ addUpdateMeshTaskWithEdge(p);
}
}
void Client::updateCamera(v3f pos, v3f dir)
{
- m_env.getMap().updateCamera(pos, dir);
+ m_env.getClientMap().updateCamera(pos, dir);
camera_position = pos;
camera_direction = dir;
}
MapNode Client::getNode(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNode(p);
}
-/*void Client::getNode(v3s16 p, MapNode n)
-{
- JMutexAutoLock envlock(m_env_mutex);
- m_env.getMap().setNode(p, n);
-}*/
-
-/*f32 Client::getGroundHeight(v2s16 p)
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getMap().getGroundHeight(p);
-}*/
-
-/*bool Client::isNodeUnderground(v3s16 p)
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getMap().isNodeUnderground(p);
-}*/
-
-/*Player * Client::getLocalPlayer()
+NodeMetadata* Client::getNodeMetadata(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getLocalPlayer();
-}*/
-
-/*core::list<Player*> Client::getPlayers()
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getPlayers();
-}*/
+ return m_env.getMap().getNodeMetadata(p);
+}
-v3f Client::getPlayerPosition()
+v3f Client::getPlayerPosition(v3f *eye_position)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
+ if (eye_position)
+ *eye_position = player->getEyePosition();
return player->getPosition();
}
void Client::setPlayerControl(PlayerControl &control)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
}
+void Client::selectPlayerItem(u16 item)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->wieldItem(item);
+
+ sendPlayerItem(item);
+}
+
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
+InventoryContext *Client::getInventoryContext()
+{
+ return &m_inventory_context;
+}
+
+Inventory* Client::getInventory(InventoryContext *c, std::string id)
+{
+ if(id == "current_player")
+ {
+ assert(c->current_player);
+ return &(c->current_player->inventory);
+ }
+
+ Strfnd fn(id);
+ std::string id0 = fn.next(":");
+
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata* meta = getNodeMetadata(p);
+ if(meta)
+ return meta->getInventory();
+ dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
+ <<"no metadata found"<<std::endl;
+ return NULL;
+ }
+
+ dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+ return NULL;
+}
+void Client::inventoryAction(InventoryAction *a)
+{
+ sendInventoryAction(a);
+}
+
MapBlockObject * Client::getSelectedObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::array<DistanceSortedObject> objects;
// Calculate from_pos relative to block
v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
+ v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
block->getObjects(from_pos_f_on_block, max_d, objects);
// Calculate shootline relative to block
v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
+ v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
core::line3d<f32> shootline_on_block(
shootline_on_map.start - block_pos_f_on_map,
shootline_on_map.end - block_pos_f_on_map
return NULL;
}
+ClientActiveObject * Client::getSelectedActiveObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ )
+{
+ core::array<DistanceSortedActiveObject> objects;
+
+ m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
+
+ //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
+
+ // Sort them.
+ // After this, the closest object is the first in the array.
+ objects.sort();
+
+ for(u32 i=0; i<objects.size(); i++)
+ {
+ ClientActiveObject *obj = objects[i].obj;
+
+ core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
+ if(selection_box == NULL)
+ continue;
+
+ v3f pos = obj->getPosition();
+
+ core::aabbox3d<f32> offsetted_box(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ if(offsetted_box.intersectsWithLine(shootline_on_map))
+ {
+ //dstream<<"Returning selected object"<<std::endl;
+ return obj;
+ }
+ }
+
+ //dstream<<"No object selected; returning NULL."<<std::endl;
+ return NULL;
+}
+
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
- JMutexAutoLock lock2(m_incoming_queue_mutex);
+ /*JMutexAutoLock lock2(m_incoming_queue_mutex);
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;
+ <<std::endl;*/
}
-/*s32 Client::getDayNightIndex()
-{
- assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
- return m_daynight_i;
-}*/
-
u32 Client::getDayNightRatio()
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getDayNightRatio();
}
-/*void Client::updateSomeExpiredMeshes()
+u16 Client::getHP()
{
- TimeTaker timer("updateSomeExpiredMeshes()", g_device);
-
- Player *player;
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->hp;
+}
+
+void Client::setTempMod(v3s16 p, NodeMod mod)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
{
- JMutexAutoLock envlock(m_env_mutex);
- player = m_env.getLocalPlayer();
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
+}
+
+void Client::clearTempMod(v3s16 p)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
- u32 daynight_ratio = getDayNightRatio();
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+}
- v3f playerpos = player->getPosition();
- v3f playerspeed = player->getSpeed();
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+{
+ /*dstream<<"Client::addUpdateMeshTask(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;*/
- v3s16 center_nodepos = floatToInt(playerpos);
- v3s16 center = getNodeBlockPos(center_nodepos);
+ MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
+ if(b == NULL)
+ return;
+
+ /*
+ Create a task to update the mesh of the block
+ */
+
+ MeshMakeData *data = new MeshMakeData;
+
+ {
+ //TimeTaker timer("data fill");
+ // Release: ~0ms
+ // Debug: 1-6ms, avg=2ms
+ data->fill(getDayNightRatio(), b);
+ }
- u32 counter = 0;
+ // Debug wait
+ //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
+
+ // Add task to queue
+ m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
- s16 d_max = 5;
+ /*dstream<<"Mesh update input queue size is "
+ <<m_mesh_update_thread.m_queue_in.size()
+ <<std::endl;*/
- for(s16 d = 0; d <= d_max; d++)
+#if 0
+ // Temporary test: make mesh directly in here
{
- core::list<v3s16> list;
- getFacePositions(list, d);
-
- core::list<v3s16>::Iterator li;
- for(li=list.begin(); li!=list.end(); li++)
- {
- v3s16 p = *li + center;
- MapBlock *block = NULL;
- try
- {
- //JMutexAutoLock envlock(m_env_mutex);
- block = m_env.getMap().getBlockNoCreate(p);
- }
- catch(InvalidPositionException &e)
- {
- }
+ //TimeTaker timer("make mesh");
+ // 10ms
+ scene::SMesh *mesh_new = NULL;
+ mesh_new = makeMapBlockMesh(data);
+ b->replaceMesh(mesh_new);
+ delete data;
+ }
+#endif
- if(block == NULL)
- continue;
+ /*
+ Mark mesh as non-expired at this point so that it can already
+ be marked as expired again if the data changes
+ */
+ b->setMeshExpired(false);
+}
- if(block->getMeshExpired() == false)
- continue;
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+{
+ /*{
+ v3s16 p = blockpos;
+ dstream<<"Client::addUpdateMeshTaskWithEdge(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
+ }*/
- block->updateMesh(daynight_ratio);
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
+ addUpdateMeshTask(p, ack_to_server);
+ }
+ catch(InvalidPositionException &e){}
+ // Leading edge
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+}
- counter++;
- if(counter >= 5)
- return;
- }
+ClientEvent Client::getClientEvent()
+{
+ if(m_client_event_queue.size() == 0)
+ {
+ ClientEvent event;
+ event.type = CE_NONE;
+ return event;
}
-}*/
+ return m_client_event_queue.pop_front();
+}
+