#include <iostream>
#include <algorithm>
#include <sstream>
+#include <cmath>
#include <IFileSystem.h>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
+#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
+#include "util/srp.h"
#include "client.h"
#include "network/clientopcodes.h"
-#include "main.h"
#include "filesys.h"
-#include "porting.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
-#include "settings.h"
+#include "minimap.h"
+#include "mods.h"
#include "profiler.h"
#include "gettext.h"
-#include "log.h"
-#include "nodemetadata.h"
-#include "itemdef.h"
-#include "shader.h"
#include "clientmap.h"
#include "clientmedia.h"
-#include "sound.h"
-#include "IMeshCache.h"
-#include "config.h"
#include "version.h"
#include "drawscene.h"
#include "database-sqlite3.h"
#include "serialization.h"
+#include "guiscalingfilter.h"
+#include "script/scripting_client.h"
+#include "game.h"
extern gui::IGUIEnvironment* guienv;
-/*
- QueuedMeshUpdate
-*/
-
-QueuedMeshUpdate::QueuedMeshUpdate():
- p(-1337,-1337,-1337),
- data(NULL),
- ack_block_to_server(false)
-{
-}
-
-QueuedMeshUpdate::~QueuedMeshUpdate()
-{
- if(data)
- delete data;
-}
-
-/*
- MeshUpdateQueue
-*/
-
-MeshUpdateQueue::MeshUpdateQueue()
-{
-}
-
-MeshUpdateQueue::~MeshUpdateQueue()
-{
- JMutexAutoLock lock(m_mutex);
-
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); i++)
- {
- QueuedMeshUpdate *q = *i;
- delete q;
- }
-}
-
-/*
- peer_id=0 adds with nobody to send to
-*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
-{
- DSTACK(__FUNCTION_NAME);
-
- assert(data); // pre-condition
-
- JMutexAutoLock lock(m_mutex);
-
- if(urgent)
- m_urgents.insert(p);
-
- /*
- Find if block is already in queue.
- If it is, update the data and quit.
- */
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); i++)
- {
- QueuedMeshUpdate *q = *i;
- if(q->p == p)
- {
- if(q->data)
- delete q->data;
- q->data = data;
- if(ack_block_to_server)
- q->ack_block_to_server = true;
- return;
- }
- }
-
- /*
- Add the block
- */
- QueuedMeshUpdate *q = new QueuedMeshUpdate;
- q->p = p;
- q->data = data;
- q->ack_block_to_server = ack_block_to_server;
- m_queue.push_back(q);
-}
-
-// Returned pointer must be deleted
-// Returns NULL if queue is empty
-QueuedMeshUpdate * MeshUpdateQueue::pop()
-{
- JMutexAutoLock lock(m_mutex);
-
- bool must_be_urgent = !m_urgents.empty();
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); i++)
- {
- QueuedMeshUpdate *q = *i;
- if(must_be_urgent && m_urgents.count(q->p) == 0)
- continue;
- m_queue.erase(i);
- m_urgents.erase(q->p);
- return q;
- }
- return NULL;
-}
-
-/*
- MeshUpdateThread
-*/
-
-void * MeshUpdateThread::Thread()
-{
- ThreadStarted();
-
- log_register_thread("MeshUpdateThread");
-
- DSTACK(__FUNCTION_NAME);
-
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- porting::setThreadName("MeshUpdateThread");
-
- while(!StopRequested())
- {
- QueuedMeshUpdate *q = m_queue_in.pop();
- if(q == NULL)
- {
- sleep_ms(3);
- continue;
- }
-
- ScopeProfiler sp(g_profiler, "Client: Mesh making");
-
- MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
- if(mesh_new->getMesh()->getMeshBufferCount() == 0)
- {
- delete mesh_new;
- mesh_new = NULL;
- }
-
- MeshUpdateResult r;
- r.p = q->p;
- r.mesh = mesh_new;
- r.ack_block_to_server = q->ack_block_to_server;
-
- m_queue_out.push_back(r);
-
- delete q;
- }
-
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- return NULL;
-}
-
/*
Client
*/
Client::Client(
IrrlichtDevice *device,
const char *playername,
- std::string password,
+ const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
- bool ipv6
+ bool ipv6,
+ GameUIFlags *game_ui_flags
):
m_packetcounter_timer(0.0),
m_connection_reinit_timer(0.1),
m_event(event),
m_mesh_update_thread(this),
m_env(
- new ClientMap(this, this, control,
+ new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
+ m_address_name(address_name),
m_device(device),
+ m_camera(NULL),
+ m_minimap(NULL),
+ m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_proto_ver(0),
m_playeritem(0),
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
- m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
- m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
+ m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+ m_auth_data(NULL),
m_access_denied(false),
+ m_access_denied_reconnect(false),
m_itemdef_received(false),
m_nodedef_received(false),
m_media_downloader(new ClientMediaDownloader()),
m_recommended_send_interval(0.1),
m_removed_sounds_check_timer(0),
m_state(LC_Created),
- m_localdb(NULL)
+ m_localdb(NULL),
+ m_script(NULL),
+ m_mod_storage_save_timer(10.0f),
+ m_game_ui_flags(game_ui_flags),
+ m_shutdown(false)
{
// Add local player
- m_env.addPlayer(new LocalPlayer(this, playername));
+ m_env.setLocalPlayer(new LocalPlayer(this, playername));
+ if (g_settings->getBool("enable_minimap")) {
+ m_minimap = new Minimap(device, this);
+ }
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
- m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
- m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+ m_modding_enabled = g_settings->getBool("enable_client_modding");
+ m_script = new ClientScripting(this);
+ m_env.setScript(m_script);
+ m_script->setEnv(&m_env);
+}
+
+void Client::initMods()
+{
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+
+ // If modding is not enabled, don't load mods, just builtin
+ if (!m_modding_enabled) {
+ return;
+ }
+
+ ClientModConfiguration modconf(getClientModsLuaPath());
+ std::vector<ModSpec> mods = modconf.getMods();
+ std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+ // complain about mods with unsatisfied dependencies
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
+ }
+
+ // Print mods
+ infostream << "Client Loading mods: ";
+ for (std::vector<ModSpec>::const_iterator i = mods.begin();
+ i != mods.end(); ++i) {
+ infostream << (*i).name << " ";
+ }
+
+ infostream << std::endl;
+ // Load and run "mod" scripts
+ for (std::vector<ModSpec>::const_iterator it = mods.begin();
+ it != mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ throw ModError("Error loading mod \"" + mod.name +
+ "\": Mod name does not follow naming conventions: "
+ "Only characters [a-z0-9_] are allowed.");
+ }
+ std::string script_path = mod.path + DIR_DELIM + "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ m_script->loadMod(script_path, mod.name);
+ }
+}
+
+const std::string &Client::getBuiltinLuaPath()
+{
+ static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
+ return builtin_dir;
+}
+
+const std::string &Client::getClientModsLuaPath()
+{
+ static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
+ return clientmods_dir;
+}
+
+const std::vector<ModSpec>& Client::getMods() const
+{
+ static std::vector<ModSpec> client_modspec_temp;
+ return client_modspec_temp;
+}
+
+const ModSpec* Client::getModSpec(const std::string &modname) const
+{
+ return NULL;
}
void Client::Stop()
{
+ m_shutdown = true;
+ // Don't disable this part when modding is disabled, it's used in builtin
+ m_script->on_shutdown();
//request all client managed threads to stop
- m_mesh_update_thread.Stop();
+ m_mesh_update_thread.stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
m_localdb->endSave();
}
+
+ delete m_script;
}
bool Client::isShutdown()
{
-
- if (!m_mesh_update_thread.IsRunning()) return true;
-
- return false;
+ return m_shutdown || !m_mesh_update_thread.isRunning();
}
Client::~Client()
{
+ m_shutdown = true;
m_con.Disconnect();
- m_mesh_update_thread.Stop();
- m_mesh_update_thread.Wait();
- while(!m_mesh_update_thread.m_queue_out.empty()) {
+ m_mesh_update_thread.stop();
+ m_mesh_update_thread.wait();
+ while (!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
}
delete m_inventory_from_server;
// Delete detached inventories
- for(std::map<std::string, Inventory*>::iterator
+ for (UNORDERED_MAP<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++){
+ i != m_detached_inventories.end(); ++i) {
delete i->second;
}
// cleanup 3d model meshes on client shutdown
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
- scene::IAnimatedMesh * mesh =
+ scene::IAnimatedMesh *mesh =
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
if (mesh != NULL)
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
+
+ delete m_minimap;
}
-void Client::connect(Address address,
- const std::string &address_name,
- bool is_local_server)
+void Client::connect(Address address, bool is_local_server)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- initLocalMapSaving(address, address_name, is_local_server);
+ initLocalMapSaving(address, m_address_name, is_local_server);
m_con.SetTimeoutMs(0);
m_con.Connect(address);
void Client::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
if(counter <= 0.0) {
counter = 2.0;
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
- // Send TOSERVER_INIT
- // [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST_READ
- // [3] u8[20] player_name
- // [23] u8[28] password (new in some version)
- // [51] u16 minimum supported network protocol version (added sometime)
- // [53] u16 maximum supported network protocol version (added later than the previous one)
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
- char pName[PLAYERNAME_SIZE];
- char pPassword[PASSWORD_SIZE];
- bzero(pName, PLAYERNAME_SIZE);
- bzero(pPassword, PLAYERNAME_SIZE);
+ if (proto_version_min < 25) {
+ // Send TOSERVER_INIT_LEGACY
+ // [0] u16 TOSERVER_INIT_LEGACY
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
+ // [3] u8[20] player_name
+ // [23] u8[28] password (new in some version)
+ // [51] u16 minimum supported network protocol version (added sometime)
+ // [53] u16 maximum supported network protocol version (added later than the previous one)
- snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
- snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
+ char pName[PLAYERNAME_SIZE];
+ char pPassword[PASSWORD_SIZE];
+ memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+ memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT,
- 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
+ std::string hashed_password = translate_password(myplayer->getName(), m_password);
+ snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+ snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
- *pkt << (u8) SER_FMT_VER_HIGHEST_READ;
- pkt->putRawString(pName,PLAYERNAME_SIZE);
- pkt->putRawString(pPassword, PASSWORD_SIZE);
- *pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
-
- Send(pkt);
+ sendLegacyInit(pName, pPassword);
+ }
+ if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
+ sendInit(myplayer->getName());
}
// Not connected, return
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("client_unload_unused_data_timeout"),
- &deleted_blocks);
+ g_settings->getFloat("client_unload_unused_data_timeout"),
+ g_settings->getS32("client_mapblock_limit"),
+ &deleted_blocks);
/*
Send info to server
[3+6] v3s16 pos_1
...
*/
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * sendlist.size());
-
- *pkt << (u8) sendlist.size();
-
- u32 k = 0;
- for(std::vector<v3s16>::iterator
- j = sendlist.begin();
- j != sendlist.end(); ++j) {
- *pkt << *j;
- k++;
- }
- Send(pkt);
+ sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
// Step environment
m_env.step(dtime);
+ m_sound->step(dtime);
/*
Get events
*/
- for(;;) {
- ClientEnvEvent event = m_env.getClientEvent();
- if(event.type == CEE_NONE) {
- break;
- }
- else if(event.type == CEE_PLAYER_DAMAGE) {
- if(m_ignore_damage_timer <= 0) {
- u8 damage = event.player_damage.amount;
+ while (m_env.hasClientEnvEvents()) {
+ ClientEnvEvent envEvent = m_env.getClientEnvEvent();
+
+ if (envEvent.type == CEE_PLAYER_DAMAGE) {
+ if (m_ignore_damage_timer <= 0) {
+ u8 damage = envEvent.player_damage.amount;
- if(event.player_damage.send_to_server)
+ if (envEvent.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
m_client_event_queue.push(event);
}
}
- else if(event.type == CEE_PLAYER_BREATH) {
- u16 breath = event.player_breath.amount;
- sendBreath(breath);
+ // Protocol v29 or greater obsoleted this event
+ else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+ u16 breath = envEvent.player_breath.amount;
+ sendBreath(breath);
}
}
*/
{
int num_processed_meshes = 0;
- while(!m_mesh_update_thread.m_queue_out.empty())
+ while (!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
+
+ MinimapMapblock *minimap_mapblock = NULL;
+ bool do_mapper_update = true;
+
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
- if(block) {
+ if (block) {
// Delete the old mesh
- if(block->mesh != NULL)
- {
- // TODO: Remove hardware buffers of meshbuffers of block->mesh
+ if (block->mesh != NULL) {
delete block->mesh;
block->mesh = NULL;
}
- // Replace with the new mesh
- block->mesh = r.mesh;
+ if (r.mesh) {
+ minimap_mapblock = r.mesh->moveMinimapMapblock();
+ if (minimap_mapblock == NULL)
+ do_mapper_update = false;
+
+ bool is_empty = true;
+ for (int l = 0; l < MAX_TILE_LAYERS; l++)
+ if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
+ is_empty = false;
+
+ if (is_empty)
+ delete r.mesh;
+ else
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ }
} else {
delete r.mesh;
}
- if(r.ack_block_to_server) {
+ if (m_minimap && do_mapper_update)
+ m_minimap->addBlock(r.p, minimap_mapblock);
+
+ if (r.ack_block_to_server) {
/*
Acknowledge block
[0] u8 count
[1] v3s16 pos_0
*/
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_GOTBLOCKS, 1 + 6);
- *pkt << (u8) 1 << r.p;
- Send(pkt);
+ sendGotBlocks(r.p);
}
}
- if(num_processed_meshes > 0)
+ if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
}
if (m_media_downloader && m_media_downloader->isStarted()) {
m_media_downloader->step(this);
if (m_media_downloader->isDone()) {
- received_media();
delete m_media_downloader;
m_media_downloader = NULL;
}
{
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
player->inventory = *m_inventory_from_server;
m_inventory_updated = true;
}
Update positions of sounds attached to objects
*/
{
- for(std::map<int, u16>::iterator
- i = m_sounds_to_objects.begin();
- i != m_sounds_to_objects.end(); i++)
- {
+ for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
+ i != m_sounds_to_objects.end(); ++i) {
int client_id = i->first;
u16 object_id = i->second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if(m_removed_sounds_check_timer >= 2.32) {
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
- std::set<s32> removed_server_ids;
- for(std::map<s32, int>::iterator
- i = m_sounds_server_to_client.begin();
+ std::vector<s32> removed_server_ids;
+ for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
i != m_sounds_server_to_client.end();) {
s32 server_id = i->first;
int client_id = i->second;
- i++;
+ ++i;
if(!m_sound->soundExists(client_id)) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
m_sounds_to_objects.erase(client_id);
- removed_server_ids.insert(server_id);
+ removed_server_ids.push_back(server_id);
}
}
// Sync to server
if(!removed_server_ids.empty()) {
- size_t server_ids = removed_server_ids.size();
- assert(server_ids <= 0xFFFF);
-
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
-
- *pkt << (u16) (server_ids & 0xFFFF);
-
- for(std::set<s32>::iterator i = removed_server_ids.begin();
- i != removed_server_ids.end(); i++)
- *pkt << *i;
+ sendRemovedSounds(removed_server_ids);
+ }
+ }
- Send(pkt);
+ m_mod_storage_save_timer -= dtime;
+ if (m_mod_storage_save_timer <= 0.0f) {
+ verbosestream << "Saving registered mod storages." << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+ it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+ if (it->second->isModified()) {
+ it->second->save(getModStoragePath());
+ }
}
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
- infostream<<"Client::peerAdded(): peer->id="
- <<peer->id<<std::endl;
+ infostream << "Client::peerAdded(): peer->id="
+ << peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
- infostream<<"Client::deletingPeer(): "
+ infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
- <<"(timeout="<<timeout<<")"<<std::endl;
+ << "(timeout=" << timeout << ")" << std::endl;
+
+ if (timeout) {
+ m_access_denied = true;
+ m_access_denied_reason = gettext("Connection timed out.");
+ }
}
/*
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
// Packet dynamicly resized
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_REQUEST_MEDIA, 2 + 0);
+ NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
- *pkt << (u16) (file_requests_size & 0xFFFF);
+ pkt << (u16) (file_requests_size & 0xFFFF);
for(std::vector<std::string>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
- *pkt << (*i);
+ pkt << (*i);
}
- Send(pkt);
+ Send(&pkt);
- infostream<<"Client: Sending media request list to server ("
- <<file_requests.size()<<" files. packet size)"<<std::endl;
-}
-
-void Client::received_media()
-{
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_RECEIVED_MEDIA, 0);
- Send(pkt);
- infostream<<"Client: Notifying server that we received all media"
- <<std::endl;
+ infostream << "Client: Sending media request list to server ("
+ << file_requests.size() << " files. packet size)" << std::endl;
}
void Client::initLocalMapSaving(const Address &address,
const std::string world_path = porting::path_user
+ DIR_DELIM + "worlds"
+ DIR_DELIM + "server_"
- + hostname + "_" + to_string(address.getPort());
+ + hostname + "_" + std::to_string(address.getPort());
fs::CreateAllDirs(world_path);
- m_localdb = new Database_SQLite3(world_path);
+ m_localdb = new MapDatabaseSQLite3(world_path);
m_localdb->beginSave();
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}
void Client::ReceiveAll()
{
- DSTACK(__FUNCTION_NAME);
- u32 start_ms = porting::getTimeMs();
+ DSTACK(FUNCTION_NAME);
+ u64 start_ms = porting::getTimeMs();
for(;;)
{
// Limit time even if there would be huge amounts of data to
void Client::Receive()
{
- DSTACK(__FUNCTION_NAME);
- SharedBuffer<u8> data;
- u16 sender_peer_id;
- u32 datasize = m_con.Receive(sender_peer_id, data);
- ProcessData(*data, datasize, sender_peer_id);
+ DSTACK(FUNCTION_NAME);
+ NetworkPacket pkt;
+ m_con.Receive(&pkt);
+ ProcessData(&pkt);
}
inline void Client::handleCommand(NetworkPacket* pkt)
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
-
- // Ignore packets that don't even fit a command
- if(datasize < 2) {
- m_packetcounter.add(60000);
- return;
- }
-
- NetworkPacket* pkt = new NetworkPacket(data, datasize, sender_peer_id);
+ DSTACK(FUNCTION_NAME);
ToClientCommand command = (ToClientCommand) pkt->getCommand();
+ u32 sender_peer_id = pkt->getPeerId();
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
infostream << "Client::ProcessData(): Discarding data not "
"coming from server: peer_id=" << sender_peer_id
<< std::endl;
- delete pkt;
return;
}
if (command >= TOCLIENT_NUM_MSG_TYPES) {
infostream << "Client: Ignoring unknown command "
<< command << std::endl;
+ return;
}
/*
*/
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
handleCommand(pkt);
- delete pkt;
return;
}
infostream << "Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
- delete pkt;
return;
}
*/
handleCommand(pkt);
- delete pkt;
}
void Client::Send(NetworkPacket* pkt)
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
- delete pkt;
+}
+
+// Will fill up 12 + 12 + 4 + 4 + 4 bytes
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
+{
+ v3f pf = myplayer->getPosition() * 100;
+ v3f sf = myplayer->getSpeed() * 100;
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+ // scaled by 80, so that pi can fit into a u8
+ u8 fov = clientMap->getCameraFov() * 80;
+ u8 wanted_range = MYMIN(255,
+ std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
+
+ v3s32 position(pf.X, pf.Y, pf.Z);
+ v3s32 speed(sf.X, sf.Y, sf.Z);
+
+ /*
+ Format:
+ [0] v3s32 position*100
+ [12] v3s32 speed*100
+ [12+12] s32 pitch*100
+ [12+12+4] s32 yaw*100
+ [12+12+4+4] u32 keyPressed
+ [12+12+4+4+4] u8 fov*80
+ [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
+ */
+ *pkt << position << speed << pitch << yaw << keyPressed;
+ *pkt << fov << wanted_range;
}
void Client::interact(u8 action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
- "cancelled (not connected)"
+ "Canceled (not connected)"
<< std::endl;
return;
}
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ if (myplayer == NULL)
+ return;
+
/*
[0] u16 command
[2] u8 action
[3] u16 item
- [5] u32 length of the next item
+ [5] u32 length of the next item (plen)
[9] serialized PointedThing
+ [9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
+ 5: perform secondary action of item
*/
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_INTERACT, 1 + 2 + 0);
+ NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
- *pkt << action;
- *pkt << (u16)getPlayerItem();
+ pkt << action;
+ pkt << (u16)getPlayerItem();
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
- pkt->putLongString(tmp_os.str());
+ pkt.putLongString(tmp_os.str());
+
+ writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
+
+ Send(&pkt);
+}
+
+void Client::deleteAuthData()
+{
+ if (!m_auth_data)
+ return;
+
+ switch (m_chosen_auth_mech) {
+ case AUTH_MECHANISM_FIRST_SRP:
+ break;
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD:
+ srp_user_delete((SRPUser *) m_auth_data);
+ m_auth_data = NULL;
+ break;
+ case AUTH_MECHANISM_NONE:
+ break;
+ }
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
+
- Send(pkt);
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+ if (mechs & AUTH_MECHANISM_SRP)
+ return AUTH_MECHANISM_SRP;
+
+ if (mechs & AUTH_MECHANISM_FIRST_SRP)
+ return AUTH_MECHANISM_FIRST_SRP;
+
+ if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+ return AUTH_MECHANISM_LEGACY_PASSWORD;
+
+ return AUTH_MECHANISM_NONE;
+}
+
+void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
+{
+ NetworkPacket pkt(TOSERVER_INIT_LEGACY,
+ 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
+
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ;
+ pkt.putRawString(playerName,PLAYERNAME_SIZE);
+ pkt.putRawString(playerPassword, PASSWORD_SIZE);
+ pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+
+ Send(&pkt);
+}
+
+void Client::sendInit(const std::string &playerName)
+{
+ NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+ // we don't support network compression yet
+ u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+ u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
+ CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
+
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+ pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << playerName;
+
+ Send(&pkt);
+}
+
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+
+ switch (chosen_auth_mechanism) {
+ case AUTH_MECHANISM_FIRST_SRP: {
+ // send srp verifier to server
+ std::string verifier;
+ std::string salt;
+ generate_srp_verifier_and_salt(getPlayerName(), m_password,
+ &verifier, &salt);
+
+ NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+ resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
+
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD: {
+ u8 based_on = 1;
+
+ if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+ m_password = translate_password(getPlayerName(), m_password);
+ based_on = 0;
+ }
+
+ std::string playername_u = lowercase(getPlayerName());
+ m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+ getPlayerName().c_str(), playername_u.c_str(),
+ (const unsigned char *) m_password.c_str(),
+ m_password.length(), NULL, NULL);
+ char *bytes_A = 0;
+ size_t len_A = 0;
+ SRP_Result res = srp_user_start_authentication(
+ (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+ (unsigned char **) &bytes_A, &len_A);
+ FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
+
+ NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+ resp_pkt << std::string(bytes_A, len_A) << based_on;
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_NONE:
+ break; // not handled in this method
+ }
+}
+
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
+{
+ NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
+
+ pkt << (u8) blocks.size();
+
+ u32 k = 0;
+ for(std::vector<v3s16>::iterator
+ j = blocks.begin();
+ j != blocks.end(); ++j) {
+ pkt << *j;
+ k++;
+ }
+
+ Send(&pkt);
+}
+
+void Client::sendGotBlocks(v3s16 block)
+{
+ NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+ pkt << (u8) 1 << block;
+ Send(&pkt);
+}
+
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
+{
+ size_t server_ids = soundList.size();
+ assert(server_ids <= 0xFFFF);
+
+ NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
+
+ pkt << (u16) (server_ids & 0xFFFF);
+
+ for(std::vector<s32>::iterator i = soundList.begin();
+ i != soundList.end(); ++i)
+ pkt << *i;
+
+ Send(&pkt);
}
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
- const std::map<std::string, std::string> &fields)
+ const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_NODEMETA_FIELDS, 0);
+ NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
- *pkt << p << formname << (u16) (fields_size & 0xFFFF);
+ pkt << p << formname << (u16) (fields_size & 0xFFFF);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++) {
- const std::string &name = i->first;
- const std::string &value = i->second;
- *pkt << name;
- pkt->putLongString(value);
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
}
- Send(pkt);
+ Send(&pkt);
}
void Client::sendInventoryFields(const std::string &formname,
- const std::map<std::string, std::string> &fields)
+ const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_FIELDS, 0);
- *pkt << formname << (u16) (fields_size & 0xFFFF);
+ NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
+ pkt << formname << (u16) (fields_size & 0xFFFF);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++) {
- const std::string &name = i->first;
- const std::string &value = i->second;
- *pkt << name;
- pkt->putLongString(value);
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
}
- Send(pkt);
+ Send(&pkt);
}
void Client::sendInventoryAction(InventoryAction *a)
// Make data buffer
std::string s = os.str();
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_ACTION, s.size());
- pkt->putRawString(s.c_str(),s.size());
+ NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
+ pkt.putRawString(s.c_str(),s.size());
- Send(pkt);
+ Send(&pkt);
}
void Client::sendChatMessage(const std::wstring &message)
{
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
- *pkt << message;
+ pkt << message;
- Send(pkt);
+ Send(&pkt);
}
-void Client::sendChangePassword(const std::wstring &oldpassword,
- const std::wstring &newpassword)
+void Client::sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword)
{
- Player *player = m_env.getLocalPlayer();
- if(player == NULL)
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (player == NULL)
return;
std::string playername = player->getName();
- std::string oldpwd = translatePassword(playername, oldpassword);
- std::string newpwd = translatePassword(playername, newpassword);
-
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD, 2 * PASSWORD_SIZE);
-
- for(u8 i = 0; i < PASSWORD_SIZE; i++) {
- *pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
- }
+ if (m_proto_ver >= 25) {
+ // get into sudo mode and then send new password to server
+ m_password = oldpassword;
+ m_new_password = newpassword;
+ startAuth(choseAuthMech(m_sudo_auth_methods));
+ } else {
+ std::string oldpwd = translate_password(playername, oldpassword);
+ std::string newpwd = translate_password(playername, newpassword);
+
+ NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
+
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+ }
- for(u8 i = 0; i < PASSWORD_SIZE; i++) {
- *pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+ }
+ Send(&pkt);
}
-
- Send(pkt);
}
void Client::sendDamage(u8 damage)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_DAMAGE, sizeof(u8));
- *pkt << damage;
- Send(pkt);
+ NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
+ pkt << damage;
+ Send(&pkt);
}
void Client::sendBreath(u16 breath)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_BREATH, sizeof(u16));
- *pkt << breath;
- Send(pkt);
+ // Protocol v29 make this obsolete
+ if (m_proto_ver >= 29)
+ return;
+
+ NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
+ pkt << breath;
+ Send(&pkt);
}
void Client::sendRespawn()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_RESPAWN, 0);
- Send(pkt);
+ NetworkPacket pkt(TOSERVER_RESPAWN, 0);
+ Send(&pkt);
}
void Client::sendReady()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_CLIENT_READY,
- 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(minetest_version_hash));
+ NetworkPacket pkt(TOSERVER_CLIENT_READY,
+ 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
- *pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH_ORIG
- << (u8) 0 << (u16) strlen(minetest_version_hash);
+ pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
+ << (u8) 0 << (u16) strlen(g_version_hash);
- pkt->putRawString(minetest_version_hash, (u16) strlen(minetest_version_hash));
- Send(pkt);
+ pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+ Send(&pkt);
}
void Client::sendPlayerPos()
if(myplayer == NULL)
return;
+ ClientMap &map = m_env.getClientMap();
+
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
+
// Save bandwidth by only updating position when something changed
if(myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
- myplayer->last_keyPressed == myplayer->keyPressed)
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed &&
+ myplayer->last_camera_fov == camera_fov &&
+ myplayer->last_wanted_range == wanted_range)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
- myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_camera_fov = camera_fov;
+ myplayer->last_wanted_range = wanted_range;
+
+ //infostream << "Sending Player Position information" << std::endl;
u16 our_peer_id;
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ //MutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
assert(myplayer->peer_id == our_peer_id);
- v3f pf = myplayer->getPosition();
- v3f sf = myplayer->getSpeed();
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed = myplayer->keyPressed;
-
- v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- /*
- Format:
- [0] v3s32 position*100
- [12] v3s32 speed*100
- [12+12] s32 pitch*100
- [12+12+4] s32 yaw*100
- [12+12+4+4] u32 keyPressed
- */
-
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
+ NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
- *pkt << position << speed << pitch << yaw << keyPressed;
+ writePlayerPos(myplayer, &map, &pkt);
- Send(pkt);
+ Send(&pkt);
}
void Client::sendPlayerItem(u16 item)
{
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
myplayer->peer_id = our_peer_id;
assert(myplayer->peer_id == our_peer_id);
- NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERITEM, 2);
+ NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
- *pkt << item;
+ pkt << item;
- Send(pkt);
+ Send(&pkt);
}
void Client::removeNode(v3s16 p)
}
}
+MapNode Client::getNode(v3s16 p, bool *is_valid_position)
+{
+ return m_env.getMap().getNodeNoEx(p, is_valid_position);
+}
+
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
//TimeTaker timer1("Client::addNode()");
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
break;
case InventoryLocation::CURRENT_PLAYER:
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
- Player *player = m_env.getPlayer(loc.name.c_str());
- if(!player)
+ // Check if we are working with local player inventory
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::DETACHED:
{
- if(m_detached_inventories.count(loc.name) == 0)
+ if (m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
break;
default:
FATAL_ERROR("Invalid inventory location type.");
+ break;
}
return NULL;
}
delete a;
}
-ClientActiveObject * Client::getSelectedActiveObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- )
-{
- std::vector<DistanceSortedActiveObject> objects;
-
- m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
- // Sort them.
- // After this, the closest object is the first in the array.
- std::sort(objects.begin(), objects.end());
-
- for(unsigned int i=0; i<objects.size(); i++)
- {
- ClientActiveObject *obj = objects[i].obj;
-
- core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
- if(selection_box == NULL)
- continue;
-
- v3f pos = obj->getPosition();
-
- core::aabbox3d<f32> offsetted_box(
- selection_box->MinEdge + pos,
- selection_box->MaxEdge + pos
- );
-
- if(offsetted_box.intersectsWithLine(shootline_on_map))
- {
- return obj;
- }
- }
-
- return NULL;
-}
-
-std::list<std::string> Client::getConnectedPlayerNames()
-{
- return m_env.getPlayerNames();
-}
-
float Client::getAnimationTime()
{
return m_animation_time;
return m_crack_level;
}
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
+v3s16 Client::getCrackPos()
{
- m_show_highlighted = show_highlighted;
- v3s16 old_highlighted_pos = m_highlighted_pos;
- m_highlighted_pos = pos;
- addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
- addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+ return m_crack_pos;
}
void Client::setCrack(int level, v3s16 pos)
u16 Client::getHP()
{
- Player *player = m_env.getLocalPlayer();
+ LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
}
-u16 Client::getBreath()
-{
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- return player->getBreath();
-}
-
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
if(message == L"")
return;
+ // If message was ate by script API, don't send it to server
+ if (m_script->on_sending_message(wide_to_utf8(message))) {
+ return;
+ }
+
// Send to others
sendChatMessage(message);
// Show locally
- if (message[0] == L'/')
+ if (message[0] != L'/')
{
- m_chat_queue.push((std::wstring)L"issued command: " + message);
- }
- else
- {
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+ // compatibility code
+ if (m_proto_ver < 29) {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
+ }
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
+ // Check if the block exists to begin with. In the case when a non-existing
+ // neighbor is automatically added, it may not. In that case we don't want
+ // to tell the mesh update thread about it.
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
- if(b == NULL)
+ if (b == NULL)
return;
- /*
- Create a task to update the mesh of the block
- */
-
- MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
-
- {
- //TimeTaker timer("data fill");
- // Release: ~0ms
- // Debug: 1-6ms, avg=2ms
- data->fill(b);
- data->setCrack(m_crack_level, m_crack_pos);
- data->setHighlighted(m_highlighted_pos, m_show_highlighted);
- data->setSmoothLighting(m_cache_smooth_lighting);
- }
-
- // Add task to queue
- m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
ClientEvent Client::getClientEvent()
{
- ClientEvent event;
- if(m_client_event_queue.size() == 0) {
- event.type = CE_NONE;
- }
- else {
- event = m_client_event_queue.front();
- m_client_event_queue.pop();
- }
+ FATAL_ERROR_IF(m_client_event_queue.empty(),
+ "Cannot getClientEvent, queue is empty.");
+
+ ClientEvent event = m_client_event_queue.front();
+ m_client_event_queue.pop();
return event;
}
return 1.0; // downloader only exists when not yet done
}
-void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
+typedef struct TextureUpdateArgs {
+ IrrlichtDevice *device;
+ gui::IGUIEnvironment *guienv;
+ u64 last_time_ms;
+ u16 last_percent;
+ const wchar_t* text_base;
+ ITextureSource *tsrc;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+ TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+ u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+ // update the loading menu -- if neccessary
+ bool do_draw = false;
+ u64 time_ms = targs->last_time_ms;
+ if (cur_percent != targs->last_percent) {
+ targs->last_percent = cur_percent;
+ time_ms = porting::getTimeMs();
+ // only draw when the user will notice something:
+ do_draw = (time_ms - targs->last_time_ms > 100);
+ }
+
+ if (do_draw) {
+ targs->last_time_ms = time_ms;
+ std::basic_stringstream<wchar_t> strm;
+ strm << targs->text_base << " " << targs->last_percent << "%...";
+ draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
+ 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
+ }
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
+ // Clear cached pre-scaled 2D GUI images, as this cache
+ // might have images with the same name but different
+ // content from previous sessions.
+ guiScalingCacheClear(device->getVideoDriver());
+
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
- draw_load_screen(text,device, guienv, 0, 70);
+ draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
- draw_load_screen(text, device, guienv, 0, 75);
+ draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
- draw_load_screen(text, device, guienv, 0, 80);
+ draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
+ std::string texture_path = g_settings->get("texture_path");
+ if (texture_path != "" && fs::IsDir(texture_path))
+ m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
- m_nodedef->runNodeResolverCallbacks();
+ m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
- m_nodedef->updateTextures(this);
-
- // Preload item textures and meshes if configured to
- if(g_settings->getBool("preload_item_visuals"))
- {
- verbosestream<<"Updating item textures and meshes"<<std::endl;
- text = wgettext("Item textures...");
- draw_load_screen(text, device, guienv, 0, 0);
- std::set<std::string> names = m_itemdef->getAll();
- size_t size = names.size();
- size_t count = 0;
- int percent = 0;
- for(std::set<std::string>::const_iterator
- i = names.begin(); i != names.end(); ++i)
- {
- // Asking for these caches the result
- m_itemdef->getInventoryTexture(*i, this);
- m_itemdef->getWieldMesh(*i, this);
- count++;
- percent = (count * 100 / size * 0.2) + 80;
- draw_load_screen(text, device, guienv, 0, percent);
- }
- delete[] text;
- }
+ TextureUpdateArgs tu_args;
+ tu_args.device = device;
+ tu_args.guienv = guienv;
+ tu_args.last_time_ms = porting::getTimeMs();
+ tu_args.last_percent = 0;
+ tu_args.text_base = wgettext("Initializing nodes");
+ tu_args.tsrc = m_tsrc;
+ m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
- m_mesh_update_thread.Start();
+ m_mesh_update_thread.start();
m_state = LC_Ready;
sendReady();
+
+ if (g_settings->getBool("enable_client_modding")) {
+ m_script->on_client_ready(m_env.getLocalPlayer());
+ m_script->on_connect();
+ }
+
text = wgettext("Done!");
- draw_load_screen(text, device, guienv, 0, 100);
+ draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
-float Client::getRTT(void)
+float Client::getRTT()
{
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
-float Client::getCurRate(void)
+float Client::getCurRate()
{
- return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+ return (m_con.getLocalStat(con::CUR_INC_RATE) +
m_con.getLocalStat(con::CUR_DL_RATE));
}
-float Client::getAvgRate(void)
-{
- return ( m_con.getLocalStat(con::AVG_INC_RATE) +
- m_con.getLocalStat(con::AVG_DL_RATE));
-}
-
void Client::makeScreenshot(IrrlichtDevice *device)
{
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::video::IImage* const raw_image = driver->createScreenShot();
- if (raw_image) {
- irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
- raw_image->getDimension());
+
+ if (!raw_image)
+ return;
+
+ time_t t = time(NULL);
+ struct tm *tm = localtime(&t);
+
+ char timetstamp_c[64];
+ strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+
+ std::string filename_base = g_settings->get("screenshot_path")
+ + DIR_DELIM
+ + std::string("screenshot_")
+ + std::string(timetstamp_c);
+ std::string filename_ext = "." + g_settings->get("screenshot_format");
+ std::string filename;
+
+ u32 quality = (u32)g_settings->getS32("screenshot_quality");
+ quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
+ // Try to find a unique filename
+ unsigned serial = 0;
+
+ while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
+ filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
+ std::ifstream tmp(filename.c_str());
+ if (!tmp.good())
+ break; // File did not apparently exist, we'll go with it
+ serial++;
+ }
+
+ if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
+ infostream << "Could not find suitable filename for screenshot" << std::endl;
+ } else {
+ irr::video::IImage* const image =
+ driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
- irr::c8 filename[256];
- snprintf(filename, sizeof(filename),
- (std::string("%s") + DIR_DELIM + "screenshot_%u.png").c_str(),
- g_settings->get("screenshot_path").c_str(),
- device->getTimer()->getRealTime());
+
std::ostringstream sstr;
- if (driver->writeImageToFile(image, filename)) {
+ if (driver->writeImageToFile(image, filename.c_str(), quality)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
- m_chat_queue.push(narrow_to_wide(sstr.str()));
+ pushToChatQueue(narrow_to_wide(sstr.str()));
infostream << sstr.str() << std::endl;
image->drop();
}
- raw_image->drop();
}
+
+ raw_image->drop();
+}
+
+bool Client::shouldShowMinimap() const
+{
+ return !m_minimap_disabled_by_server;
+}
+
+void Client::showGameChat(const bool show)
+{
+ m_game_ui_flags->show_chat = show;
+}
+
+void Client::showGameHud(const bool show)
+{
+ m_game_ui_flags->show_hud = show;
+}
+
+void Client::showMinimap(const bool show)
+{
+ m_game_ui_flags->show_minimap = show;
+}
+
+void Client::showProfiler(const bool show)
+{
+ m_game_ui_flags->show_profiler_graph = show;
+}
+
+void Client::showGameFog(const bool show)
+{
+ m_game_ui_flags->force_fog_off = !show;
+}
+
+void Client::showGameDebug(const bool show)
+{
+ m_game_ui_flags->show_debug = show;
}
// IGameDef interface
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
{
- std::map<std::string, std::string>::const_iterator i =
- m_mesh_data.find(filename);
- if(i == m_mesh_data.end()){
- errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
- <<std::endl;
+ StringMap::const_iterator it = m_mesh_data.find(filename);
+ if (it == m_mesh_data.end()) {
+ errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+ << "\"" << std::endl;
return NULL;
}
- const std::string &data = i->second;
+ const std::string &data = it->second;
scene::ISceneManager *smgr = m_device->getSceneManager();
// Create the mesh, remove it from cache and return it
smgr->getMeshCache()->removeMesh(mesh);
return mesh;
}
+
+bool Client::registerModStorage(ModMetadata *storage)
+{
+ if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+ errorstream << "Unable to register same mod storage twice. Storage name: "
+ << storage->getModName() << std::endl;
+ return false;
+ }
+
+ m_mod_storages[storage->getModName()] = storage;
+ return true;
+}
+
+void Client::unregisterModStorage(const std::string &name)
+{
+ UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ if (it != m_mod_storages.end()) {
+ // Save unconditionaly on unregistration
+ it->second->save(getModStoragePath());
+ m_mod_storages.erase(name);
+ }
+}
+
+std::string Client::getModStoragePath() const
+{
+ return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
+}
+