/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "client.h"
-#include "utility.h"
#include <iostream>
-#include "clientserver.h"
-#include "jmutexautolock.h"
-#include "main.h"
+#include <algorithm>
#include <sstream>
+#include <IFileSystem.h>
+#include "threading/mutex_auto_lock.h"
+#include "util/auth.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+#include "util/string.h"
+#include "util/srp.h"
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "filesys.h"
#include "porting.h"
-#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
+#include "minimap.h"
#include "settings.h"
#include "profiler.h"
+#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
-#include "nodedef.h"
-#include "tooldef.h"
-#include "craftitemdef.h"
-#include <IFileSystem.h>
+#include "itemdef.h"
+#include "shader.h"
+#include "clientmap.h"
+#include "clientmedia.h"
+#include "sound.h"
+#include "IMeshCache.h"
+#include "config.h"
+#include "version.h"
+#include "drawscene.h"
+#include "database-sqlite3.h"
+#include "serialization.h"
+#include "guiscalingfilter.h"
+
+extern gui::IGUIEnvironment* guienv;
/*
QueuedMeshUpdate
/*
MeshUpdateQueue
*/
-
+
MeshUpdateQueue::MeshUpdateQueue()
{
- m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
delete q;
/*
peer_id=0 adds with nobody to send to
*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
+
+ assert(data); // pre-condition
- assert(data);
+ MutexAutoLock lock(m_mutex);
- JMutexAutoLock lock(m_mutex);
+ if(urgent)
+ m_urgents.insert(p);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
return;
}
}
-
+
/*
Add the block
*/
// Returned pointer must be deleted
// Returns NULL if queue is empty
-QueuedMeshUpdate * MeshUpdateQueue::pop()
+QueuedMeshUpdate *MeshUpdateQueue::pop()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
+ bool must_be_urgent = !m_urgents.empty();
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); ++i)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ return q;
+ }
+ return NULL;
}
/*
MeshUpdateThread
*/
-void * MeshUpdateThread::Thread()
+void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
+ bool ack_block_to_server, bool urgent)
{
- ThreadStarted();
-
- log_register_thread("MeshUpdateThread");
-
- DSTACK(__FUNCTION_NAME);
-
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- while(getRun())
- {
- /*// Wait for output queue to flush.
- // Allow 2 in queue, this makes less frametime jitter.
- // Umm actually, there is no much difference
- if(m_queue_out.size() >= 2)
- {
- sleep_ms(3);
- continue;
- }*/
+ m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
+ deferUpdate();
+}
- QueuedMeshUpdate *q = m_queue_in.pop();
- if(q == NULL)
- {
- sleep_ms(3);
- continue;
- }
+void MeshUpdateThread::doUpdate()
+{
+ QueuedMeshUpdate *q;
+ while ((q = m_queue_in.pop())) {
ScopeProfiler sp(g_profiler, "Client: Mesh making");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
- /*infostream<<"MeshUpdateThread: Processed "
- <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
- <<std::endl;*/
-
m_queue_out.push_back(r);
delete q;
}
-
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- return NULL;
}
+/*
+ Client
+*/
+
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
- IWritableToolDefManager *tooldef,
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
- IWritableCraftItemDefManager *craftitemdef
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6
):
+ m_packetcounter_timer(0.0),
+ m_connection_reinit_timer(0.1),
+ m_avg_rtt_timer(0.0),
+ m_playerpos_send_timer(0.0),
+ m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
- m_tooldef(tooldef),
+ m_shsrc(shsrc),
+ m_itemdef(itemdef),
m_nodedef(nodedef),
- m_craftitemdef(craftitemdef),
- m_mesh_update_thread(this),
+ m_sound(sound),
+ m_event(event),
+ m_mesh_update_thread(),
m_env(
new ClientMap(this, this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(),
tsrc, this, device
),
- m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_particle_manager(&m_env),
+ m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
+ m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_proto_ver(0),
m_playeritem(0),
m_inventory_updated(false),
- m_time_of_day(0),
+ m_inventory_from_server(NULL),
+ m_inventory_from_server_age(0.0),
+ m_show_highlighted(false),
+ m_animation_time(0),
+ m_crack_level(-1),
+ m_crack_pos(0,0,0),
+ m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
+ m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+ m_auth_data(NULL),
m_access_denied(false),
- m_texture_receive_progress(0),
- m_textures_received(false),
- m_tooldef_received(false),
+ m_access_denied_reconnect(false),
+ m_itemdef_received(false),
m_nodedef_received(false),
- m_craftitemdef_received(false)
-{
- m_packetcounter_timer = 0.0;
- //m_delete_unused_sectors_timer = 0.0;
- m_connection_reinit_timer = 0.0;
- m_avg_rtt_timer = 0.0;
- m_playerpos_send_timer = 0.0;
- m_ignore_damage_timer = 0.0;
-
- // Build main texture atlas, now that the GameDef exists (that is, us)
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
- else
- infostream<<"Not building texture atlas."<<std::endl;
-
- // Update node textures
- m_nodedef->updateTextures(m_tsrc);
-
- // Start threads after setting up content definitions
- m_mesh_update_thread.Start();
+ m_media_downloader(new ClientMediaDownloader()),
+ m_time_of_day_set(false),
+ m_last_time_of_day_f(-1),
+ m_time_of_day_update_timer(0),
+ m_recommended_send_interval(0.1),
+ m_removed_sounds_check_timer(0),
+ m_state(LC_Created),
+ m_localdb(NULL)
+{
+ // Add local player
+ m_env.addPlayer(new LocalPlayer(this, playername));
- /*
- Add local player
- */
- {
- Player *player = new LocalPlayer(this);
+ m_mapper = new Mapper(device, this);
+ m_cache_save_interval = g_settings->getU16("server_map_save_interval");
- player->updateName(playername);
+ m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+}
- m_env.addPlayer(player);
-
- // Initialize player in the inventory context
- m_inventory_context.current_player = player;
+void Client::Stop()
+{
+ //request all client managed threads to stop
+ m_mesh_update_thread.stop();
+ // Save local server map
+ if (m_localdb) {
+ infostream << "Local map saving ended." << std::endl;
+ m_localdb->endSave();
}
}
-Client::~Client()
+bool Client::isShutdown()
{
- {
- //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
- m_con.Disconnect();
- }
- m_mesh_update_thread.setRun(false);
- while(m_mesh_update_thread.IsRunning())
- sleep_ms(100);
+ if (!m_mesh_update_thread.isRunning()) return true;
+
+ return false;
}
-void Client::connect(Address address)
+Client::~Client()
{
- DSTACK(__FUNCTION_NAME);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.SetTimeoutMs(0);
- m_con.Connect(address);
+ m_con.Disconnect();
+
+ m_mesh_update_thread.stop();
+ m_mesh_update_thread.wait();
+ while (!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ delete r.mesh;
+ }
+
+
+ delete m_inventory_from_server;
+
+ // Delete detached inventories
+ for (std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); ++i) {
+ delete i->second;
+ }
+
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh *mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
+
+ delete m_mapper;
}
-bool Client::connectedAndInitialized()
+void Client::connect(Address address,
+ const std::string &address_name,
+ bool is_local_server)
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ DSTACK(FUNCTION_NAME);
- if(m_con.Connected() == false)
- return false;
-
- if(m_server_ser_ver == SER_FMT_VER_INVALID)
- return false;
-
- return true;
+ initLocalMapSaving(address, address_name, is_local_server);
+
+ m_con.SetTimeoutMs(0);
+ m_con.Connect(address);
}
void Client::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
-
+ DSTACK(FUNCTION_NAME);
+
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
-
+
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
-
- //infostream<<"Client steps "<<dtime<<std::endl;
- {
- //TimeTaker timer("ReceiveAll()", m_device);
- // 0ms
- ReceiveAll();
- }
-
- {
- //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
- // 0ms
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.RunTimeouts(dtime);
- }
+ m_animation_time += dtime;
+ if(m_animation_time > 60.0)
+ m_animation_time -= 60.0;
+
+ m_time_of_day_update_timer += dtime;
+
+ ReceiveAll();
/*
Packet counter
if(counter <= 0.0)
{
counter = 20.0;
-
- infostream<<"Client packetcounter (20s):"<<std::endl;
+
+ infostream << "Client packetcounter (" << m_packetcounter_timer
+ << "):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
-
- // Get connection status
- bool connected = connectedAndInitialized();
-
-#if 0
- {
- /*
- Delete unused sectors
-
- NOTE: This jams the game for a while because deleting sectors
- clear caches
- */
-
- float &counter = m_delete_unused_sectors_timer;
- counter -= dtime;
- if(counter <= 0.0)
- {
- // 3 minute interval
- //counter = 180.0;
- counter = 60.0;
-
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
- core::list<v3s16> deleted_blocks;
-
- float delete_unused_sectors_timeout =
- g_settings->getFloat("client_delete_unused_sectors_timeout");
-
- // Delete sector blocks
- /*u32 num = m_env.getMap().unloadUnusedData
- (delete_unused_sectors_timeout,
- true, &deleted_blocks);*/
-
- // Delete whole sectors
- m_env.getMap().unloadUnusedData
- (delete_unused_sectors_timeout,
- &deleted_blocks);
-
- if(deleted_blocks.size() > 0)
- {
- /*infostream<<"Client: Deleted blocks of "<<num
- <<" unused sectors"<<std::endl;*/
- /*infostream<<"Client: Deleted "<<num
- <<" unused sectors"<<std::endl;*/
-
- /*
- Send info to server
- */
- // Env is locked so con can be locked.
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
- core::list<v3s16>::Iterator i = deleted_blocks.begin();
- core::list<v3s16> sendlist;
- for(;;)
- {
- if(sendlist.size() == 255 || i == deleted_blocks.end())
- {
- if(sendlist.size() == 0)
- break;
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6*sendlist.size();
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
- reply[2] = sendlist.size();
- u32 k = 0;
- for(core::list<v3s16>::Iterator
- j = sendlist.begin();
- j != sendlist.end(); j++)
- {
- writeV3S16(&reply[2+1+6*k], *j);
- k++;
- }
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
- if(i == deleted_blocks.end())
- break;
-
- sendlist.clear();
- }
-
- sendlist.push_back(*i);
- i++;
- }
- }
- }
+ // UGLY hack to fix 2 second startup delay caused by non existent
+ // server client startup synchronization in local server or singleplayer mode
+ static bool initial_step = true;
+ if (initial_step) {
+ initial_step = false;
}
-#endif
-
- if(connected == false)
- {
+ else if(m_state == LC_Created) {
float &counter = m_connection_reinit_timer;
counter -= dtime;
- if(counter <= 0.0)
- {
+ if(counter <= 0.0) {
counter = 2.0;
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
Player *myplayer = m_env.getLocalPlayer();
- assert(myplayer != NULL);
-
- // Send TOSERVER_INIT
- // [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST
+ FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
+
+ // Send TOSERVER_INIT_LEGACY
+ // [0] u16 TOSERVER_INIT_LEGACY
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
- // [51] u16 client network protocol version (new in some version)
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
- writeU16(&data[0], TOSERVER_INIT);
- writeU8(&data[2], SER_FMT_VER_HIGHEST);
-
- memset((char*)&data[3], 0, PLAYERNAME_SIZE);
- snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
+ // [51] u16 minimum supported network protocol version (added sometime)
+ // [53] u16 maximum supported network protocol version (added later than the previous one)
- /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
- <<std::endl;*/
+ char pName[PLAYERNAME_SIZE];
+ char pPassword[PASSWORD_SIZE];
+ memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
+ memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
- memset((char*)&data[23], 0, PASSWORD_SIZE);
- snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
-
- // This should be incremented in each version
- writeU16(&data[51], PROTOCOL_VERSION);
+ std::string hashed_password = translatePassword(myplayer->getName(), m_password);
+ snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
+ snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
- // Send as unreliable
- Send(0, data, false);
+ sendLegacyInit(pName, pPassword);
+ if (LATEST_PROTOCOL_VERSION >= 25)
+ sendInit(myplayer->getName());
}
// Not connected, return
/*
Do stuff if connected
*/
-
+
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
- if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
- {
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
- core::list<v3s16> deleted_blocks;
+ std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("client_unload_unused_data_timeout"),
- &deleted_blocks);
-
- /*if(deleted_blocks.size() > 0)
- infostream<<"Client: Unloaded "<<deleted_blocks.size()
- <<" unused blocks"<<std::endl;*/
-
+ g_settings->getFloat("client_unload_unused_data_timeout"),
+ g_settings->getS32("client_mapblock_limit"),
+ &deleted_blocks);
+
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
- core::list<v3s16>::Iterator i = deleted_blocks.begin();
- core::list<v3s16> sendlist;
- for(;;)
- {
- if(sendlist.size() == 255 || i == deleted_blocks.end())
- {
- if(sendlist.size() == 0)
+ std::vector<v3s16>::iterator i = deleted_blocks.begin();
+ std::vector<v3s16> sendlist;
+ for(;;) {
+ if(sendlist.size() == 255 || i == deleted_blocks.end()) {
+ if(sendlist.empty())
break;
/*
[0] u16 command
[3+6] v3s16 pos_1
...
*/
- u32 replysize = 2+1+6*sendlist.size();
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
- reply[2] = sendlist.size();
- u32 k = 0;
- for(core::list<v3s16>::Iterator
- j = sendlist.begin();
- j != sendlist.end(); j++)
- {
- writeV3S16(&reply[2+1+6*k], *j);
- k++;
- }
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+
+ sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
}
sendlist.push_back(*i);
- i++;
+ ++i;
}
}
/*
Handle environment
*/
- {
- // 0ms
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
+ // Control local player (0ms)
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->applyControl(dtime);
- // Control local player (0ms)
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->applyControl(dtime);
+ // Step environment
+ m_env.step(dtime);
- //TimeTaker envtimer("env step", m_device);
- // Step environment
- m_env.step(dtime);
-
- /*
- Get events
- */
- for(;;)
- {
- ClientEnvEvent event = m_env.getClientEvent();
- if(event.type == CEE_NONE)
- {
- break;
- }
- else if(event.type == CEE_PLAYER_DAMAGE)
- {
- if(m_ignore_damage_timer <= 0)
- {
- u8 damage = event.player_damage.amount;
-
- if(event.player_damage.send_to_server)
- sendDamage(damage);
-
- // Add to ClientEvent queue
- ClientEvent event;
- event.type = CE_PLAYER_DAMAGE;
- event.player_damage.amount = damage;
- m_client_event_queue.push_back(event);
- }
+ /*
+ Get events
+ */
+ for(;;) {
+ ClientEnvEvent event = m_env.getClientEvent();
+ if(event.type == CEE_NONE) {
+ break;
+ }
+ else if(event.type == CEE_PLAYER_DAMAGE) {
+ if(m_ignore_damage_timer <= 0) {
+ u8 damage = event.player_damage.amount;
+
+ if(event.player_damage.send_to_server)
+ sendDamage(damage);
+
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push(event);
}
}
+ else if(event.type == CEE_PLAYER_BREATH) {
+ u16 breath = event.player_breath.amount;
+ sendBreath(breath);
+ }
}
-
+
/*
Print some info
*/
- {
- float &counter = m_avg_rtt_timer;
- counter += dtime;
- if(counter >= 10)
- {
- counter = 0.0;
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- // connectedAndInitialized() is true, peer exists.
- float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
- }
+ float &counter = m_avg_rtt_timer;
+ counter += dtime;
+ if(counter >= 10) {
+ counter = 0.0;
+ // connectedAndInitialized() is true, peer exists.
+ float avg_rtt = getRTT();
+ infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
}
/*
{
float &counter = m_playerpos_send_timer;
counter += dtime;
- if(counter >= 0.2)
+ if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
Replace updated meshes
*/
{
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
+ int num_processed_meshes = 0;
+ while (!m_mesh_update_thread.m_queue_out.empty())
+ {
+ num_processed_meshes++;
- //TimeTaker timer("** Processing mesh update result queue");
- // 0ms
-
- /*infostream<<"Mesh update result queue size is "
- <<m_mesh_update_thread.m_queue_out.size()
- <<std::endl;*/
+ MinimapMapblock *minimap_mapblock = NULL;
+ bool do_mapper_update = true;
- while(m_mesh_update_thread.m_queue_out.size() > 0)
- {
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
- if(block)
- {
- block->replaceMesh(r.mesh);
+ if (block) {
+ // Delete the old mesh
+ if (block->mesh != NULL) {
+ delete block->mesh;
+ block->mesh = NULL;
+ }
+
+ if (r.mesh) {
+ minimap_mapblock = r.mesh->moveMinimapMapblock();
+ if (minimap_mapblock == NULL)
+ do_mapper_update = false;
+ }
+
+ if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+ delete r.mesh;
+ } else {
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ }
+ } else {
+ delete r.mesh;
}
- if(r.ack_block_to_server)
- {
- /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
- <<","<<r.p.Z<<")"<<std::endl;*/
+
+ if (do_mapper_update)
+ m_mapper->addBlock(r.p, minimap_mapblock);
+
+ if (r.ack_block_to_server) {
/*
Acknowledge block
+ [0] u8 count
+ [1] v3s16 pos_0
*/
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], r.p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ sendGotBlocks(r.p);
+ }
+ }
+
+ if (num_processed_meshes > 0)
+ g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+ }
+
+ /*
+ Load fetched media
+ */
+ if (m_media_downloader && m_media_downloader->isStarted()) {
+ m_media_downloader->step(this);
+ if (m_media_downloader->isDone()) {
+ received_media();
+ delete m_media_downloader;
+ m_media_downloader = NULL;
+ }
+ }
+
+ /*
+ If the server didn't update the inventory in a while, revert
+ the local inventory (so the player notices the lag problem
+ and knows something is wrong).
+ */
+ if(m_inventory_from_server)
+ {
+ float interval = 10.0;
+ float count_before = floor(m_inventory_from_server_age / interval);
+
+ m_inventory_from_server_age += dtime;
+
+ float count_after = floor(m_inventory_from_server_age / interval);
+
+ if(count_after != count_before)
+ {
+ // Do this every <interval> seconds after TOCLIENT_INVENTORY
+ // Reset the locally changed inventory to the authoritative inventory
+ Player *player = m_env.getLocalPlayer();
+ player->inventory = *m_inventory_from_server;
+ m_inventory_updated = true;
+ }
+ }
+
+ /*
+ Update positions of sounds attached to objects
+ */
+ {
+ for(std::map<int, u16>::iterator
+ i = m_sounds_to_objects.begin();
+ i != m_sounds_to_objects.end(); ++i)
+ {
+ int client_id = i->first;
+ u16 object_id = i->second;
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if(!cao)
+ continue;
+ v3f pos = cao->getPosition();
+ m_sound->updateSoundPosition(client_id, pos);
+ }
+ }
+
+ /*
+ Handle removed remotely initiated sounds
+ */
+ m_removed_sounds_check_timer += dtime;
+ if(m_removed_sounds_check_timer >= 2.32) {
+ m_removed_sounds_check_timer = 0;
+ // Find removed sounds and clear references to them
+ std::vector<s32> removed_server_ids;
+ for(std::map<s32, int>::iterator
+ i = m_sounds_server_to_client.begin();
+ i != m_sounds_server_to_client.end();) {
+ s32 server_id = i->first;
+ int client_id = i->second;
+ ++i;
+ if(!m_sound->soundExists(client_id)) {
+ m_sounds_server_to_client.erase(server_id);
+ m_sounds_client_to_server.erase(client_id);
+ m_sounds_to_objects.erase(client_id);
+ removed_server_ids.push_back(server_id);
}
}
+
+ // Sync to server
+ if(!removed_server_ids.empty()) {
+ sendRemovedSounds(removed_server_ids);
+ }
+ }
+
+ // Write server map
+ if (m_localdb && m_localdb_save_interval.step(dtime,
+ m_cache_save_interval)) {
+ m_localdb->endSave();
+ m_localdb->beginSave();
+ }
+}
+
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+
+ std::string name;
+
+ const char *image_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+ NULL
+ };
+ name = removeStringEnd(filename, image_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load image "
+ <<"file \""<<filename<<"\""<<std::endl;
+
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), "_tempreadfile");
+
+ FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
+
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ errorstream<<"Client: Cannot create image from data of "
+ <<"file \""<<filename<<"\""<<std::endl;
+ rfile->drop();
+ return false;
+ }
+ else {
+ m_tsrc->insertSourceImage(filename, img);
+ img->drop();
+ rfile->drop();
+ return true;
+ }
}
+
+ const char *sound_ext[] = {
+ ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+ ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+ ".ogg", NULL
+ };
+ name = removeStringEnd(filename, sound_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load sound "
+ <<"file \""<<filename<<"\""<<std::endl;
+ m_sound->loadSoundData(name, data);
+ return true;
+ }
+
+ const char *model_ext[] = {
+ ".x", ".b3d", ".md2", ".obj",
+ NULL
+ };
+ name = removeStringEnd(filename, model_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Storing model into memory: "
+ <<"\""<<filename<<"\""<<std::endl;
+ if(m_mesh_data.count(filename))
+ errorstream<<"Multiple models with name \""<<filename.c_str()
+ <<"\" found; replacing previous model"<<std::endl;
+ m_mesh_data[filename] = data;
+ return true;
+ }
+
+ errorstream<<"Client: Don't know how to load file \""
+ <<filename<<"\""<<std::endl;
+ return false;
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
- infostream<<"Client::peerAdded(): peer->id="
- <<peer->id<<std::endl;
+ infostream << "Client::peerAdded(): peer->id="
+ << peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
- infostream<<"Client::deletingPeer(): "
+ infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
- <<"(timeout="<<timeout<<")"<<std::endl;
+ << "(timeout=" << timeout << ")" << std::endl;
+
+ if (timeout) {
+ m_access_denied = true;
+ m_access_denied_reason = gettext("Connection timed out.");
+ }
+}
+
+/*
+ u16 command
+ u16 number of files requested
+ for each file {
+ u16 length of name
+ string name
+ }
+*/
+void Client::request_media(const std::vector<std::string> &file_requests)
+{
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REQUEST_MEDIA);
+ size_t file_requests_size = file_requests.size();
+
+ FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
+
+ // Packet dynamicly resized
+ NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
+
+ pkt << (u16) (file_requests_size & 0xFFFF);
+
+ for(std::vector<std::string>::const_iterator i = file_requests.begin();
+ i != file_requests.end(); ++i) {
+ pkt << (*i);
+ }
+
+ Send(&pkt);
+
+ infostream << "Client: Sending media request list to server ("
+ << file_requests.size() << " files. packet size)" << std::endl;
+}
+
+void Client::received_media()
+{
+ NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
+ Send(&pkt);
+ infostream << "Client: Notifying server that we received all media"
+ << std::endl;
+}
+
+void Client::initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server)
+{
+ if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
+ return;
+ }
+
+ const std::string world_path = porting::path_user
+ + DIR_DELIM + "worlds"
+ + DIR_DELIM + "server_"
+ + hostname + "_" + to_string(address.getPort());
+
+ fs::CreateAllDirs(world_path);
+
+ m_localdb = new Database_SQLite3(world_path);
+ m_localdb->beginSave();
+ actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}
void Client::ReceiveAll()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
// process
if(porting::getTimeMs() > start_ms + 100)
break;
-
- try{
+
+ try {
Receive();
+ g_profiler->graphAdd("client_received_packets", 1);
}
- catch(con::NoIncomingDataException &e)
- {
+ catch(con::NoIncomingDataException &e) {
break;
}
- catch(con::InvalidIncomingDataException &e)
- {
+ catch(con::InvalidIncomingDataException &e) {
infostream<<"Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
void Client::Receive()
{
- DSTACK(__FUNCTION_NAME);
- SharedBuffer<u8> data;
- u16 sender_peer_id;
- u32 datasize;
- {
- //TimeTaker t1("con mutex and receive", m_device);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- datasize = m_con.Receive(sender_peer_id, data);
- }
- //TimeTaker t1("ProcessData", m_device);
- ProcessData(*data, datasize, sender_peer_id);
+ DSTACK(FUNCTION_NAME);
+ NetworkPacket pkt;
+ m_con.Receive(&pkt);
+ ProcessData(&pkt);
+}
+
+inline void Client::handleCommand(NetworkPacket* pkt)
+{
+ const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+ (this->*opHandle.handler)(pkt);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
-void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
+void Client::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
-
- // Ignore packets that don't even fit a command
- if(datasize < 2)
- {
- m_packetcounter.add(60000);
- return;
- }
+ DSTACK(FUNCTION_NAME);
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+ ToClientCommand command = (ToClientCommand) pkt->getCommand();
+ u32 sender_peer_id = pkt->getPeerId();
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
-
+
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
- if(sender_peer_id != PEER_ID_SERVER)
- {
- infostream<<"Client::ProcessData(): Discarding data not "
- "coming from server: peer_id="<<sender_peer_id
- <<std::endl;
+ if(sender_peer_id != PEER_ID_SERVER) {
+ infostream << "Client::ProcessData(): Discarding data not "
+ "coming from server: peer_id=" << sender_peer_id
+ << std::endl;
return;
}
- u8 ser_version = m_server_ser_ver;
-
- //infostream<<"Client received command="<<(int)command<<std::endl;
-
- if(command == TOCLIENT_INIT)
- {
- if(datasize < 3)
- return;
-
- u8 deployed = data[2];
-
- infostream<<"Client: TOCLIENT_INIT received with "
- "deployed="<<((int)deployed&0xff)<<std::endl;
-
- if(deployed < SER_FMT_VER_LOWEST
- || deployed > SER_FMT_VER_HIGHEST)
- {
- infostream<<"Client: TOCLIENT_INIT: Server sent "
- <<"unsupported ser_fmt_ver"<<std::endl;
- return;
- }
-
- m_server_ser_ver = deployed;
-
- // Get player position
- v3s16 playerpos_s16(0, BS*2+BS*20, 0);
- if(datasize >= 2+1+6)
- playerpos_s16 = readV3S16(&data[2+1]);
- v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- // Set player position
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->setPosition(playerpos_f);
- }
-
- if(datasize >= 2+1+6+8)
- {
- // Get map seed
- m_map_seed = readU64(&data[2+1+6]);
- infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
- }
-
- // Reply to server
- u32 replysize = 2;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_INIT2);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-
+ // Command must be handled into ToClientCommandHandler
+ if (command >= TOCLIENT_NUM_MSG_TYPES) {
+ infostream << "Client: Ignoring unknown command "
+ << command << std::endl;
return;
}
- if(command == TOCLIENT_ACCESS_DENIED)
- {
- // The server didn't like our password. Note, this needs
- // to be processed even if the serialisation format has
- // not been agreed yet, the same as TOCLIENT_INIT.
- m_access_denied = true;
- m_access_denied_reason = L"Unknown";
- if(datasize >= 4)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- m_access_denied_reason = deSerializeWideString(is);
- }
+ /*
+ * Those packets are handled before m_server_ser_ver is set, it's normal
+ * But we must use the new ToClientConnectionState in the future,
+ * as a byte mask
+ */
+ if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+ handleCommand(pkt);
return;
}
- if(ser_version == SER_FMT_VER_INVALID)
- {
- infostream<<"Client: Server serialization"
+ if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+ infostream << "Client: Server serialization"
" format invalid or not initialized."
- " Skipping incoming command="<<command<<std::endl;
+ " Skipping incoming command=" << command << std::endl;
return;
}
-
- // Just here to avoid putting the two if's together when
- // making some copypasta
- {}
- if(command == TOCLIENT_REMOVENODE)
- {
- if(datasize < 8)
- return;
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_REMOVENODE");
-
- // This will clear the cracking animation after digging
- ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
- removeNode(p);
- }
- else if(command == TOCLIENT_ADDNODE)
- {
- if(datasize < 8 + MapNode::serializedLength(ser_version))
- return;
+ /*
+ Handle runtime commands
+ */
+
+ handleCommand(pkt);
+}
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_ADDNODE");
+void Client::Send(NetworkPacket* pkt)
+{
+ m_con.Send(PEER_ID_SERVER,
+ serverCommandFactoryTable[pkt->getCommand()].channel,
+ pkt,
+ serverCommandFactoryTable[pkt->getCommand()].reliable);
+}
- MapNode n;
- n.deSerialize(&data[8], ser_version);
-
- addNode(p, n);
+void Client::interact(u8 action, const PointedThing& pointed)
+{
+ if(m_state != LC_Ready) {
+ errorstream << "Client::interact() "
+ "Canceled (not connected)"
+ << std::endl;
+ return;
}
- else if(command == TOCLIENT_BLOCKDATA)
- {
- // Ignore too small packet
- if(datasize < 8)
- return;
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- assert(sector->getPos() == p2d);
-
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- block = sector->getBlockNoCreateNoEx(p.Y);
- if(block)
- {
- /*
- Update an existing block
- */
- //infostream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- }
- else
- {
- /*
- Create a new block
- */
- //infostream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p, this);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- }
-#if 0
- /*
- Acknowledge block
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-#endif
+ /*
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
+ */
- /*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
- */
+ NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
- /*
- Add it to mesh update queue and set it to be acknowledged after update.
- */
- //infostream<<"Adding mesh update task for received block"<<std::endl;
- addUpdateMeshTaskWithEdge(p, true);
- }
- else if(command == TOCLIENT_INVENTORY)
- {
- if(datasize < 3)
- return;
+ pkt << action;
+ pkt << (u16)getPlayerItem();
- //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
-
- { //envlock
- //TimeTaker t2("mutex locking", m_device);
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- //t2.stop();
-
- //TimeTaker t3("istringstream init", m_device);
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- //t3.stop();
-
- //m_env.printPlayers(infostream);
-
- //TimeTaker t4("player get", m_device);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- //t4.stop();
+ std::ostringstream tmp_os(std::ios::binary);
+ pointed.serialize(tmp_os);
- //TimeTaker t1("inventory.deSerialize()", m_device);
- player->inventory.deSerialize(is, this);
- //t1.stop();
+ pkt.putLongString(tmp_os.str());
- m_inventory_updated = true;
+ Send(&pkt);
+}
- //infostream<<"Client got player inventory:"<<std::endl;
- //player->inventory.print(infostream);
- }
+void Client::deleteAuthData()
+{
+ if (!m_auth_data)
+ return;
+
+ switch (m_chosen_auth_mech) {
+ case AUTH_MECHANISM_FIRST_SRP:
+ break;
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD:
+ srp_user_delete((SRPUser *) m_auth_data);
+ m_auth_data = NULL;
+ break;
+ case AUTH_MECHANISM_NONE:
+ break;
}
- else if(command == TOCLIENT_TIME_OF_DAY)
- {
- if(datasize < 4)
- return;
-
- u16 time_of_day = readU16(&data[2]);
- time_of_day = time_of_day % 24000;
- //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
-
- /*
- time_of_day:
- 0 = midnight
- 12000 = midday
- */
- {
- m_env.setTimeOfDay(time_of_day);
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
- u32 dr = m_env.getDayNightRatio();
- infostream<<"Client: time_of_day="<<time_of_day
- <<", dr="<<dr
- <<std::endl;
- }
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+ if (mechs & AUTH_MECHANISM_SRP)
+ return AUTH_MECHANISM_SRP;
- }
- else if(command == TOCLIENT_CHAT_MESSAGE)
- {
- /*
- u16 command
- u16 length
- wstring message
- */
- u8 buf[6];
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*)buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(u16 i=0; i<len; i++)
- {
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
- }
+ if (mechs & AUTH_MECHANISM_FIRST_SRP)
+ return AUTH_MECHANISM_FIRST_SRP;
- /*infostream<<"Client received chat message: "
- <<wide_to_narrow(message)<<std::endl;*/
-
- m_chat_queue.push_back(message);
- }
- else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
- {
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- u16 count of removed objects
- for all removed objects {
- u16 id
- }
- u16 count of added objects
- for all added objects {
- u16 id
- u8 type
- u32 initialization data length
- string initialization data
- }
- */
-
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
-
- // Read removed objects
- is.read(buf, 2);
- u16 removed_count = readU16((u8*)buf);
- for(u16 i=0; i<removed_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- // Remove it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.removeActiveObject(id);
- }
- }
-
- // Read added objects
- is.read(buf, 2);
- u16 added_count = readU16((u8*)buf);
- for(u16 i=0; i<added_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- is.read(buf, 1);
- u8 type = readU8((u8*)buf);
- std::string data = deSerializeLongString(is);
- // Add it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.addActiveObject(id, type, data);
- }
- }
- }
- }
- else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
- {
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- for all objects
- {
- u16 id
- u16 message length
- string message
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- while(is.eof() == false)
- {
- // Read stuff
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- if(is.eof())
- break;
- is.read(buf, 2);
- u16 message_size = readU16((u8*)buf);
- std::string message;
- message.reserve(message_size);
- for(u16 i=0; i<message_size; i++)
- {
- is.read(buf, 1);
- message.append(buf, 1);
- }
- // Pass on to the environment
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.processActiveObjectMessage(id, message);
- }
- }
- }
- }
- else if(command == TOCLIENT_HP)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- u8 hp = readU8(is);
- player->hp = hp;
- }
- else if(command == TOCLIENT_MOVE_PLAYER)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- v3f pos = readV3F1000(is);
- f32 pitch = readF1000(is);
- f32 yaw = readF1000(is);
- player->setPosition(pos);
- /*player->setPitch(pitch);
- player->setYaw(yaw);*/
-
- infostream<<"Client got TOCLIENT_MOVE_PLAYER"
- <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
- <<" pitch="<<pitch
- <<" yaw="<<yaw
- <<std::endl;
+ if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+ return AUTH_MECHANISM_LEGACY_PASSWORD;
- /*
- Add to ClientEvent queue.
- This has to be sent to the main program because otherwise
- it would just force the pitch and yaw values to whatever
- the camera points to.
- */
- ClientEvent event;
- event.type = CE_PLAYER_FORCE_MOVE;
- event.player_force_move.pitch = pitch;
- event.player_force_move.yaw = yaw;
- m_client_event_queue.push_back(event);
+ return AUTH_MECHANISM_NONE;
+}
- // Ignore damage for a few seconds, so that the player doesn't
- // get damage from falling on ground
- m_ignore_damage_timer = 3.0;
- }
- else if(command == TOCLIENT_PLAYERITEM)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
+{
+ NetworkPacket pkt(TOSERVER_INIT_LEGACY,
+ 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
- u16 count = readU16(is);
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ;
+ pkt.putRawString(playerName,PLAYERNAME_SIZE);
+ pkt.putRawString(playerPassword, PASSWORD_SIZE);
+ pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
- for (u16 i = 0; i < count; ++i) {
- u16 peer_id = readU16(is);
- Player *player = m_env.getPlayer(peer_id);
+ Send(&pkt);
+}
- if (player == NULL)
- {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for non-existing peer id " << peer_id
- << std::endl;
- continue;
- } else if (player->isLocal()) {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for local player" << std::endl;
- continue;
- } else {
- InventoryList *inv = player->inventory.getList("main");
- std::string itemstring(deSerializeString(is));
- if (itemstring.empty()) {
- inv->deleteItem(0);
- infostream
- <<"Client: empty player item for peer "
- << peer_id << std::endl;
- } else {
- std::istringstream iss(itemstring);
- delete inv->changeItem(0,
- InventoryItem::deSerialize(iss, this));
- infostream<<"Client: player item for peer " << peer_id << ": ";
- player->getWieldItem()->serialize(infostream);
- infostream<<std::endl;
- }
- }
- }
- }
- else if(command == TOCLIENT_DEATHSCREEN)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- bool set_camera_point_target = readU8(is);
- v3f camera_point_target = readV3F1000(is);
-
- ClientEvent event;
- event.type = CE_DEATHSCREEN;
- event.deathscreen.set_camera_point_target = set_camera_point_target;
- event.deathscreen.camera_point_target_x = camera_point_target.X;
- event.deathscreen.camera_point_target_y = camera_point_target.Y;
- event.deathscreen.camera_point_target_z = camera_point_target.Z;
- m_client_event_queue.push_back(event);
- }
- else if(command == TOCLIENT_TEXTURES)
- {
- io::IFileSystem *irrfs = m_device->getFileSystem();
- video::IVideoDriver *vdrv = m_device->getVideoDriver();
+void Client::sendInit(const std::string &playerName)
+{
+ NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+ // we don't support network compression yet
+ u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+ pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << playerName;
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ Send(&pkt);
+}
- // Stop threads while updating content definitions
- m_mesh_update_thread.setRun(false);
- // Process the remaining TextureSource queue to let MeshUpdateThread
- // get it's remaining textures and thus let it stop
- while(m_mesh_update_thread.IsRunning()){
- m_tsrc->processQueue();
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+
+ switch (chosen_auth_mechanism) {
+ case AUTH_MECHANISM_FIRST_SRP: {
+ // send srp verifier to server
+ NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+ char *salt, *bytes_v;
+ std::size_t len_salt, len_v;
+ salt = NULL;
+ getSRPVerifier(getPlayerName(), m_password,
+ &salt, &len_salt, &bytes_v, &len_v);
+ resp_pkt
+ << std::string((char*)salt, len_salt)
+ << std::string((char*)bytes_v, len_v)
+ << (u8)((m_password == "") ? 1 : 0);
+ free(salt);
+ free(bytes_v);
+ Send(&resp_pkt);
+ break;
}
-
- /*
- u16 command
- u16 total number of texture bunches
- u16 index of this bunch
- u32 number of textures in this bunch
- for each texture {
- u16 length of name
- string name
- u32 length of data
- data
- }
- */
- int num_bunches = readU16(is);
- int bunch_i = readU16(is);
- m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
- if(bunch_i == num_bunches - 1)
- m_textures_received = true;
- int num_textures = readU32(is);
- infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
- <<num_bunches<<" textures="<<num_textures
- <<" size="<<datasize<<std::endl;
- for(int i=0; i<num_textures; i++){
- std::string name = deSerializeString(is);
- std::string data = deSerializeLongString(is);
- // Silly irrlicht's const-incorrectness
- Buffer<char> data_rw(data.c_str(), data.size());
- // Create an irrlicht memory file
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
- *data_rw, data.size(), "_tempreadfile");
- assert(rfile);
- // Read image
- video::IImage *img = vdrv->createImageFromFile(rfile);
- if(!img){
- errorstream<<"Client: Cannot create image from data of "
- <<"received texture \""<<name<<"\""<<std::endl;
- rfile->drop();
- continue;
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD: {
+ u8 based_on = 1;
+
+ if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+ m_password = translatePassword(getPlayerName(), m_password);
+ based_on = 0;
}
- m_tsrc->insertSourceImage(name, img);
- img->drop();
- rfile->drop();
- }
-
- if(m_nodedef_received && m_textures_received){
- // Rebuild inherited images and recreate textures
- m_tsrc->rebuildImagesAndTextures();
-
- // Update texture atlas
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
-
- // Update node textures
- m_nodedef->updateTextures(m_tsrc);
+
+ std::string playername_u = lowercase(getPlayerName());
+ m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+ getPlayerName().c_str(), playername_u.c_str(),
+ (const unsigned char *) m_password.c_str(),
+ m_password.length(), NULL, NULL);
+ char *bytes_A = 0;
+ size_t len_A = 0;
+ SRP_Result res = srp_user_start_authentication(
+ (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+ (unsigned char **) &bytes_A, &len_A);
+ FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
+
+ NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+ resp_pkt << std::string(bytes_A, len_A) << based_on;
+ Send(&resp_pkt);
+ break;
}
+ case AUTH_MECHANISM_NONE:
+ break; // not handled in this method
+ }
+}
+
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
+{
+ NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
- // Resume threads
- m_mesh_update_thread.setRun(true);
- m_mesh_update_thread.Start();
+ pkt << (u8) blocks.size();
- ClientEvent event;
- event.type = CE_TEXTURES_UPDATED;
- m_client_event_queue.push_back(event);
+ u32 k = 0;
+ for(std::vector<v3s16>::iterator
+ j = blocks.begin();
+ j != blocks.end(); ++j) {
+ pkt << *j;
+ k++;
}
- else if(command == TOCLIENT_TOOLDEF)
- {
- infostream<<"Client: Received tool definitions: packet size: "
- <<datasize<<std::endl;
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ Send(&pkt);
+}
- m_tooldef_received = true;
+void Client::sendGotBlocks(v3s16 block)
+{
+ NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+ pkt << (u8) 1 << block;
+ Send(&pkt);
+}
- // Stop threads while updating content definitions
- m_mesh_update_thread.setRun(false);
- // Process the remaining TextureSource queue to let MeshUpdateThread
- // get it's remaining textures and thus let it stop
- while(m_mesh_update_thread.IsRunning()){
- m_tsrc->processQueue();
- }
-
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- m_tooldef->deSerialize(tmp_is);
-
- // Resume threads
- m_mesh_update_thread.setRun(true);
- m_mesh_update_thread.Start();
- }
- else if(command == TOCLIENT_NODEDEF)
- {
- infostream<<"Client: Received node definitions: packet size: "
- <<datasize<<std::endl;
-
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- m_nodedef_received = true;
-
- // Stop threads while updating content definitions
- m_mesh_update_thread.stop();
-
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- m_nodedef->deSerialize(tmp_is, this);
-
- if(m_textures_received){
- // Update texture atlas
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
-
- // Update node textures
- m_nodedef->updateTextures(m_tsrc);
- }
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
+{
+ size_t server_ids = soundList.size();
+ assert(server_ids <= 0xFFFF);
- // Resume threads
- m_mesh_update_thread.setRun(true);
- m_mesh_update_thread.Start();
- }
- else if(command == TOCLIENT_CRAFTITEMDEF)
- {
- infostream<<"Client: Received CraftItem definitions: packet size: "
- <<datasize<<std::endl;
+ NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
+ pkt << (u16) (server_ids & 0xFFFF);
- m_craftitemdef_received = true;
+ for(std::vector<s32>::iterator i = soundList.begin();
+ i != soundList.end(); ++i)
+ pkt << *i;
- // Stop threads while updating content definitions
- m_mesh_update_thread.setRun(false);
- // Process the remaining TextureSource queue to let MeshUpdateThread
- // get it's remaining textures and thus let it stop
- while(m_mesh_update_thread.IsRunning()){
- m_tsrc->processQueue();
- }
-
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- m_craftitemdef->deSerialize(tmp_is);
-
- // Resume threads
- m_mesh_update_thread.setRun(true);
- m_mesh_update_thread.Start();
- }
- else
- {
- infostream<<"Client: Ignoring unknown command "
- <<command<<std::endl;
- }
+ Send(&pkt);
}
-void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+ const StringMap &fields)
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
-}
+ size_t fields_size = fields.size();
-void Client::interact(u8 action, const PointedThing& pointed)
-{
- if(connectedAndInitialized() == false){
- infostream<<"Client::interact() "
- "cancelled (not connected)"
- <<std::endl;
- return;
- }
+ FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
- /*
- [0] u16 command
- [2] u8 action
- [3] u16 item
- [5] u32 length of the next item
- [9] serialized PointedThing
- actions:
- 0: start digging (from undersurface) or use
- 1: stop digging (all parameters ignored)
- 2: digging completed
- 3: place block or item (to abovesurface)
- 4: use item
- */
- writeU16(os, TOSERVER_INTERACT);
- writeU8(os, action);
- writeU16(os, getPlayerItem());
- std::ostringstream tmp_os(std::ios::binary);
- pointed.serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ pkt << p << formname << (u16) (fields_size & 0xFFFF);
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
+ }
- // Send as reliable
- Send(0, data, true);
+ Send(&pkt);
}
-void Client::sendSignNodeText(v3s16 p, std::string text)
+void Client::sendInventoryFields(const std::string &formname,
+ const StringMap &fields)
{
- /*
- u16 command
- v3s16 p
- u16 textlen
- textdata
- */
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_SIGNNODETEXT);
- os.write((char*)buf, 2);
-
- // Write p
- writeV3S16(buf, p);
- os.write((char*)buf, 6);
-
- u16 textlen = text.size();
- // Write text length
- writeS16(buf, textlen);
- os.write((char*)buf, 2);
-
- // Write text
- os.write((char*)text.c_str(), textlen);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
+ size_t fields_size = fields.size();
+ FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
+
+ NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
+ pkt << formname << (u16) (fields_size & 0xFFFF);
+
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
+ }
+
+ Send(&pkt);
}
-
+
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_INVENTORY_ACTION);
- os.write((char*)buf, 2);
a->serialize(os);
-
+
// Make data buffer
std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
+
+ NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
+ pkt.putRawString(s.c_str(),s.size());
+
+ Send(&pkt);
}
void Client::sendChatMessage(const std::wstring &message)
{
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_CHAT_MESSAGE);
- os.write((char*)buf, 2);
-
- // Write length
- writeU16(buf, message.size());
- os.write((char*)buf, 2);
-
- // Write string
- for(u32 i=0; i<message.size(); i++)
- {
- u16 w = message[i];
- writeU16(buf, w);
- os.write((char*)buf, 2);
- }
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+ pkt << message;
+
+ Send(&pkt);
}
-void Client::sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword)
+void Client::sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword)
{
Player *player = m_env.getLocalPlayer();
- if(player == NULL)
+ if (player == NULL)
return;
std::string playername = player->getName();
- std::string oldpwd = translatePassword(playername, oldpassword);
- std::string newpwd = translatePassword(playername, newpassword);
-
- std::ostringstream os(std::ios_base::binary);
- u8 buf[2+PASSWORD_SIZE*2];
- /*
- [0] u16 TOSERVER_PASSWORD
- [2] u8[28] old password
- [30] u8[28] new password
- */
+ if (m_proto_ver >= 25) {
+ // get into sudo mode and then send new password to server
+ m_password = oldpassword;
+ m_new_password = newpassword;
+ startAuth(choseAuthMech(m_sudo_auth_methods));
+ } else {
+ std::string oldpwd = translatePassword(playername, oldpassword);
+ std::string newpwd = translatePassword(playername, newpassword);
+
+ NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
+
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+ }
- writeU16(buf, TOSERVER_PASSWORD);
- for(u32 i=0;i<PASSWORD_SIZE-1;i++)
- {
- buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
- buf[30+i] = i<newpwd.length()?newpwd[i]:0;
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+ }
+ Send(&pkt);
}
- buf[2+PASSWORD_SIZE-1] = 0;
- buf[30+PASSWORD_SIZE-1] = 0;
- os.write((char*)buf, 2+PASSWORD_SIZE*2);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
}
void Client::sendDamage(u8 damage)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
- writeU16(os, TOSERVER_DAMAGE);
- writeU8(os, damage);
+ NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
+ pkt << damage;
+ Send(&pkt);
+}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
+void Client::sendBreath(u16 breath)
+{
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
+ pkt << breath;
+ Send(&pkt);
}
void Client::sendRespawn()
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
- writeU16(os, TOSERVER_RESPAWN);
+ NetworkPacket pkt(TOSERVER_RESPAWN, 0);
+ Send(&pkt);
+}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- Send(0, data, true);
+void Client::sendReady()
+{
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOSERVER_CLIENT_READY,
+ 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
+
+ pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
+ << (u8) 0 << (u16) strlen(g_version_hash);
+
+ pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+ Send(&pkt);
}
void Client::sendPlayerPos()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
-
+
+ // Save bandwidth by only updating position when something changed
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed)
+ return;
+
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+
u16 our_peer_id;
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
+ //MutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
-
+
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
- // Check that an existing peer_id is the same as the connection's
+
assert(myplayer->peer_id == our_peer_id);
-
- v3f pf = myplayer->getPosition();
+
+ v3f pf = myplayer->getPosition();
+ v3f sf = myplayer->getSpeed();
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
-
/*
Format:
- [0] u16 command
- [2] v3s32 position*100
- [2+12] v3s32 speed*100
- [2+12+12] s32 pitch*100
- [2+12+12+4] s32 yaw*100
+ [0] v3s32 position*100
+ [12] v3s32 speed*100
+ [12+12] s32 pitch*100
+ [12+12+4] s32 yaw*100
+ [12+12+4+4] u32 keyPressed
*/
- SharedBuffer<u8> data(2+12+12+4+4);
- writeU16(&data[0], TOSERVER_PLAYERPOS);
- writeV3S32(&data[2], position);
- writeV3S32(&data[2+12], speed);
- writeS32(&data[2+12+12], pitch);
- writeS32(&data[2+12+12+4], yaw);
+ NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
+
+ pkt << position << speed << pitch << yaw << keyPressed;
- // Send as unreliable
- Send(0, data, false);
+ Send(&pkt);
}
void Client::sendPlayerItem(u16 item)
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
- // Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
- SharedBuffer<u8> data(2+2);
- writeU16(&data[0], TOSERVER_PLAYERITEM);
- writeU16(&data[2], item);
+ NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
+
+ pkt << item;
- // Send as reliable
- Send(0, data, true);
+ Send(&pkt);
}
void Client::removeNode(v3s16 p)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
- try
- {
- //TimeTaker t("removeNodeAndUpdate", m_device);
+ try {
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
- catch(InvalidPositionException &e)
- {
+ catch(InvalidPositionException &e) {
}
-
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+
+ for(std::map<v3s16, MapBlock *>::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i) {
+ addUpdateMeshTaskWithEdge(i->first, false, true);
}
}
-void Client::addNode(v3s16 p, MapNode n)
+void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- TimeTaker timer1("Client::addNode()");
+ //TimeTaker timer1("Client::addNode()");
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
- try
- {
+ try {
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
- std::string st = std::string("");
- m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
+ m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
- catch(InvalidPositionException &e)
- {}
-
- //TimeTaker timer2("Client::addNode(): updateMeshes");
-
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+ catch(InvalidPositionException &e) {
}
-}
-
-void Client::updateCamera(v3f pos, v3f dir, f32 fov)
-{
- m_env.getClientMap().updateCamera(pos, dir, fov);
-}
-
-void Client::renderPostFx()
-{
- m_env.getClientMap().renderPostFx();
-}
-
-MapNode Client::getNode(v3s16 p)
-{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getMap().getNode(p);
-}
-
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
- return m_env.getMap().getNodeMetadata(p);
-}
-LocalPlayer* Client::getLocalPlayer()
-{
- return m_env.getLocalPlayer();
+ for(std::map<v3s16, MapBlock *>::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i) {
+ addUpdateMeshTaskWithEdge(i->first, false, true);
+ }
}
void Client::setPlayerControl(PlayerControl &control)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
void Client::selectPlayerItem(u16 item)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
-
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->wieldItem(item);
-
sendPlayerItem(item);
}
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
- // m_inventory_updated is behind envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
-InventoryContext *Client::getInventoryContext()
-{
- return &m_inventory_context;
-}
-
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return &player->inventory;
+ }
+ break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc.name.c_str());
return meta->getInventory();
}
break;
- default:
- assert(0);
- }
- return NULL;
-}
-#if 0
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
-{
- if(id == "current_player")
+ case InventoryLocation::DETACHED:
{
- assert(c->current_player);
- return &(c->current_player->inventory);
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata* meta = getNodeMetadata(p);
- if(meta)
- return meta->getInventory();
- infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
- <<"no metadata found"<<std::endl;
- return NULL;
+ break;
+ default:
+ FATAL_ERROR("Invalid inventory location type.");
+ break;
}
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
-#endif
+
void Client::inventoryAction(InventoryAction *a)
{
+ /*
+ Send it to the server
+ */
sendInventoryAction(a);
+
+ /*
+ Predict some local inventory changes
+ */
+ a->clientApply(this, this);
+
+ // Remove it
+ delete a;
}
ClientActiveObject * Client::getSelectedActiveObject(
core::line3d<f32> shootline_on_map
)
{
- core::array<DistanceSortedActiveObject> objects;
+ std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
- //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
-
// Sort them.
// After this, the closest object is the first in the array.
- objects.sort();
+ std::sort(objects.begin(), objects.end());
- for(u32 i=0; i<objects.size(); i++)
+ for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
-
+
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
- //infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
- //infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
-void Client::printDebugInfo(std::ostream &os)
+std::list<std::string> Client::getConnectedPlayerNames()
+{
+ return m_env.getPlayerNames();
+}
+
+float Client::getAnimationTime()
{
- //JMutexAutoLock lock1(m_fetchblock_mutex);
- /*JMutexAutoLock lock2(m_incoming_queue_mutex);
+ return m_animation_time;
+}
- os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
- //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
- //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;*/
+int Client::getCrackLevel()
+{
+ return m_crack_level;
}
-
-u32 Client::getDayNightRatio()
+
+void Client::setHighlighted(v3s16 pos, bool show_highlighted)
+{
+ m_show_highlighted = show_highlighted;
+ v3s16 old_highlighted_pos = m_highlighted_pos;
+ m_highlighted_pos = pos;
+ addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+ addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
+
+void Client::setCrack(int level, v3s16 pos)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getDayNightRatio();
+ int old_crack_level = m_crack_level;
+ v3s16 old_crack_pos = m_crack_pos;
+
+ m_crack_level = level;
+ m_crack_pos = pos;
+
+ if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+ {
+ // remove old crack
+ addUpdateMeshTaskForNode(old_crack_pos, false, true);
+ }
+ if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+ {
+ // add new crack
+ addUpdateMeshTaskForNode(pos, false, true);
+ }
}
u16 Client::getHP()
return player->hp;
}
-void Client::setTempMod(v3s16 p, NodeMod mod)
+u16 Client::getBreath()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->getBreath();
+}
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
+bool Client::getChatMessage(std::wstring &message)
+{
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.front();
+ m_chat_queue.pop();
+ return true;
}
-void Client::clearTempMod(v3s16 p)
+void Client::typeChatMessage(const std::wstring &message)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ // Discard empty line
+ if(message == L"")
+ return;
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
+ // Send to others
+ sendChatMessage(message);
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
+ // Show locally
+ if (message[0] == L'/')
{
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ m_chat_queue.push((std::wstring)L"issued command: " + message);
+ }
+ else
+ {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
}
}
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
- /*infostream<<"Client::addUpdateMeshTask(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;*/
-
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
-
- MeshMakeData *data = new MeshMakeData;
-
+
+ MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
+
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
- data->fill(getDayNightRatio(), b);
+ data->fill(b);
+ data->setCrack(m_crack_level, m_crack_pos);
+ data->setHighlighted(m_highlighted_pos, m_show_highlighted);
+ data->setSmoothLighting(m_cache_smooth_lighting);
}
- // Debug wait
- //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
-
// Add task to queue
- m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
-
- /*infostream<<"Mesh update input queue size is "
- <<m_mesh_update_thread.m_queue_in.size()
- <<std::endl;*/
-
-#if 0
- // Temporary test: make mesh directly in here
- {
- //TimeTaker timer("make mesh");
- // 10ms
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(data);
- b->replaceMesh(mesh_new);
- delete data;
+ m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
+}
+
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
+{
+ try{
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
-#endif
+ catch(InvalidPositionException &e){}
- /*
- Mark mesh as non-expired at this point so that it can already
- be marked as expired again if the data changes
- */
- b->setMeshExpired(false);
+ // Leading edge
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
}
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
- /*{
- v3s16 p = blockpos;
- infostream<<"Client::addUpdateMeshTaskWithEdge(): "
+ {
+ v3s16 p = nodepos;
+ infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
- }*/
+ }
+
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
- v3s16 p = blockpos + v3s16(0,0,0);
- //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server);
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
}
- catch(InvalidPositionException &e){}
+ catch(InvalidPositionException &e) {}
+
// Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p);
+ if(nodepos.X == blockpos_relative.X){
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p);
+
+ if(nodepos.Y == blockpos_relative.Y){
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p);
+
+ if(nodepos.Z == blockpos_relative.Z){
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
}
ClientEvent Client::getClientEvent()
{
- if(m_client_event_queue.size() == 0)
- {
- ClientEvent event;
+ ClientEvent event;
+ if(m_client_event_queue.size() == 0) {
event.type = CE_NONE;
- return event;
}
- return m_client_event_queue.pop_front();
+ else {
+ event = m_client_event_queue.front();
+ m_client_event_queue.pop();
+ }
+ return event;
+}
+
+float Client::mediaReceiveProgress()
+{
+ if (m_media_downloader)
+ return m_media_downloader->getProgress();
+ else
+ return 1.0; // downloader only exists when not yet done
+}
+
+typedef struct TextureUpdateArgs {
+ IrrlichtDevice *device;
+ gui::IGUIEnvironment *guienv;
+ u32 last_time_ms;
+ u16 last_percent;
+ const wchar_t* text_base;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+ TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+ u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+ // update the loading menu -- if neccessary
+ bool do_draw = false;
+ u32 time_ms = targs->last_time_ms;
+ if (cur_percent != targs->last_percent) {
+ targs->last_percent = cur_percent;
+ time_ms = getTimeMs();
+ // only draw when the user will notice something:
+ do_draw = (time_ms - targs->last_time_ms > 100);
+ }
+
+ if (do_draw) {
+ targs->last_time_ms = time_ms;
+ std::basic_stringstream<wchar_t> strm;
+ strm << targs->text_base << " " << targs->last_percent << "%...";
+ draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
+ 72 + (u16) ((18. / 100.) * (double) targs->last_percent));
+ }
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device)
+{
+ infostream<<"Client::afterContentReceived() started"<<std::endl;
+ assert(m_itemdef_received); // pre-condition
+ assert(m_nodedef_received); // pre-condition
+ assert(mediaReceived()); // pre-condition
+
+ const wchar_t* text = wgettext("Loading textures...");
+
+ // Clear cached pre-scaled 2D GUI images, as this cache
+ // might have images with the same name but different
+ // content from previous sessions.
+ guiScalingCacheClear(device->getVideoDriver());
+
+ // Rebuild inherited images and recreate textures
+ infostream<<"- Rebuilding images and textures"<<std::endl;
+ draw_load_screen(text,device, guienv, 0, 70);
+ m_tsrc->rebuildImagesAndTextures();
+ delete[] text;
+
+ // Rebuild shaders
+ infostream<<"- Rebuilding shaders"<<std::endl;
+ text = wgettext("Rebuilding shaders...");
+ draw_load_screen(text, device, guienv, 0, 71);
+ m_shsrc->rebuildShaders();
+ delete[] text;
+
+ // Update node aliases
+ infostream<<"- Updating node aliases"<<std::endl;
+ text = wgettext("Initializing nodes...");
+ draw_load_screen(text, device, guienv, 0, 72);
+ m_nodedef->updateAliases(m_itemdef);
+ std::string texture_path = g_settings->get("texture_path");
+ if (texture_path != "" && fs::IsDir(texture_path))
+ m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+ m_nodedef->setNodeRegistrationStatus(true);
+ m_nodedef->runNodeResolveCallbacks();
+ delete[] text;
+
+ // Update node textures and assign shaders to each tile
+ infostream<<"- Updating node textures"<<std::endl;
+ TextureUpdateArgs tu_args;
+ tu_args.device = device;
+ tu_args.guienv = guienv;
+ tu_args.last_time_ms = getTimeMs();
+ tu_args.last_percent = 0;
+ tu_args.text_base = wgettext("Initializing nodes");
+ m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ delete[] tu_args.text_base;
+
+ // Preload item textures and meshes if configured to
+ if(g_settings->getBool("preload_item_visuals"))
+ {
+ verbosestream<<"Updating item textures and meshes"<<std::endl;
+ text = wgettext("Item textures...");
+ draw_load_screen(text, device, guienv, 0, 0);
+ std::set<std::string> names = m_itemdef->getAll();
+ size_t size = names.size();
+ size_t count = 0;
+ int percent = 0;
+ for(std::set<std::string>::const_iterator
+ i = names.begin(); i != names.end(); ++i)
+ {
+ // Asking for these caches the result
+ m_itemdef->getInventoryTexture(*i, this);
+ m_itemdef->getWieldMesh(*i, this);
+ count++;
+ percent = (count * 100 / size * 0.2) + 80;
+ draw_load_screen(text, device, guienv, 0, percent);
+ }
+ delete[] text;
+ }
+
+ // Start mesh update thread after setting up content definitions
+ infostream<<"- Starting mesh update thread"<<std::endl;
+ m_mesh_update_thread.start();
+
+ m_state = LC_Ready;
+ sendReady();
+ text = wgettext("Done!");
+ draw_load_screen(text, device, guienv, 0, 100);
+ infostream<<"Client::afterContentReceived() done"<<std::endl;
+ delete[] text;
}
float Client::getRTT(void)
{
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException &e){
- return 1337;
+ return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
+}
+
+float Client::getCurRate(void)
+{
+ return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+ m_con.getLocalStat(con::CUR_DL_RATE));
+}
+
+float Client::getAvgRate(void)
+{
+ return ( m_con.getLocalStat(con::AVG_INC_RATE) +
+ m_con.getLocalStat(con::AVG_DL_RATE));
+}
+
+void Client::makeScreenshot(IrrlichtDevice *device)
+{
+ irr::video::IVideoDriver *driver = device->getVideoDriver();
+ irr::video::IImage* const raw_image = driver->createScreenShot();
+
+ if (!raw_image)
+ return;
+
+ time_t t = time(NULL);
+ struct tm *tm = localtime(&t);
+
+ char timetstamp_c[64];
+ strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+
+ std::string filename_base = g_settings->get("screenshot_path")
+ + DIR_DELIM
+ + std::string("screenshot_")
+ + std::string(timetstamp_c);
+ std::string filename_ext = ".png";
+ std::string filename;
+
+ // Try to find a unique filename
+ unsigned serial = 0;
+
+ while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
+ filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
+ std::ifstream tmp(filename.c_str());
+ if (!tmp.good())
+ break; // File did not apparently exist, we'll go with it
+ serial++;
}
+
+ if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
+ infostream << "Could not find suitable filename for screenshot" << std::endl;
+ } else {
+ irr::video::IImage* const image =
+ driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
+
+ if (image) {
+ raw_image->copyTo(image);
+
+ std::ostringstream sstr;
+ if (driver->writeImageToFile(image, filename.c_str())) {
+ sstr << "Saved screenshot to '" << filename << "'";
+ } else {
+ sstr << "Failed to save screenshot '" << filename << "'";
+ }
+ m_chat_queue.push(narrow_to_wide(sstr.str()));
+ infostream << sstr.str() << std::endl;
+ image->drop();
+ }
+ }
+
+ raw_image->drop();
}
// IGameDef interface
// Under envlock
-IToolDefManager* Client::getToolDefManager()
+IItemDefManager* Client::getItemDefManager()
{
- return m_tooldef;
+ return m_itemdef;
}
INodeDefManager* Client::getNodeDefManager()
{
return NULL;
//return m_craftdef;
}
-ICraftItemDefManager* Client::getCraftItemDefManager()
-{
- return m_craftitemdef;
-}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
+IShaderSource* Client::getShaderSource()
+{
+ return m_shsrc;
+}
+scene::ISceneManager* Client::getSceneManager()
+{
+ return m_device->getSceneManager();
+}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
- errorstream<<"Client::allocateUnknownNodeId(): "
- <<"Client cannot allocate node IDs"<<std::endl;
- assert(0);
+ errorstream << "Client::allocateUnknownNodeId(): "
+ << "Client cannot allocate node IDs" << std::endl;
+ FATAL_ERROR("Client allocated unknown node");
+
return CONTENT_IGNORE;
}
+ISoundManager* Client::getSoundManager()
+{
+ return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+ return m_event;
+}
+ParticleManager* Client::getParticleManager()
+{
+ return &m_particle_manager;
+}
+
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+{
+ StringMap::const_iterator it = m_mesh_data.find(filename);
+ if (it == m_mesh_data.end()) {
+ errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+ << "\"" << std::endl;
+ return NULL;
+ }
+ const std::string &data = it->second;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ // Create the mesh, remove it from cache and return it
+ // This allows unique vertex colors and other properties for each instance
+ Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
+
+ scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ rfile->drop();
+ // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
+ // of uniquely named instances and re-use them
+ mesh->grab();
+ smgr->getMeshCache()->removeMesh(mesh);
+ return mesh;
+}