#include "main.h"
#include <sstream>
#include "porting.h"
+#include "mapsector.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
+
+/*
+ QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+ if(data)
+ delete data;
+}
+
+/*
+ MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue()
+{
+ m_mutex.Init();
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+}
+
+/*
+ peer_id=0 adds with nobody to send to
+*/
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate * MeshUpdateQueue::pop()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+}
+
+/*
+ MeshUpdateThread
+*/
void * MeshUpdateThread::Thread()
{
while(getRun())
{
+ /*// Wait for output queue to flush.
+ // Allow 2 in queue, this makes less frametime jitter.
+ // Umm actually, there is no much difference
+ if(m_queue_out.size() >= 2)
+ {
+ sleep_ms(3);
+ continue;
+ }*/
+
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
- sleep_ms(50);
+ sleep_ms(3);
continue;
}
+ ScopeProfiler sp(&g_profiler, "mesh make");
+
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data);
Client::Client(
IrrlichtDevice *device,
const char *playername,
+ std::string password,
MapDrawControl &control):
m_mesh_update_thread(),
m_env(
m_server_ser_ver(SER_FMT_VER_INVALID),
m_inventory_updated(false),
m_time_of_day(0),
- m_map_seed(0)
+ m_map_seed(0),
+ m_password(password),
+ m_access_denied(false)
{
m_packetcounter_timer = 0.0;
- m_delete_unused_sectors_timer = 0.0;
+ //m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
+ m_ignore_damage_timer = 0.0;
//m_env_mutex.Init();
//m_con_mutex.Init();
if(dtime > 2.0)
dtime = 2.0;
+ if(m_ignore_damage_timer > dtime)
+ m_ignore_damage_timer -= dtime;
+ else
+ m_ignore_damage_timer = 0.0;
//dstream<<"Client steps "<<dtime<<std::endl;
m_packetcounter.clear();
}
}
+
+ // Get connection status
+ bool connected = connectedAndInitialized();
+#if 0
{
/*
Delete unused sectors
g_settings.getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
- /*u32 num = m_env.getMap().deleteUnusedSectors
+ /*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
true, &deleted_blocks);*/
// Delete whole sectors
- u32 num = m_env.getMap().deleteUnusedSectors
+ m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
- false, &deleted_blocks);
+ &deleted_blocks);
- if(num > 0)
+ if(deleted_blocks.size() > 0)
{
/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
- dstream<<DTIME<<"Client: Deleted "<<num
- <<" unused sectors"<<std::endl;
+ /*dstream<<DTIME<<"Client: Deleted "<<num
+ <<" unused sectors"<<std::endl;*/
/*
Send info to server
}
}
}
-
- bool connected = connectedAndInitialized();
+#endif
if(connected == false)
{
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
+ // [23] u8[28] password (new in some version)
+ // [51] u16 client network protocol version (new in some version)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
+
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
+
+ /*dstream<<"Client: sending initial password hash: \""<<m_password<<"\""
+ <<std::endl;*/
+
+ memset((char*)&data[23], 0, PASSWORD_SIZE);
+ snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+
+ // This should be incremented in each version
+ writeU16(&data[51], 1);
+
// Send as unreliable
Send(0, data, false);
}
Do stuff if connected
*/
+ /*
+ Run Map's timers and unload unused data
+ */
+ const float map_timer_and_unload_dtime = 5.25;
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+ {
+ ScopeProfiler sp(&g_profiler, "Client: map timer and unload");
+ core::list<v3s16> deleted_blocks;
+ m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ g_settings.getFloat("client_unload_unused_data_timeout"),
+ &deleted_blocks);
+
+ /*if(deleted_blocks.size() > 0)
+ dstream<<"Client: Unloaded "<<deleted_blocks.size()
+ <<" unused blocks"<<std::endl;*/
+
+ /*
+ Send info to server
+ NOTE: This loop is intentionally iterated the way it is.
+ */
+
+ core::list<v3s16>::Iterator i = deleted_blocks.begin();
+ core::list<v3s16> sendlist;
+ for(;;)
+ {
+ if(sendlist.size() == 255 || i == deleted_blocks.end())
+ {
+ if(sendlist.size() == 0)
+ break;
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6*sendlist.size();
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
+ reply[2] = sendlist.size();
+ u32 k = 0;
+ for(core::list<v3s16>::Iterator
+ j = sendlist.begin();
+ j != sendlist.end(); j++)
+ {
+ writeV3S16(&reply[2+1+6*k], *j);
+ k++;
+ }
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+
+ if(i == deleted_blocks.end())
+ break;
+
+ sendlist.clear();
+ }
+
+ sendlist.push_back(*i);
+ i++;
+ }
+ }
+
+ /*
+ Handle environment
+ */
{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
-
- // Step active blocks
+
+ /*
+ Handle active blocks
+ NOTE: These old objects are DEPRECATED. TODO: Remove
+ */
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- MapBlock *block = NULL;
- try
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(p);
+ if(block == NULL)
+ continue;
+
+ // Step MapBlockObjects
+ block->stepObjects(dtime, false, m_env.getDayNightRatio());
+ }
+
+ /*
+ Get events
+ */
+ for(;;)
+ {
+ ClientEnvEvent event = m_env.getClientEvent();
+ if(event.type == CEE_NONE)
{
- block = m_env.getMap().getBlockNoCreate(p);
- block->stepObjects(dtime, false, m_env.getDayNightRatio());
+ break;
}
- catch(InvalidPositionException &e)
+ else if(event.type == CEE_PLAYER_DAMAGE)
{
+ if(m_ignore_damage_timer <= 0)
+ {
+ u8 damage = event.player_damage.amount;
+ sendDamage(damage);
+
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+ }
}
}
}
-
+
+ /*
+ Print some info
+ */
{
float &counter = m_avg_rtt_timer;
counter += dtime;
dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
}
}
+
+ /*
+ Send player position to server
+ */
{
float &counter = m_playerpos_send_timer;
counter += dtime;
}
if(r.ack_block_to_server)
{
+ /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
+ <<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
- u32 data_maxsize = 10000;
+ u32 data_maxsize = 200000;
Buffer<u8> data(data_maxsize);
u16 sender_peer_id;
u32 datasize;
//dstream<<"Client received command="<<(int)command<<std::endl;
- // Execute fast commands straight away
-
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
return;
}
-
+
+ if(command == TOCLIENT_ACCESS_DENIED)
+ {
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = L"Unknown";
+ if(datasize >= 4)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ m_access_denied_reason = deSerializeWideString(is);
+ }
+ return;
+ }
+
if(ser_version == SER_FMT_VER_INVALID)
{
dout_client<<DTIME<<"WARNING: Client: Server serialization"
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- //TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
+ //TimeTaker t1("TOCLIENT_REMOVENODE");
// This will clear the cracking animation after digging
((ClientMap&)m_env.getMap()).clearTempMod(p);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- //TimeTaker t1("TOCLIENT_ADDNODE", g_device);
+ //TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
MapSector *sector;
MapBlock *block;
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
- {
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
- }
-
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- try{
- block = sector->getBlockNoCreate(p.Y);
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- //block->setChangedFlag();
- }
- catch(InvalidPositionException &e)
- {
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- //block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects. But the looks of them
- can be tested this way.
- */
- if(p.Y == 3)
- {
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
- }
-#endif
- }
- } //envlock
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block)
+ {
+ /*
+ Update an existing block
+ */
+ //dstream<<"Updating"<<std::endl;
+ block->deSerialize(istr, ser_version);
+ }
+ else
+ {
+ /*
+ Create a new block
+ */
+ //dstream<<"Creating new"<<std::endl;
+ block = new MapBlock(&m_env.getMap(), p);
+ block->deSerialize(istr, ser_version);
+ sector->insertBlock(block);
+
+ //DEBUG
+ /*NodeMod mod;
+ mod.type = NODEMOD_CHANGECONTENT;
+ mod.param = CONTENT_MESE;
+ block->setTempMod(v3s16(8,10,8), mod);
+ block->setTempMod(v3s16(8,9,8), mod);
+ block->setTempMod(v3s16(8,8,8), mod);
+ block->setTempMod(v3s16(8,7,8), mod);
+ block->setTempMod(v3s16(8,6,8), mod);*/
+ }
#if 0
/*
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-
+ /*
+ Add it to mesh update queue and set it to be acknowledged after update.
+ */
+ //std::cerr<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
}
else if(command == TOCLIENT_SECTORMETA)
{
+ dstream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
+#if 0
/*
[0] u16 command
[2] u8 sector count
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
}
} //envlock
+#endif
}
else if(command == TOCLIENT_INVENTORY)
{
/*
Read block objects
+ NOTE: Deprecated stuff here, TODO: Remove
*/
// Read active block count
if(datasize < 4)
return;
- u16 time = readU16(&data[2]);
- time = time % 24000;
- m_time_of_day = time;
- //dstream<<"Client: time="<<time<<std::endl;
+ u16 time_of_day = readU16(&data[2]);
+ time_of_day = time_of_day % 24000;
+ //dstream<<"Client: time_of_day="<<time_of_day<<std::endl;
/*
- Day/night
-
time_of_day:
0 = midnight
12000 = midday
*/
{
- u32 dr = time_to_daynight_ratio(m_time_of_day);
+ m_env.setTimeOfDay(time_of_day);
- dstream<<"Client: time_of_day="<<m_time_of_day
+ u32 dr = m_env.getDayNightRatio();
+
+ dstream<<"Client: time_of_day="<<time_of_day
<<", dr="<<dr
<<std::endl;
-
- if(dr != m_env.getDayNightRatio())
- {
- dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
- m_env.setDayNightRatio(dr);
- m_env.expireMeshes(true);
- }
}
}
for all added objects {
u16 id
u8 type
- u16 initialization data length
+ u32 initialization data length
string initialization data
}
*/
}
}
}
- else
+ else if(command == TOCLIENT_HP)
{
- dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
- <<command<<std::endl;
- }
-#if 0
- // Default to queueing it (for slow commands)
- else
- {
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- IncomingPacket packet(data, datasize);
- m_incoming_queue.push_back(packet);
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ u8 hp = readU8(is);
+ player->hp = hp;
}
-#endif
-}
-
-#if 0
-/*
- Returns true if there was something in queue
-*/
-bool Client::AsyncProcessPacket()
-{
- DSTACK(__FUNCTION_NAME);
-
- try //for catching con::PeerNotFoundException
- {
-
- con::Peer *peer;
+ else if(command == TOCLIENT_MOVE_PLAYER)
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- // All data is coming from the server
- peer = m_con.GetPeer(PEER_ID_SERVER);
- }
-
- u8 ser_version = m_server_ser_ver;
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ v3f pos = readV3F1000(is);
+ f32 pitch = readF1000(is);
+ f32 yaw = readF1000(is);
+ player->setPosition(pos);
+ /*player->setPitch(pitch);
+ player->setYaw(yaw);*/
+
+ dstream<<"Client got TOCLIENT_MOVE_PLAYER"
+ <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+ <<" pitch="<<pitch
+ <<" yaw="<<yaw
+ <<std::endl;
- IncomingPacket packet = getPacket();
- u8 *data = packet.m_data;
- u32 datasize = packet.m_datalen;
-
- // An empty packet means queue is empty
- if(data == NULL){
- return false;
+ /*
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
+ */
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
}
-
- if(datasize < 2)
- return true;
-
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
-
- if(command == TOCLIENT_BLOCKDATA)
+ else if(command == TOCLIENT_PLAYERITEM)
{
- // Ignore too small packet
- if(datasize < 8)
- return true;
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
- {
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
- }
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
+ u16 count = readU16(is);
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- try{
- block = sector->getBlockNoCreate(p.Y);
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- //block->setChangedFlag();
- }
- catch(InvalidPositionException &e)
+ for (u16 i = 0; i < count; ++i) {
+ u16 peer_id = readU16(is);
+ Player *player = m_env.getPlayer(peer_id);
+
+ if (player == NULL)
{
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- //block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects. But the looks of them
- can be tested this way.
- */
- if(p.Y == 3)
- {
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
+ dout_client<<DTIME<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for non-existing peer id " << peer_id
+ << std::endl;
+ continue;
+ } else if (player->isLocal()) {
+ dout_client<<DTIME<<"Client: ignoring player item "
+ << deSerializeString(is)
+ << " for local player" << std::endl;
+ continue;
+ } else {
+ InventoryList *inv = player->inventory.getList("main");
+ std::string itemstring(deSerializeString(is));
+ if (itemstring.empty()) {
+ inv->deleteItem(0);
+ dout_client<<DTIME
+ <<"Client: empty player item for peer "
+ << peer_id << std::endl;
+ } else {
+ std::istringstream iss(itemstring);
+ delete inv->changeItem(0, InventoryItem::deSerialize(iss));
+ dout_client<<DTIME<<"Client: player item for peer " << peer_id << ": ";
+ player->getWieldItem()->serialize(dout_client);
+ dout_client<<std::endl;
}
-#endif
}
- } //envlock
-
- /*
- Acknowledge block.
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
- /*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
- */
-
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-
- MeshMakeData data;
- {
- //TimeTaker timer("data fill");
- // 0ms
- data.fill(getDayNightRatio(), block);
- }
- {
- TimeTaker timer("make mesh");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(&data);
- block->replaceMesh(mesh_new);
}
}
else
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
<<command<<std::endl;
}
-
- return true;
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
- " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
- return false;
- }
-}
-
-bool Client::AsyncProcessData()
-{
- for(;;)
- {
- bool r = AsyncProcessPacket();
- if(r == false)
- break;
- }
- return false;
}
-#endif
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-#if 0
-IncomingPacket Client::getPacket()
-{
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- core::list<IncomingPacket>::Iterator i;
- // Refer to first one
- i = m_incoming_queue.begin();
-
- // If queue is empty, return empty packet
- if(i == m_incoming_queue.end()){
- IncomingPacket packet;
- return packet;
- }
-
- // Pop out first packet and return it
- IncomingPacket packet = *i;
- m_incoming_queue.erase(i);
- return packet;
-}
-#endif
-
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
Send(0, data, true);
}
+void Client::sendChangePassword(const std::wstring oldpassword,
+ const std::wstring newpassword)
+{
+ Player *player = m_env.getLocalPlayer();
+ if(player == NULL)
+ return;
+
+ std::string playername = player->getName();
+ std::string oldpwd = translatePassword(playername, oldpassword);
+ std::string newpwd = translatePassword(playername, newpassword);
+
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[2+PASSWORD_SIZE*2];
+ /*
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
+ */
+
+ writeU16(buf, TOSERVER_PASSWORD);
+ for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+ {
+ buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
+ buf[30+i] = i<newpwd.length()?newpwd[i]:0;
+ }
+ buf[2+PASSWORD_SIZE-1] = 0;
+ buf[30+PASSWORD_SIZE-1] = 0;
+ os.write((char*)buf, 2+PASSWORD_SIZE*2);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
+
+void Client::sendDamage(u8 damage)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_DAMAGE);
+ writeU8(os, damage);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Send(0, data, false);
}
+void Client::sendPlayerItem(u16 item)
+{
+ Player *myplayer = m_env.getLocalPlayer();
+ if(myplayer == NULL)
+ return;
+
+ u16 our_peer_id = m_con.GetPeerID();
+
+ // Set peer id if not set already
+ if(myplayer->peer_id == PEER_ID_INEXISTENT)
+ myplayer->peer_id = our_peer_id;
+ // Check that an existing peer_id is the same as the connection's
+ assert(myplayer->peer_id == our_peer_id);
+
+ SharedBuffer<u8> data(2+2);
+ writeU16(&data[0], TOSERVER_PLAYERITEM);
+ writeU16(&data[2], item);
+
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::removeNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
try
{
- TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
+ //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
return m_env.getMap().getNodeMetadata(p);
}
-v3f Client::getPlayerPosition()
+v3f Client::getPlayerPosition(v3f *eye_position)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
+ if (eye_position)
+ *eye_position = player->getEyePosition();
return player->getPosition();
}
player->control = control;
}
+void Client::selectPlayerItem(u16 item)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->wieldItem(item);
+
+ sendPlayerItem(item);
+}
+
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
<<std::endl;*/
}
-/*s32 Client::getDayNightIndex()
-{
- assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
- return m_daynight_i;
-}*/
-
u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getDayNightRatio();
}
+u16 Client::getHP()
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->hp;
+}
+
+void Client::setTempMod(v3s16 p, NodeMod mod)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+}
+
+void Client::clearTempMod(v3s16 p)
+{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+ core::map<v3s16, MapBlock*> affected_blocks;
+ ((ClientMap&)m_env.getMap()).clearTempMod(p,
+ &affected_blocks);
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = affected_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ }
+}
+
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
/*dstream<<"Client::addUpdateMeshTask(): "
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
{
//TimeTaker timer("data fill");
- // 0ms
+ // Release: ~0ms
+ // Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
}
#endif
+ /*
+ Mark mesh as non-expired at this point so that it can already
+ be marked as expired again if the data changes
+ */
b->setMeshExpired(false);
}
catch(InvalidPositionException &e){}
}
+ClientEvent Client::getClientEvent()
+{
+ if(m_client_event_queue.size() == 0)
+ {
+ ClientEvent event;
+ event.type = CE_NONE;
+ return event;
+ }
+ return m_client_event_queue.pop_front();
+}
+
+