merged the content type extension and delta
[oweals/minetest.git] / src / client.cpp
index e2877f5fc63434ed123b68df5bb6afd4a29f7d37..7ebb30fbacd952495fe10f9948713c54e80c16c5 100644 (file)
@@ -25,6 +25,105 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h"
 #include <sstream>
 #include "porting.h"
+#include "mapsector.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
+
+/*
+       QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+       p(-1337,-1337,-1337),
+       data(NULL),
+       ack_block_to_server(false)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+       if(data)
+               delete data;
+}
+
+/*
+       MeshUpdateQueue
+*/
+       
+MeshUpdateQueue::MeshUpdateQueue()
+{
+       m_mutex.Init();
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+       JMutexAutoLock lock(m_mutex);
+
+       core::list<QueuedMeshUpdate*>::Iterator i;
+       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       {
+               QueuedMeshUpdate *q = *i;
+               delete q;
+       }
+}
+
+/*
+       peer_id=0 adds with nobody to send to
+*/
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       assert(data);
+
+       JMutexAutoLock lock(m_mutex);
+
+       /*
+               Find if block is already in queue.
+               If it is, update the data and quit.
+       */
+       core::list<QueuedMeshUpdate*>::Iterator i;
+       for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       {
+               QueuedMeshUpdate *q = *i;
+               if(q->p == p)
+               {
+                       if(q->data)
+                               delete q->data;
+                       q->data = data;
+                       if(ack_block_to_server)
+                               q->ack_block_to_server = true;
+                       return;
+               }
+       }
+       
+       /*
+               Add the block
+       */
+       QueuedMeshUpdate *q = new QueuedMeshUpdate;
+       q->p = p;
+       q->data = data;
+       q->ack_block_to_server = ack_block_to_server;
+       m_queue.push_back(q);
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate * MeshUpdateQueue::pop()
+{
+       JMutexAutoLock lock(m_mutex);
+
+       core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+       if(i == m_queue.end())
+               return NULL;
+       QueuedMeshUpdate *q = *i;
+       m_queue.erase(i);
+       return q;
+}
+
+/*
+       MeshUpdateThread
+*/
 
 void * MeshUpdateThread::Thread()
 {
@@ -36,13 +135,24 @@ void * MeshUpdateThread::Thread()
 
        while(getRun())
        {
+               /*// Wait for output queue to flush.
+               // Allow 2 in queue, this makes less frametime jitter.
+               // Umm actually, there is no much difference
+               if(m_queue_out.size() >= 2)
+               {
+                       sleep_ms(3);
+                       continue;
+               }*/
+
                QueuedMeshUpdate *q = m_queue_in.pop();
                if(q == NULL)
                {
-                       sleep_ms(50);
+                       sleep_ms(3);
                        continue;
                }
 
+               ScopeProfiler sp(&g_profiler, "mesh make");
+
                scene::SMesh *mesh_new = NULL;
                mesh_new = makeMapBlockMesh(q->data);
 
@@ -68,6 +178,7 @@ void * MeshUpdateThread::Thread()
 Client::Client(
                IrrlichtDevice *device,
                const char *playername,
+               std::string password,
                MapDrawControl &control):
        m_mesh_update_thread(),
        m_env(
@@ -83,13 +194,16 @@ Client::Client(
        m_server_ser_ver(SER_FMT_VER_INVALID),
        m_inventory_updated(false),
        m_time_of_day(0),
-       m_map_seed(0)
+       m_map_seed(0),
+       m_password(password),
+       m_access_denied(false)
 {
        m_packetcounter_timer = 0.0;
-       m_delete_unused_sectors_timer = 0.0;
+       //m_delete_unused_sectors_timer = 0.0;
        m_connection_reinit_timer = 0.0;
        m_avg_rtt_timer = 0.0;
        m_playerpos_send_timer = 0.0;
+       m_ignore_damage_timer = 0.0;
 
        //m_env_mutex.Init();
        //m_con_mutex.Init();
@@ -154,6 +268,10 @@ void Client::step(float dtime)
        if(dtime > 2.0)
                dtime = 2.0;
        
+       if(m_ignore_damage_timer > dtime)
+               m_ignore_damage_timer -= dtime;
+       else
+               m_ignore_damage_timer = 0.0;
        
        //dstream<<"Client steps "<<dtime<<std::endl;
 
@@ -185,7 +303,11 @@ void Client::step(float dtime)
                        m_packetcounter.clear();
                }
        }
+       
+       // Get connection status
+       bool connected = connectedAndInitialized();
 
+#if 0
        {
                /*
                        Delete unused sectors
@@ -210,21 +332,21 @@ void Client::step(float dtime)
                                g_settings.getFloat("client_delete_unused_sectors_timeout");
        
                        // Delete sector blocks
-                       /*u32 num = m_env.getMap().deleteUnusedSectors
+                       /*u32 num = m_env.getMap().unloadUnusedData
                                        (delete_unused_sectors_timeout,
                                        true, &deleted_blocks);*/
                        
                        // Delete whole sectors
-                       u32 num = m_env.getMap().deleteUnusedSectors
+                       m_env.getMap().unloadUnusedData
                                        (delete_unused_sectors_timeout,
-                                       false, &deleted_blocks);
+                                       &deleted_blocks);
 
-                       if(num > 0)
+                       if(deleted_blocks.size() > 0)
                        {
                                /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
                                                <<" unused sectors"<<std::endl;*/
-                               dstream<<DTIME<<"Client: Deleted "<<num
-                                               <<" unused sectors"<<std::endl;
+                               /*dstream<<DTIME<<"Client: Deleted "<<num
+                                               <<" unused sectors"<<std::endl;*/
                                
                                /*
                                        Send info to server
@@ -274,8 +396,7 @@ void Client::step(float dtime)
                        }
                }
        }
-
-       bool connected = connectedAndInitialized();
+#endif
 
        if(connected == false)
        {
@@ -294,11 +415,20 @@ void Client::step(float dtime)
                        // [0] u16 TOSERVER_INIT
                        // [2] u8 SER_FMT_VER_HIGHEST
                        // [3] u8[20] player_name
-                       SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
+                       // [23] u8[28] password
+                       SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE);
                        writeU16(&data[0], TOSERVER_INIT);
                        writeU8(&data[2], SER_FMT_VER_HIGHEST);
+
                        memset((char*)&data[3], 0, PLAYERNAME_SIZE);
                        snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
+
+                       /*dstream<<"Client: password hash is \""<<m_password<<"\""
+                                       <<std::endl;*/
+
+                       memset((char*)&data[23], 0, PASSWORD_SIZE);
+                       snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
+
                        // Send as unreliable
                        Send(0, data, false);
                }
@@ -311,6 +441,70 @@ void Client::step(float dtime)
                Do stuff if connected
        */
        
+       /*
+               Run Map's timers and unload unused data
+       */
+       const float map_timer_and_unload_dtime = 5.25;
+       if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+       {
+               ScopeProfiler sp(&g_profiler, "Client: map timer and unload");
+               core::list<v3s16> deleted_blocks;
+               m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+                               g_settings.getFloat("client_unload_unused_data_timeout"),
+                               &deleted_blocks);
+                               
+               /*if(deleted_blocks.size() > 0)
+                       dstream<<"Client: Unloaded "<<deleted_blocks.size()
+                                       <<" unused blocks"<<std::endl;*/
+                       
+               /*
+                       Send info to server
+                       NOTE: This loop is intentionally iterated the way it is.
+               */
+
+               core::list<v3s16>::Iterator i = deleted_blocks.begin();
+               core::list<v3s16> sendlist;
+               for(;;)
+               {
+                       if(sendlist.size() == 255 || i == deleted_blocks.end())
+                       {
+                               if(sendlist.size() == 0)
+                                       break;
+                               /*
+                                       [0] u16 command
+                                       [2] u8 count
+                                       [3] v3s16 pos_0
+                                       [3+6] v3s16 pos_1
+                                       ...
+                               */
+                               u32 replysize = 2+1+6*sendlist.size();
+                               SharedBuffer<u8> reply(replysize);
+                               writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
+                               reply[2] = sendlist.size();
+                               u32 k = 0;
+                               for(core::list<v3s16>::Iterator
+                                               j = sendlist.begin();
+                                               j != sendlist.end(); j++)
+                               {
+                                       writeV3S16(&reply[2+1+6*k], *j);
+                                       k++;
+                               }
+                               m_con.Send(PEER_ID_SERVER, 1, reply, true);
+
+                               if(i == deleted_blocks.end())
+                                       break;
+
+                               sendlist.clear();
+                       }
+
+                       sendlist.push_back(*i);
+                       i++;
+               }
+       }
+
+       /*
+               Handle environment
+       */
        {
                // 0ms
                //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
@@ -323,26 +517,55 @@ void Client::step(float dtime)
                //TimeTaker envtimer("env step", m_device);
                // Step environment
                m_env.step(dtime);
-
-               // Step active blocks
+               
+               /*
+                       Handle active blocks
+                       NOTE: These old objects are DEPRECATED. TODO: Remove
+               */
                for(core::map<v3s16, bool>::Iterator
                                i = m_active_blocks.getIterator();
                                i.atEnd() == false; i++)
                {
                        v3s16 p = i.getNode()->getKey();
 
-                       MapBlock *block = NULL;
-                       try
+                       MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(p);
+                       if(block == NULL)
+                               continue;
+                       
+                       // Step MapBlockObjects
+                       block->stepObjects(dtime, false, m_env.getDayNightRatio());
+               }
+
+               /*
+                       Get events
+               */
+               for(;;)
+               {
+                       ClientEnvEvent event = m_env.getClientEvent();
+                       if(event.type == CEE_NONE)
                        {
-                               block = m_env.getMap().getBlockNoCreate(p);
-                               block->stepObjects(dtime, false, m_env.getDayNightRatio());
+                               break;
                        }
-                       catch(InvalidPositionException &e)
+                       else if(event.type == CEE_PLAYER_DAMAGE)
                        {
+                               if(m_ignore_damage_timer <= 0)
+                               {
+                                       u8 damage = event.player_damage.amount;
+                                       sendDamage(damage);
+
+                                       // Add to ClientEvent queue
+                                       ClientEvent event;
+                                       event.type = CE_PLAYER_DAMAGE;
+                                       event.player_damage.amount = damage;
+                                       m_client_event_queue.push_back(event);
+                               }
                        }
                }
        }
-
+       
+       /*
+               Print some info
+       */
        {
                float &counter = m_avg_rtt_timer;
                counter += dtime;
@@ -355,6 +578,10 @@ void Client::step(float dtime)
                        dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
                }
        }
+
+       /*
+               Send player position to server
+       */
        {
                float &counter = m_playerpos_send_timer;
                counter += dtime;
@@ -388,6 +615,8 @@ void Client::step(float dtime)
                        }
                        if(r.ack_block_to_server)
                        {
+                               /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
+                                               <<","<<r.p.Z<<")"<<std::endl;*/
                                /*
                                        Acknowledge block
                                */
@@ -447,7 +676,7 @@ void Client::ReceiveAll()
 void Client::Receive()
 {
        DSTACK(__FUNCTION_NAME);
-       u32 data_maxsize = 10000;
+       u32 data_maxsize = 200000;
        Buffer<u8> data(data_maxsize);
        u16 sender_peer_id;
        u32 datasize;
@@ -503,8 +732,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 
        //dstream<<"Client received command="<<(int)command<<std::endl;
 
-       // Execute fast commands straight away
-
        if(command == TOCLIENT_INIT)
        {
                if(datasize < 3)
@@ -556,7 +783,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 
                return;
        }
-       
+
+       if(command == TOCLIENT_ACCESS_DENIED)
+       {
+               // The server didn't like our password. Note, this needs
+               // to be processed even if the serialisation format has
+               // not been agreed yet, the same as TOCLIENT_INIT.
+               m_access_denied = true;
+               m_access_denied_reason = L"Unknown";
+               if(datasize >= 4)
+               {
+                       std::string datastring((char*)&data[2], datasize-2);
+                       std::istringstream is(datastring, std::ios_base::binary);
+                       m_access_denied_reason = deSerializeWideString(is);
+               }
+               return;
+       }
+
        if(ser_version == SER_FMT_VER_INVALID)
        {
                dout_client<<DTIME<<"WARNING: Client: Server serialization"
@@ -578,7 +821,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                p.Y = readS16(&data[4]);
                p.Z = readS16(&data[6]);
                
-               //TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
+               //TimeTaker t1("TOCLIENT_REMOVENODE");
                
                // This will clear the cracking animation after digging
                ((ClientMap&)m_env.getMap()).clearTempMod(p);
@@ -595,7 +838,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                p.Y = readS16(&data[4]);
                p.Z = readS16(&data[6]);
                
-               //TimeTaker t1("TOCLIENT_ADDNODE", g_device);
+               //TimeTaker t1("TOCLIENT_ADDNODE");
 
                MapNode n;
                n.deSerialize(&data[8], ser_version);
@@ -624,78 +867,43 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                MapSector *sector;
                MapBlock *block;
                
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       v2s16 p2d(p.X, p.Z);
-                       sector = m_env.getMap().emergeSector(p2d);
-                       
-                       v2s16 sp = sector->getPos();
-                       if(sp != p2d)
-                       {
-                               dstream<<"ERROR: Got sector with getPos()="
-                                               <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
-                                               <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
-                       }
-
-                       assert(sp == p2d);
-                       //assert(sector->getPos() == p2d);
+               v2s16 p2d(p.X, p.Z);
+               sector = m_env.getMap().emergeSector(p2d);
+               
+               assert(sector->getPos() == p2d);
 
-                       //TimeTaker timer("MapBlock deSerialize");
-                       // 0ms
-                       
-                       try{
-                               block = sector->getBlockNoCreate(p.Y);
-                               /*
-                                       Update an existing block
-                               */
-                               //dstream<<"Updating"<<std::endl;
-                               block->deSerialize(istr, ser_version);
-                               //block->setChangedFlag();
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               /*
-                                       Create a new block
-                               */
-                               //dstream<<"Creating new"<<std::endl;
-                               block = new MapBlock(&m_env.getMap(), p);
-                               block->deSerialize(istr, ser_version);
-                               sector->insertBlock(block);
-                               //block->setChangedFlag();
-
-                               //DEBUG
-                               /*NodeMod mod;
-                               mod.type = NODEMOD_CHANGECONTENT;
-                               mod.param = CONTENT_MESE;
-                               block->setTempMod(v3s16(8,10,8), mod);
-                               block->setTempMod(v3s16(8,9,8), mod);
-                               block->setTempMod(v3s16(8,8,8), mod);
-                               block->setTempMod(v3s16(8,7,8), mod);
-                               block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
-                               /*
-                                       Add some coulds
-                                       Well, this is a dumb way to do it, they should just
-                                       be drawn as separate objects. But the looks of them
-                                       can be tested this way.
-                               */
-                               if(p.Y == 3)
-                               {
-                                       NodeMod mod;
-                                       mod.type = NODEMOD_CHANGECONTENT;
-                                       mod.param = CONTENT_CLOUD;
-                                       v3s16 p2;
-                                       p2.Y = 8;
-                                       for(p2.X=3; p2.X<=13; p2.X++)
-                                       for(p2.Z=3; p2.Z<=13; p2.Z++)
-                                       {
-                                               block->setTempMod(p2, mod);
-                                       }
-                               }
-#endif
-                       }
-               } //envlock
+               //TimeTaker timer("MapBlock deSerialize");
+               // 0ms
+               
+               block = sector->getBlockNoCreateNoEx(p.Y);
+               if(block)
+               {
+                       /*
+                               Update an existing block
+                       */
+                       //dstream<<"Updating"<<std::endl;
+                       block->deSerialize(istr, ser_version);
+               }
+               else
+               {
+                       /*
+                               Create a new block
+                       */
+                       //dstream<<"Creating new"<<std::endl;
+                       block = new MapBlock(&m_env.getMap(), p);
+                       block->deSerialize(istr, ser_version);
+                       sector->insertBlock(block);
+
+                       //DEBUG
+                       /*NodeMod mod;
+                       mod.type = NODEMOD_CHANGECONTENT;
+                       mod.param = CONTENT_MESE;
+                       block->setTempMod(v3s16(8,10,8), mod);
+                       block->setTempMod(v3s16(8,9,8), mod);
+                       block->setTempMod(v3s16(8,8,8), mod);
+                       block->setTempMod(v3s16(8,7,8), mod);
+                       block->setTempMod(v3s16(8,6,8), mod);*/
+               }
 
 #if 0
                /*
@@ -725,6 +933,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 
                //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
                
+               /*
+                       Add it to mesh update queue and set it to be acknowledged after update.
+               */
+               //std::cerr<<"Adding mesh update task for received block"<<std::endl;
                addUpdateMeshTaskWithEdge(p, true);
        }
        else if(command == TOCLIENT_PLAYERPOS)
@@ -901,6 +1113,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
        }
        else if(command == TOCLIENT_SECTORMETA)
        {
+               dstream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
+#if 0
                /*
                        [0] u16 command
                        [2] u8 sector count
@@ -936,6 +1150,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                                ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
                        }
                } //envlock
+#endif
        }
        else if(command == TOCLIENT_INVENTORY)
        {
@@ -1032,6 +1247,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 
                /*
                        Read block objects
+                       NOTE: Deprecated stuff here, TODO: Remove
                */
 
                // Read active block count
@@ -1137,31 +1353,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                if(datasize < 4)
                        return;
                
-               u16 time = readU16(&data[2]);
-               time = time % 24000;
-               m_time_of_day = time;
-               //dstream<<"Client: time="<<time<<std::endl;
+               u16 time_of_day = readU16(&data[2]);
+               time_of_day = time_of_day % 24000;
+               //dstream<<"Client: time_of_day="<<time_of_day<<std::endl;
                
                /*
-                       Day/night
-
                        time_of_day:
                        0 = midnight
                        12000 = midday
                */
                {
-                       u32 dr = time_to_daynight_ratio(m_time_of_day);
+                       m_env.setTimeOfDay(time_of_day);
+
+                       u32 dr = m_env.getDayNightRatio();
 
-                       dstream<<"Client: time_of_day="<<m_time_of_day
+                       dstream<<"Client: time_of_day="<<time_of_day
                                        <<", dr="<<dr
                                        <<std::endl;
-                       
-                       if(dr != m_env.getDayNightRatio())
-                       {
-                               dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
-                               m_env.setDayNightRatio(dr);
-                               m_env.expireMeshes(true);
-                       }
                }
 
        }
@@ -1294,248 +1502,63 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        }
                }
        }
-       else
-       {
-               dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
-                               <<command<<std::endl;
-       }
-#if 0
-       // Default to queueing it (for slow commands)
-       else
-       {
-               JMutexAutoLock lock(m_incoming_queue_mutex);
-               
-               IncomingPacket packet(data, datasize);
-               m_incoming_queue.push_back(packet);
-       }
-#endif
-}
-
-#if 0
-/*
-       Returns true if there was something in queue
-*/
-bool Client::AsyncProcessPacket()
-{
-       DSTACK(__FUNCTION_NAME);
-       
-       try //for catching con::PeerNotFoundException
+       else if(command == TOCLIENT_HP)
        {
-
-       con::Peer *peer;
-       {
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               // All data is coming from the server
-               peer = m_con.GetPeer(PEER_ID_SERVER);
-       }
-       
-       u8 ser_version = m_server_ser_ver;
-
-       IncomingPacket packet = getPacket();
-       u8 *data = packet.m_data;
-       u32 datasize = packet.m_datalen;
-       
-       // An empty packet means queue is empty
-       if(data == NULL){
-               return false;
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               u8 hp = readU8(is);
+               player->hp = hp;
        }
-       
-       if(datasize < 2)
-               return true;
-       
-       ToClientCommand command = (ToClientCommand)readU16(&data[0]);
-
-       if(command == TOCLIENT_BLOCKDATA)
+       else if(command == TOCLIENT_MOVE_PLAYER)
        {
-               // Ignore too small packet
-               if(datasize < 8)
-                       return true;
-                       
-               v3s16 p;
-               p.X = readS16(&data[2]);
-               p.Y = readS16(&data[4]);
-               p.Z = readS16(&data[6]);
-               
-               /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
-                               <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-               /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
-                               <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-               
-               std::string datastring((char*)&data[8], datasize-8);
-               std::istringstream istr(datastring, std::ios_base::binary);
-               
-               MapSector *sector;
-               MapBlock *block;
-               
-               { //envlock
-                       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-                       
-                       v2s16 p2d(p.X, p.Z);
-                       sector = m_env.getMap().emergeSector(p2d);
-                       
-                       v2s16 sp = sector->getPos();
-                       if(sp != p2d)
-                       {
-                               dstream<<"ERROR: Got sector with getPos()="
-                                               <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
-                                               <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
-                       }
-
-                       assert(sp == p2d);
-                       //assert(sector->getPos() == p2d);
-
-                       //TimeTaker timer("MapBlock deSerialize");
-                       // 0ms
-                       
-                       try{
-                               block = sector->getBlockNoCreate(p.Y);
-                               /*
-                                       Update an existing block
-                               */
-                               //dstream<<"Updating"<<std::endl;
-                               block->deSerialize(istr, ser_version);
-                               //block->setChangedFlag();
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               /*
-                                       Create a new block
-                               */
-                               //dstream<<"Creating new"<<std::endl;
-                               block = new MapBlock(&m_env.getMap(), p);
-                               block->deSerialize(istr, ser_version);
-                               sector->insertBlock(block);
-                               //block->setChangedFlag();
-
-                               //DEBUG
-                               /*NodeMod mod;
-                               mod.type = NODEMOD_CHANGECONTENT;
-                               mod.param = CONTENT_MESE;
-                               block->setTempMod(v3s16(8,10,8), mod);
-                               block->setTempMod(v3s16(8,9,8), mod);
-                               block->setTempMod(v3s16(8,8,8), mod);
-                               block->setTempMod(v3s16(8,7,8), mod);
-                               block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
-                               /*
-                                       Add some coulds
-                                       Well, this is a dumb way to do it, they should just
-                                       be drawn as separate objects. But the looks of them
-                                       can be tested this way.
-                               */
-                               if(p.Y == 3)
-                               {
-                                       NodeMod mod;
-                                       mod.type = NODEMOD_CHANGECONTENT;
-                                       mod.param = CONTENT_CLOUD;
-                                       v3s16 p2;
-                                       p2.Y = 8;
-                                       for(p2.X=3; p2.X<=13; p2.X++)
-                                       for(p2.Z=3; p2.Z<=13; p2.Z++)
-                                       {
-                                               block->setTempMod(p2, mod);
-                                       }
-                               }
-#endif
-                       }
-               } //envlock
-               
-               /*
-                       Acknowledge block.
-               */
-               /*
-                       [0] u16 command
-                       [2] u8 count
-                       [3] v3s16 pos_0
-                       [3+6] v3s16 pos_1
-                       ...
-               */
-               u32 replysize = 2+1+6;
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOSERVER_GOTBLOCKS);
-               reply[2] = 1;
-               writeV3S16(&reply[3], p);
-               // Send as reliable
-               m_con.Send(PEER_ID_SERVER, 1, reply, true);
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+               Player *player = m_env.getLocalPlayer();
+               assert(player != NULL);
+               v3f pos = readV3F1000(is);
+               f32 pitch = readF1000(is);
+               f32 yaw = readF1000(is);
+               player->setPosition(pos);
+               /*player->setPitch(pitch);
+               player->setYaw(yaw);*/
+
+               dstream<<"Client got TOCLIENT_MOVE_PLAYER"
+                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+                               <<" pitch="<<pitch
+                               <<" yaw="<<yaw
+                               <<std::endl;
 
                /*
-                       Update Mesh of this block and blocks at x-, y- and z-.
-                       Environment should not be locked as it interlocks with the
-                       main thread, from which is will want to retrieve textures.
+                       Add to ClientEvent queue.
+                       This has to be sent to the main program because otherwise
+                       it would just force the pitch and yaw values to whatever
+                       the camera points to.
                */
-
-               //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-               
-               MeshMakeData data;
-               {
-                       //TimeTaker timer("data fill");
-                       // 0ms
-                       data.fill(getDayNightRatio(), block);
-               }
-               {
-                       TimeTaker timer("make mesh");
-                       scene::SMesh *mesh_new = NULL;
-                       mesh_new = makeMapBlockMesh(&data);
-                       block->replaceMesh(mesh_new);
-               }
+               ClientEvent event;
+               event.type = CE_PLAYER_FORCE_MOVE;
+               event.player_force_move.pitch = pitch;
+               event.player_force_move.yaw = yaw;
+               m_client_event_queue.push_back(event);
+
+               // Ignore damage for a few seconds, so that the player doesn't
+               // get damage from falling on ground
+               m_ignore_damage_timer = 3.0;
        }
        else
        {
                dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
                                <<command<<std::endl;
        }
-
-       return true;
-
-       } //try
-       catch(con::PeerNotFoundException &e)
-       {
-               /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
-                               " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
-               return false;
-       }
 }
 
-bool Client::AsyncProcessData()
-{
-       for(;;)
-       {
-               bool r = AsyncProcessPacket();
-               if(r == false)
-                       break;
-       }
-       return false;
-}
-#endif
-
 void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
 {
        //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
        m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
 }
 
-#if 0
-IncomingPacket Client::getPacket()
-{
-       JMutexAutoLock lock(m_incoming_queue_mutex);
-       
-       core::list<IncomingPacket>::Iterator i;
-       // Refer to first one
-       i = m_incoming_queue.begin();
-
-       // If queue is empty, return empty packet
-       if(i == m_incoming_queue.end()){
-               IncomingPacket packet;
-               return packet;
-       }
-       
-       // Pop out first packet and return it
-       IncomingPacket packet = *i;
-       m_incoming_queue.erase(i);
-       return packet;
-}
-#endif
-
 void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
                v3s16 nodepos_oversurface, u16 item)
 {
@@ -1739,6 +1762,58 @@ void Client::sendChatMessage(const std::wstring &message)
        Send(0, data, true);
 }
 
+void Client::sendChangePassword(const std::wstring oldpassword,
+               const std::wstring newpassword)
+{
+       Player *player = m_env.getLocalPlayer();
+       if(player == NULL)
+               return;
+
+       std::string playername = player->getName();
+       std::string oldpwd = translatePassword(playername, oldpassword);
+       std::string newpwd = translatePassword(playername, newpassword);
+
+       std::ostringstream os(std::ios_base::binary);
+       u8 buf[2+PASSWORD_SIZE*2];
+       /*
+               [0] u16 TOSERVER_PASSWORD
+               [2] u8[28] old password
+               [30] u8[28] new password
+       */
+
+       writeU16(buf, TOSERVER_PASSWORD);
+       for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+       {
+               buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
+               buf[30+i] = i<newpwd.length()?newpwd[i]:0;
+       }
+       buf[2+PASSWORD_SIZE-1] = 0;
+       buf[30+PASSWORD_SIZE-1] = 0;
+       os.write((char*)buf, 2+PASSWORD_SIZE*2);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       Send(0, data, true);
+}
+
+
+void Client::sendDamage(u8 damage)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOSERVER_DAMAGE);
+       writeU8(os, damage);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       Send(0, data, true);
+}
+
 void Client::sendPlayerPos()
 {
        //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@@ -1821,7 +1896,7 @@ void Client::addNode(v3s16 p, MapNode n)
 
        try
        {
-               TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
+               //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
                m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
        }
        catch(InvalidPositionException &e)
@@ -2049,18 +2124,53 @@ void Client::printDebugInfo(std::ostream &os)
                <<std::endl;*/
 }
        
-/*s32 Client::getDayNightIndex()
-{
-       assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
-       return m_daynight_i;
-}*/
-
 u32 Client::getDayNightRatio()
 {
        //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
        return m_env.getDayNightRatio();
 }
 
+u16 Client::getHP()
+{
+       Player *player = m_env.getLocalPlayer();
+       assert(player != NULL);
+       return player->hp;
+}
+
+void Client::setTempMod(v3s16 p, NodeMod mod)
+{
+       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+       core::map<v3s16, MapBlock*> affected_blocks;
+       ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
+                       &affected_blocks);
+
+       for(core::map<v3s16, MapBlock*>::Iterator
+                       i = affected_blocks.getIterator();
+                       i.atEnd() == false; i++)
+       {
+               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+       }
+}
+
+void Client::clearTempMod(v3s16 p)
+{
+       //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+       assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+
+       core::map<v3s16, MapBlock*> affected_blocks;
+       ((ClientMap&)m_env.getMap()).clearTempMod(p,
+                       &affected_blocks);
+
+       for(core::map<v3s16, MapBlock*>::Iterator
+                       i = affected_blocks.getIterator();
+                       i.atEnd() == false; i++)
+       {
+               i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+       }
+}
+
 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
 {
        /*dstream<<"Client::addUpdateMeshTask(): "
@@ -2070,7 +2180,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
        MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
        if(b == NULL)
                return;
-
+       
        /*
                Create a task to update the mesh of the block
        */
@@ -2079,7 +2189,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
        
        {
                //TimeTaker timer("data fill");
-               // 0ms
+               // Release: ~0ms
+               // Debug: 1-6ms, avg=2ms
                data->fill(getDayNightRatio(), b);
        }
 
@@ -2105,6 +2216,10 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
        }
 #endif
 
+       /*
+               Mark mesh as non-expired at this point so that it can already
+               be marked as expired again if the data changes
+       */
        b->setMeshExpired(false);
 }
 
@@ -2141,3 +2256,15 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
        catch(InvalidPositionException &e){}
 }
 
+ClientEvent Client::getClientEvent()
+{
+       if(m_client_event_queue.size() == 0)
+       {
+               ClientEvent event;
+               event.type = CE_NONE;
+               return event;
+       }
+       return m_client_event_queue.pop_front();
+}
+
+