/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client.h"
-#include "utility.h"
#include <iostream>
+#include <algorithm>
#include "clientserver.h"
-#include "jmutexautolock.h"
+#include "jthread/jmutexautolock.h"
#include "main.h"
#include <sstream>
+#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
+#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
-#include "tooldef.h"
+#include "itemdef.h"
+#include "shader.h"
+#include <IFileSystem.h>
+#include "base64.h"
+#include "clientmap.h"
+#include "clientmedia.h"
+#include "sound.h"
+#include "util/string.h"
+#include "IMeshCache.h"
+#include "serialization.h"
+#include "util/serialize.h"
+#include "config.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "version.h"
+#include "drawscene.h"
+
+extern gui::IGUIEnvironment* guienv;
/*
QueuedMeshUpdate
MeshUpdateQueue::MeshUpdateQueue()
{
- m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
/*
peer_id=0 adds with nobody to send to
*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock lock(m_mutex);
+ if(urgent)
+ m_urgents.insert(p);
+
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
+ bool must_be_urgent = !m_urgents.empty();
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ return q;
+ }
+ return NULL;
}
/*
BEGIN_DEBUG_EXCEPTION_HANDLER
- while(getRun())
- {
- /*// Wait for output queue to flush.
- // Allow 2 in queue, this makes less frametime jitter.
- // Umm actually, there is no much difference
- if(m_queue_out.size() >= 2)
- {
- sleep_ms(3);
- continue;
- }*/
+ porting::setThreadName("MeshUpdateThread");
+ while(!StopRequested())
+ {
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
ScopeProfiler sp(g_profiler, "Client: Mesh making");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
+ if(mesh_new->getMesh()->getMeshBufferCount() == 0)
+ {
+ delete mesh_new;
+ mesh_new = NULL;
+ }
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
- /*infostream<<"MeshUpdateThread: Processed "
- <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
- <<std::endl;*/
-
m_queue_out.push_back(r);
delete q;
return NULL;
}
+/*
+ Client
+*/
+
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
- IWritableToolDefManager *tooldef,
- IWritableNodeDefManager *nodedef
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6
):
+ m_packetcounter_timer(0.0),
+ m_connection_reinit_timer(0.1),
+ m_avg_rtt_timer(0.0),
+ m_playerpos_send_timer(0.0),
+ m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
- m_tooldef(tooldef),
+ m_shsrc(shsrc),
+ m_itemdef(itemdef),
m_nodedef(nodedef),
+ m_sound(sound),
+ m_event(event),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
- tsrc, this
+ tsrc, this, device
),
- m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_playeritem(0),
m_inventory_updated(false),
- m_time_of_day(0),
+ m_inventory_from_server(NULL),
+ m_inventory_from_server_age(0.0),
+ m_animation_time(0),
+ m_crack_level(-1),
+ m_crack_pos(0,0,0),
m_map_seed(0),
m_password(password),
- m_access_denied(false)
-{
- m_packetcounter_timer = 0.0;
- //m_delete_unused_sectors_timer = 0.0;
- m_connection_reinit_timer = 0.0;
- m_avg_rtt_timer = 0.0;
- m_playerpos_send_timer = 0.0;
- m_ignore_damage_timer = 0.0;
-
- // Build main texture atlas, now that the GameDef exists (that is, us)
- if(g_settings->getBool("enable_texture_atlas"))
- tsrc->buildMainAtlas(this);
- else
- infostream<<"Not building texture atlas."<<std::endl;
-
- // Update textures
- m_nodedef->updateTextures(tsrc);
-
- // NOTE: This should be done only after getting possible dynamic
- // game definitions from the server, or at least shut down and
- // restarted when doing so
- m_mesh_update_thread.Start();
-
+ m_access_denied(false),
+ m_itemdef_received(false),
+ m_nodedef_received(false),
+ m_media_downloader(new ClientMediaDownloader()),
+ m_time_of_day_set(false),
+ m_last_time_of_day_f(-1),
+ m_time_of_day_update_timer(0),
+ m_recommended_send_interval(0.1),
+ m_removed_sounds_check_timer(0),
+ m_state(LC_Created)
+{
/*
Add local player
*/
player->updateName(playername);
m_env.addPlayer(player);
-
- // Initialize player in the inventory context
- m_inventory_context.current_player = player;
}
}
+void Client::Stop()
+{
+ //request all client managed threads to stop
+ m_mesh_update_thread.Stop();
+}
+
+bool Client::isShutdown()
+{
+
+ if (!m_mesh_update_thread.IsRunning()) return true;
+
+ return false;
+}
+
Client::~Client()
{
- {
- //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
- m_con.Disconnect();
+ m_con.Disconnect();
+
+ m_mesh_update_thread.Stop();
+ m_mesh_update_thread.Wait();
+ while(!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ delete r.mesh;
+ }
+
+
+ delete m_inventory_from_server;
+
+ // Delete detached inventories
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
}
- m_mesh_update_thread.setRun(false);
- while(m_mesh_update_thread.IsRunning())
- sleep_ms(100);
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh * mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
-bool Client::connectedAndInitialized()
-{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
- if(m_con.Connected() == false)
- return false;
-
- if(m_server_ser_ver == SER_FMT_VER_INVALID)
- return false;
-
- return true;
-}
-
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
-
+
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
-
+
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
- //infostream<<"Client steps "<<dtime<<std::endl;
+ m_animation_time += dtime;
+ if(m_animation_time > 60.0)
+ m_animation_time -= 60.0;
- {
- //TimeTaker timer("ReceiveAll()", m_device);
- // 0ms
- ReceiveAll();
- }
-
- {
- //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
- // 0ms
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- m_con.RunTimeouts(dtime);
- }
+ m_time_of_day_update_timer += dtime;
+
+ ReceiveAll();
/*
Packet counter
{
counter = 20.0;
- infostream<<"Client packetcounter (20s):"<<std::endl;
+ infostream << "Client packetcounter (" << m_packetcounter_timer
+ << "):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
-
- // Get connection status
- bool connected = connectedAndInitialized();
#if 0
{
core::list<v3s16> deleted_blocks;
- float delete_unused_sectors_timeout =
+ float delete_unused_sectors_timeout =
g_settings->getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
}
}
#endif
-
- if(connected == false)
+ // UGLY hack to fix 2 second startup delay caused by non existent
+ // server client startup synchronization in local server or singleplayer mode
+ static bool initial_step = true;
+ if (initial_step) {
+ initial_step = false;
+ }
+ else if(m_state == LC_Created)
{
float &counter = m_connection_reinit_timer;
counter -= dtime;
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
-
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST
+ // [2] u8 SER_FMT_VER_HIGHEST_READ
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
- // [51] u16 client network protocol version (new in some version)
- SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
+ // [51] u16 minimum supported network protocol version (added sometime)
+ // [53] u16 maximum supported network protocol version (added later than the previous one)
+ SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
writeU16(&data[0], TOSERVER_INIT);
- writeU8(&data[2], SER_FMT_VER_HIGHEST);
+ writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
- // This should be incremented in each version
- writeU16(&data[51], 3);
+ writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
+ writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
// Send as unreliable
- Send(0, data, false);
+ Send(1, data, false);
}
// Not connected, return
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
- core::list<v3s16> deleted_blocks;
+ std::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
NOTE: This loop is intentionally iterated the way it is.
*/
- core::list<v3s16>::Iterator i = deleted_blocks.begin();
- core::list<v3s16> sendlist;
+ std::list<v3s16>::iterator i = deleted_blocks.begin();
+ std::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
- for(core::list<v3s16>::Iterator
+ for(std::list<v3s16>::iterator
j = sendlist.begin();
- j != sendlist.end(); j++)
+ j != sendlist.end(); ++j)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_con.Send(PEER_ID_SERVER, 2, reply, true);
if(i == deleted_blocks.end())
break;
}
sendlist.push_back(*i);
- i++;
+ ++i;
}
}
Handle environment
*/
{
- // 0ms
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
- //TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
- sendDamage(damage);
+
+ if(event.player_damage.send_to_server)
+ sendDamage(damage);
// Add to ClientEvent queue
ClientEvent event;
m_client_event_queue.push_back(event);
}
}
+ else if(event.type == CEE_PLAYER_BREATH)
+ {
+ u16 breath = event.player_breath.amount;
+ sendBreath(breath);
+ }
}
}
-
+
/*
Print some info
*/
if(counter >= 10)
{
counter = 0.0;
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
- float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
+ float avg_rtt = getRTT();
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
{
float &counter = m_playerpos_send_timer;
counter += dtime;
- if(counter >= 0.2)
+ if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
Replace updated meshes
*/
{
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
- //TimeTaker timer("** Processing mesh update result queue");
- // 0ms
-
- /*infostream<<"Mesh update result queue size is "
- <<m_mesh_update_thread.m_queue_out.size()
- <<std::endl;*/
-
- while(m_mesh_update_thread.m_queue_out.size() > 0)
+ int num_processed_meshes = 0;
+ while(!m_mesh_update_thread.m_queue_out.empty())
{
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ num_processed_meshes++;
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
- block->replaceMesh(r.mesh);
+ // Delete the old mesh
+ if(block->mesh != NULL)
+ {
+ // TODO: Remove hardware buffers of meshbuffers of block->mesh
+ delete block->mesh;
+ block->mesh = NULL;
+ }
+
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ } else {
+ delete r.mesh;
}
if(r.ack_block_to_server)
{
- /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
- <<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_con.Send(PEER_ID_SERVER, 2, reply, true);
+ }
+ }
+ if(num_processed_meshes > 0)
+ g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+ }
+
+ /*
+ Load fetched media
+ */
+ if (m_media_downloader && m_media_downloader->isStarted()) {
+ m_media_downloader->step(this);
+ if (m_media_downloader->isDone()) {
+ received_media();
+ delete m_media_downloader;
+ m_media_downloader = NULL;
+ }
+ }
+
+ /*
+ If the server didn't update the inventory in a while, revert
+ the local inventory (so the player notices the lag problem
+ and knows something is wrong).
+ */
+ if(m_inventory_from_server)
+ {
+ float interval = 10.0;
+ float count_before = floor(m_inventory_from_server_age / interval);
+
+ m_inventory_from_server_age += dtime;
+
+ float count_after = floor(m_inventory_from_server_age / interval);
+
+ if(count_after != count_before)
+ {
+ // Do this every <interval> seconds after TOCLIENT_INVENTORY
+ // Reset the locally changed inventory to the authoritative inventory
+ Player *player = m_env.getLocalPlayer();
+ player->inventory = *m_inventory_from_server;
+ m_inventory_updated = true;
+ }
+ }
+
+ /*
+ Update positions of sounds attached to objects
+ */
+ {
+ for(std::map<int, u16>::iterator
+ i = m_sounds_to_objects.begin();
+ i != m_sounds_to_objects.end(); i++)
+ {
+ int client_id = i->first;
+ u16 object_id = i->second;
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if(!cao)
+ continue;
+ v3f pos = cao->getPosition();
+ m_sound->updateSoundPosition(client_id, pos);
+ }
+ }
+
+ /*
+ Handle removed remotely initiated sounds
+ */
+ m_removed_sounds_check_timer += dtime;
+ if(m_removed_sounds_check_timer >= 2.32)
+ {
+ m_removed_sounds_check_timer = 0;
+ // Find removed sounds and clear references to them
+ std::set<s32> removed_server_ids;
+ for(std::map<s32, int>::iterator
+ i = m_sounds_server_to_client.begin();
+ i != m_sounds_server_to_client.end();)
+ {
+ s32 server_id = i->first;
+ int client_id = i->second;
+ i++;
+ if(!m_sound->soundExists(client_id)){
+ m_sounds_server_to_client.erase(server_id);
+ m_sounds_client_to_server.erase(client_id);
+ m_sounds_to_objects.erase(client_id);
+ removed_server_ids.insert(server_id);
}
}
+ // Sync to server
+ if(removed_server_ids.size() != 0)
+ {
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REMOVED_SOUNDS);
+ size_t server_ids = removed_server_ids.size();
+ assert(server_ids <= 0xFFFF);
+ writeU16(os, (u16) (server_ids & 0xFFFF));
+ for(std::set<s32>::iterator i = removed_server_ids.begin();
+ i != removed_server_ids.end(); i++)
+ writeS32(os, *i);
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(1, data, true);
+ }
+ }
+}
+
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+
+ std::string name;
+
+ const char *image_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+ NULL
+ };
+ name = removeStringEnd(filename, image_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load image "
+ <<"file \""<<filename<<"\""<<std::endl;
+
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), "_tempreadfile");
+ assert(rfile);
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ errorstream<<"Client: Cannot create image from data of "
+ <<"file \""<<filename<<"\""<<std::endl;
+ rfile->drop();
+ return false;
+ }
+ else {
+ m_tsrc->insertSourceImage(filename, img);
+ img->drop();
+ rfile->drop();
+ return true;
+ }
+ }
+
+ const char *sound_ext[] = {
+ ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+ ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+ ".ogg", NULL
+ };
+ name = removeStringEnd(filename, sound_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Attempting to load sound "
+ <<"file \""<<filename<<"\""<<std::endl;
+ m_sound->loadSoundData(name, data);
+ return true;
+ }
+
+ const char *model_ext[] = {
+ ".x", ".b3d", ".md2", ".obj",
+ NULL
+ };
+ name = removeStringEnd(filename, model_ext);
+ if(name != "")
+ {
+ verbosestream<<"Client: Storing model into memory: "
+ <<"\""<<filename<<"\""<<std::endl;
+ if(m_mesh_data.count(filename))
+ errorstream<<"Multiple models with name \""<<filename.c_str()
+ <<"\" found; replacing previous model"<<std::endl;
+ m_mesh_data[filename] = data;
+ return true;
}
+
+ errorstream<<"Client: Don't know how to load file \""
+ <<filename<<"\""<<std::endl;
+ return false;
}
// Virtual methods from con::PeerHandler
<<"(timeout="<<timeout<<")"<<std::endl;
}
+/*
+ u16 command
+ u16 number of files requested
+ for each file {
+ u16 length of name
+ string name
+ }
+*/
+void Client::request_media(const std::list<std::string> &file_requests)
+{
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REQUEST_MEDIA);
+ size_t file_requests_size = file_requests.size();
+ assert(file_requests_size <= 0xFFFF);
+ writeU16(os, (u16) (file_requests_size & 0xFFFF));
+
+ for(std::list<std::string>::const_iterator i = file_requests.begin();
+ i != file_requests.end(); ++i) {
+ os<<serializeString(*i);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(1, data, true);
+ infostream<<"Client: Sending media request list to server ("
+ <<file_requests.size()<<" files)"<<std::endl;
+}
+
+void Client::received_media()
+{
+ // notify server we received everything
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_RECEIVED_MEDIA);
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(1, data, true);
+ infostream<<"Client: Notifying server that we received all media"
+ <<std::endl;
+}
+
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
+ u32 start_ms = porting::getTimeMs();
for(;;)
{
+ // Limit time even if there would be huge amounts of data to
+ // process
+ if(porting::getTimeMs() > start_ms + 100)
+ break;
+
try{
Receive();
+ g_profiler->graphAdd("client_received_packets", 1);
}
catch(con::NoIncomingDataException &e)
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
- u32 datasize;
- {
- //TimeTaker t1("con mutex and receive", m_device);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- datasize = m_con.Receive(sender_peer_id, data);
- }
- //TimeTaker t1("ProcessData", m_device);
+ u32 datasize = m_con.Receive(sender_peer_id, data);
ProcessData(*data, datasize, sender_peer_id);
}
u8 ser_version = m_server_ser_ver;
- //infostream<<"Client received command="<<(int)command<<std::endl;
-
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
- if(deployed < SER_FMT_VER_LOWEST
- || deployed > SER_FMT_VER_HIGHEST)
+ if(!ser_ver_supported(deployed))
{
infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- // Set player position
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->setPosition(playerpos_f);
- }
+ // Set player position
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos_f);
if(datasize >= 2+1+6+8)
{
m_map_seed = readU64(&data[2+1+6]);
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
}
+
+ if(datasize >= 2+1+6+8+4)
+ {
+ // Get map seed
+ m_recommended_send_interval = readF1000(&data[2+1+6+8]);
+ infostream<<"Client: received recommended send interval "
+ <<m_recommended_send_interval<<std::endl;
+ }
// Reply to server
u32 replysize = 2;
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ m_state = LC_Init;
+
return;
}
return;
}
- // Just here to avoid putting the two if's together when
- // making some copypasta
- {}
+ /*
+ Handle runtime commands
+ */
+ // there's no sane reason why we shouldn't have a player and
+ // almost everyone needs a player reference
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
if(command == TOCLIENT_REMOVENODE)
{
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_REMOVENODE");
-
- // This will clear the cracking animation after digging
- ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
- n.deSerialize(&data[8], ser_version, m_nodedef);
+ n.deSerialize(&data[8], ser_version);
- addNode(p, n);
+ bool remove_metadata = true;
+ u32 index = 8 + MapNode::serializedLength(ser_version);
+ if ((datasize >= index+1) && data[index]){
+ remove_metadata = false;
+ }
+
+ addNode(p, n, remove_metadata);
}
else if(command == TOCLIENT_BLOCKDATA)
{
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
-
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
/*
Update an existing block
*/
- //infostream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
+ block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
}
else
{
/*
Create a new block
*/
- //infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
- block->deSerialize(istr, ser_version);
+ block->deSerialize(istr, ser_version, false);
+ block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
}
-#if 0
- /*
- Acknowledge block
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-#endif
-
- /*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
- */
-
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
- //infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
- else if(command == TOCLIENT_PLAYERPOS)
+ else if(command == TOCLIENT_INVENTORY)
{
- infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
- <<std::endl;
- /*u16 our_peer_id;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con.GetPeerID();
- }
- // Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_INEXISTENT){
- infostream<<"TOCLIENT_PLAYERPOS cancelled: "
- "we have no peer id"
- <<std::endl;
+ if(datasize < 3)
return;
- }*/
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- u32 player_size = 2+12+12+4+4;
-
- u32 player_count = (datasize-2) / player_size;
- u32 start = 2;
- for(u32 i=0; i<player_count; i++)
- {
- u16 peer_id = readU16(&data[start]);
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getPlayer(peer_id);
+ player->inventory.deSerialize(is);
- // Skip if player doesn't exist
- if(player == NULL)
- {
- start += player_size;
- continue;
- }
+ m_inventory_updated = true;
- // Skip if player is local player
- if(player->isLocal())
- {
- start += player_size;
- continue;
- }
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
- v3s32 ps = readV3S32(&data[start+2]);
- v3s32 ss = readV3S32(&data[start+2+12]);
- s32 pitch_i = readS32(&data[start+2+12+12]);
- s32 yaw_i = readS32(&data[start+2+12+12+4]);
- /*infostream<<"Client: got "
- <<"pitch_i="<<pitch_i
- <<" yaw_i="<<yaw_i<<std::endl;*/
- f32 pitch = (f32)pitch_i / 100.0;
- f32 yaw = (f32)yaw_i / 100.0;
- v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
- v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
-
- /*infostream<<"Client: player "<<peer_id
- <<" pitch="<<pitch
- <<" yaw="<<yaw<<std::endl;*/
-
- start += player_size;
- }
- } //envlock
}
- else if(command == TOCLIENT_PLAYERINFO)
+ else if(command == TOCLIENT_TIME_OF_DAY)
{
- u16 our_peer_id;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- our_peer_id = m_con.GetPeerID();
- }
- // Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_INEXISTENT){
- infostream<<"TOCLIENT_PLAYERINFO cancelled: "
- "we have no peer id"
- <<std::endl;
+ if(datasize < 4)
return;
- }
- //infostream<<"Client: Server reports players:"<<std::endl;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- u32 item_size = 2+PLAYERNAME_SIZE;
- u32 player_count = (datasize-2) / item_size;
- u32 start = 2;
- // peer_ids
- core::list<u16> players_alive;
- for(u32 i=0; i<player_count; i++)
- {
- // Make sure the name ends in '\0'
- data[start+2+20-1] = 0;
-
- u16 peer_id = readU16(&data[start]);
-
- players_alive.push_back(peer_id);
-
- /*infostream<<"peer_id="<<peer_id
- <<" name="<<((char*)&data[start+2])<<std::endl;*/
-
- // Don't update the info of the local player
- if(peer_id == our_peer_id)
- {
- start += item_size;
- continue;
- }
-
- Player *player = m_env.getPlayer(peer_id);
-
- // Create a player if it doesn't exist
- if(player == NULL)
- {
- player = new RemotePlayer(this,
- m_device->getSceneManager()->getRootSceneNode(),
- m_device,
- -1);
- player->peer_id = peer_id;
- m_env.addPlayer(player);
- infostream<<"Client: Adding new player "
- <<peer_id<<std::endl;
- }
-
- player->updateName((char*)&data[start+2]);
-
- start += item_size;
- }
-
- /*
- Remove those players from the environment that
- weren't listed by the server.
- */
- //infostream<<"Removing dead players"<<std::endl;
- core::list<Player*> players = m_env.getPlayers();
- core::list<Player*>::Iterator ip;
- for(ip=players.begin(); ip!=players.end(); ip++)
- {
- // Ingore local player
- if((*ip)->isLocal())
- continue;
-
- // Warn about a special case
- if((*ip)->peer_id == 0)
- {
- infostream<<"Client: Removing "
- "dead player with id=0"<<std::endl;
- }
+ u16 time_of_day = readU16(&data[2]);
+ time_of_day = time_of_day % 24000;
+ float time_speed = 0;
- bool is_alive = false;
- core::list<u16>::Iterator i;
- for(i=players_alive.begin(); i!=players_alive.end(); i++)
- {
- if((*ip)->peer_id == *i)
- {
- is_alive = true;
- break;
- }
- }
- /*infostream<<"peer_id="<<((*ip)->peer_id)
- <<" is_alive="<<is_alive<<std::endl;*/
- if(is_alive)
- continue;
- infostream<<"Removing dead player "<<(*ip)->peer_id
- <<std::endl;
- m_env.removePlayer((*ip)->peer_id);
+ if(datasize >= 2 + 2 + 4)
+ {
+ time_speed = readF1000(&data[4]);
+ }
+ else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0;
+ float tod_diff_f = 0;
+
+ if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+ else
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+
+ if(m_time_of_day_set){
+ time_speed = (3600.0*24.0) * tod_diff_f / time_diff;
+ infostream<<"Client: Measured time_of_day speed (old format): "
+ <<time_speed<<" tod_diff_f="<<tod_diff_f
+ <<" time_diff="<<time_diff<<std::endl;
}
- } //envlock
+ }
+
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
+
+ u32 dr = m_env.getDayNightRatio();
+ infostream<<"Client: time_of_day="<<time_of_day
+ <<" time_speed="<<time_speed
+ <<" dr="<<dr<<std::endl;
}
- else if(command == TOCLIENT_SECTORMETA)
+ else if(command == TOCLIENT_CHAT_MESSAGE)
{
- infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
-#if 0
/*
- [0] u16 command
- [2] u8 sector count
- [3...] v2s16 pos + sector metadata
+ u16 command
+ u16 length
+ wstring message
*/
- if(datasize < 3)
- return;
-
- //infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- u8 buf[4];
-
- is.read((char*)buf, 1);
- u16 sector_count = readU8(buf);
-
- //infostream<<"sector_count="<<sector_count<<std::endl;
-
- for(u16 i=0; i<sector_count; i++)
- {
- // Read position
- is.read((char*)buf, 4);
- v2s16 pos = readV2S16(buf);
- /*infostream<<"Client: deserializing sector at "
- <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
- // Create sector
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
- ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
- }
- } //envlock
-#endif
- }
- else if(command == TOCLIENT_INVENTORY)
- {
- if(datasize < 3)
- return;
-
- //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
-
- { //envlock
- //TimeTaker t2("mutex locking", m_device);
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- //t2.stop();
-
- //TimeTaker t3("istringstream init", m_device);
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- //t3.stop();
-
- //m_env.printPlayers(infostream);
-
- //TimeTaker t4("player get", m_device);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- //t4.stop();
-
- //TimeTaker t1("inventory.deSerialize()", m_device);
- player->inventory.deSerialize(is, this);
- //t1.stop();
-
- m_inventory_updated = true;
-
- //infostream<<"Client got player inventory:"<<std::endl;
- //player->inventory.print(infostream);
- }
- }
- //DEBUG
- else if(command == TOCLIENT_OBJECTDATA)
- {
- // Strip command word and create a stringstream
+ u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- u8 buf[12];
-
- /*
- Read players
- */
-
- is.read((char*)buf, 2);
- u16 playercount = readU16(buf);
+ // Read stuff
+ is.read((char*) buf, 2);
+ u16 len = readU16(buf);
- for(u16 i=0; i<playercount; i++)
+ std::wstring message;
+ for(unsigned int i=0; i<len; i++)
{
is.read((char*)buf, 2);
- u16 peer_id = readU16(buf);
- is.read((char*)buf, 12);
- v3s32 p_i = readV3S32(buf);
- is.read((char*)buf, 12);
- v3s32 s_i = readV3S32(buf);
- is.read((char*)buf, 4);
- s32 pitch_i = readS32(buf);
- is.read((char*)buf, 4);
- s32 yaw_i = readS32(buf);
-
- Player *player = m_env.getPlayer(peer_id);
-
- // Skip if player doesn't exist
- if(player == NULL)
- {
- continue;
- }
-
- // Skip if player is local player
- if(player->isLocal())
- {
- continue;
- }
-
- f32 pitch = (f32)pitch_i / 100.0;
- f32 yaw = (f32)yaw_i / 100.0;
- v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
- v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
-
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
- }
-
- /*
- Read block objects
- NOTE: Deprecated stuff
- */
-
- // Read active block count
- u16 blockcount = readU16(is);
- if(blockcount != 0){
- infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
- "not supported"<<std::endl;
- return;
+ message += (wchar_t)readU16(buf);
}
+
+ m_chat_queue.push_back(message);
}
- else if(command == TOCLIENT_TIME_OF_DAY)
+ else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
- if(datasize < 4)
- return;
-
- u16 time_of_day = readU16(&data[2]);
- time_of_day = time_of_day % 24000;
- //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
-
/*
- time_of_day:
- 0 = midnight
- 12000 = midday
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
+ }
*/
- {
- m_env.setTimeOfDay(time_of_day);
- u32 dr = m_env.getDayNightRatio();
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
- infostream<<"Client: time_of_day="<<time_of_day
- <<", dr="<<dr
- <<std::endl;
+ // Read removed objects
+ is.read(buf, 2);
+ u16 removed_count = readU16((u8*)buf);
+ for(unsigned int i=0; i<removed_count; i++)
+ {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ m_env.removeActiveObject(id);
}
+ // Read added objects
+ is.read(buf, 2);
+ u16 added_count = readU16((u8*)buf);
+ for(unsigned int i=0; i<added_count; i++)
+ {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ is.read(buf, 1);
+ u8 type = readU8((u8*)buf);
+ std::string data = deSerializeLongString(is);
+ // Add it
+ m_env.addActiveObject(id, type, data);
+ }
}
- else if(command == TOCLIENT_CHAT_MESSAGE)
+ else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
/*
u16 command
- u16 length
- wstring message
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
*/
- u8 buf[6];
+ char buf[6];
+ // Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*)buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(u16 i=0; i<len; i++)
- {
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
- }
- /*infostream<<"Client received chat message: "
- <<wide_to_narrow(message)<<std::endl;*/
-
- m_chat_queue.push_back(message);
- }
- else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
- {
- //if(g_settings->getBool("enable_experimental"))
+ while(is.eof() == false)
{
- /*
- u16 command
- u16 count of removed objects
- for all removed objects {
- u16 id
- }
- u16 count of added objects
- for all added objects {
- u16 id
- u8 type
- u32 initialization data length
- string initialization data
- }
- */
-
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
-
- // Read removed objects
is.read(buf, 2);
- u16 removed_count = readU16((u8*)buf);
- for(u16 i=0; i<removed_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- // Remove it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.removeActiveObject(id);
- }
- }
-
- // Read added objects
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
is.read(buf, 2);
- u16 added_count = readU16((u8*)buf);
- for(u16 i=0; i<added_count; i++)
+ size_t message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(unsigned int i=0; i<message_size; i++)
{
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
is.read(buf, 1);
- u8 type = readU8((u8*)buf);
- std::string data = deSerializeLongString(is);
- // Add it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.addActiveObject(id, type, data);
- }
+ message.append(buf, 1);
}
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
}
}
- else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
+ else if(command == TOCLIENT_MOVEMENT)
{
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- for all objects
- {
- u16 id
- u16 message length
- string message
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- while(is.eof() == false)
- {
- // Read stuff
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- if(is.eof())
- break;
- is.read(buf, 2);
- u16 message_size = readU16((u8*)buf);
- std::string message;
- message.reserve(message_size);
- for(u16 i=0; i<message_size; i++)
- {
- is.read(buf, 1);
- message.append(buf, 1);
- }
- // Pass on to the environment
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.processActiveObjectMessage(id, message);
- }
- }
- }
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ player->movement_acceleration_default = readF1000(is) * BS;
+ player->movement_acceleration_air = readF1000(is) * BS;
+ player->movement_acceleration_fast = readF1000(is) * BS;
+ player->movement_speed_walk = readF1000(is) * BS;
+ player->movement_speed_crouch = readF1000(is) * BS;
+ player->movement_speed_fast = readF1000(is) * BS;
+ player->movement_speed_climb = readF1000(is) * BS;
+ player->movement_speed_jump = readF1000(is) * BS;
+ player->movement_liquid_fluidity = readF1000(is) * BS;
+ player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
+ player->movement_liquid_sink = readF1000(is) * BS;
+ player->movement_gravity = readF1000(is) * BS;
}
else if(command == TOCLIENT_HP)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- u8 hp = readU8(is);
+
+ u8 oldhp = player->hp;
+ u8 hp = readU8(is);
player->hp = hp;
+
+ if(hp < oldhp)
+ {
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = oldhp - hp;
+ m_client_event_queue.push_back(event);
+ }
+ }
+ else if(command == TOCLIENT_BREATH)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ player->setBreath(readU16(is));
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
+
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
- /*player->setPitch(pitch);
- player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
m_ignore_damage_timer = 3.0;
}
else if(command == TOCLIENT_PLAYERITEM)
+ {
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
+ }
+ else if(command == TOCLIENT_DEATHSCREEN)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ bool set_camera_point_target = readU8(is);
+ v3f camera_point_target = readV3F1000(is);
+
+ ClientEvent event;
+ event.type = CE_DEATHSCREEN;
+ event.deathscreen.set_camera_point_target = set_camera_point_target;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_ANNOUNCE_MEDIA)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- u16 count = readU16(is);
+ int num_files = readU16(is);
+
+ infostream<<"Client: Received media announcement: packet size: "
+ <<datasize<<std::endl;
+
+ if (m_media_downloader == NULL ||
+ m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "we already saw another announcement" :
+ "all media has been received already";
+ errorstream<<"Client: Received media announcement but "
+ <<problem<<"! "
+ <<" files="<<num_files
+ <<" size="<<datasize<<std::endl;
+ return;
+ }
- for (u16 i = 0; i < count; ++i) {
- u16 peer_id = readU16(is);
- Player *player = m_env.getPlayer(peer_id);
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
- if (player == NULL)
- {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for non-existing peer id " << peer_id
- << std::endl;
- continue;
- } else if (player->isLocal()) {
- infostream<<"Client: ignoring player item "
- << deSerializeString(is)
- << " for local player" << std::endl;
- continue;
- } else {
- InventoryList *inv = player->inventory.getList("main");
- std::string itemstring(deSerializeString(is));
- if (itemstring.empty()) {
- inv->deleteItem(0);
- infostream
- <<"Client: empty player item for peer "
- << peer_id << std::endl;
- } else {
- std::istringstream iss(itemstring);
- delete inv->changeItem(0,
- InventoryItem::deSerialize(iss, this));
- infostream<<"Client: player item for peer " << peer_id << ": ";
- player->getWieldItem()->serialize(infostream);
- infostream<<std::endl;
- }
+ for(int i=0; i<num_files; i++)
+ {
+ std::string name = deSerializeString(is);
+ std::string sha1_base64 = deSerializeString(is);
+ std::string sha1_raw = base64_decode(sha1_base64);
+ m_media_downloader->addFile(name, sha1_raw);
+ }
+
+ std::vector<std::string> remote_media;
+ try {
+ Strfnd sf(deSerializeString(is));
+ while(!sf.atend()) {
+ std::string baseurl = trim(sf.next(","));
+ if(baseurl != "")
+ m_media_downloader->addRemoteServer(baseurl);
}
}
+ catch(SerializationError& e) {
+ // not supported by server or turned off
+ }
+
+ m_media_downloader->step(this);
}
- else if(command == TOCLIENT_DEATHSCREEN)
+ else if(command == TOCLIENT_MEDIA)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ /*
+ u16 command
+ u16 total number of file bunches
+ u16 index of this bunch
+ u32 number of files in this bunch
+ for each file {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ int num_bunches = readU16(is);
+ int bunch_i = readU16(is);
+ u32 num_files = readU32(is);
+ infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
+ <<num_bunches<<" files="<<num_files
+ <<" size="<<datasize<<std::endl;
+
+ if (num_files == 0)
+ return;
+
+ if (m_media_downloader == NULL ||
+ !m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "media has not been requested" :
+ "all media has been received already";
+ errorstream<<"Client: Received media but "
+ <<problem<<"! "
+ <<" bunch "<<bunch_i<<"/"<<num_bunches
+ <<" files="<<num_files
+ <<" size="<<datasize<<std::endl;
+ return;
+ }
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for(unsigned int i=0; i<num_files; i++){
+ std::string name = deSerializeString(is);
+ std::string data = deSerializeLongString(is);
+ m_media_downloader->conventionalTransferDone(
+ name, data, this);
+ }
+ }
+ else if(command == TOCLIENT_TOOLDEF)
+ {
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
+ }
+ else if(command == TOCLIENT_NODEDEF)
+ {
+ infostream<<"Client: Received node definitions: packet size: "
+ <<datasize<<std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress node definitions
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_nodedef->deSerialize(tmp_is2);
+ m_nodedef_received = true;
+ }
+ else if(command == TOCLIENT_CRAFTITEMDEF)
+ {
+ infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
+ }
+ else if(command == TOCLIENT_ITEMDEF)
+ {
+ infostream<<"Client: Received item definitions: packet size: "
+ <<datasize<<std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress item definitions
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_itemdef->deSerialize(tmp_is2);
+ m_itemdef_received = true;
+ }
+ else if(command == TOCLIENT_PLAY_SOUND)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ s32 server_id = readS32(is);
+ std::string name = deSerializeString(is);
+ float gain = readF1000(is);
+ int type = readU8(is); // 0=local, 1=positional, 2=object
+ v3f pos = readV3F1000(is);
+ u16 object_id = readU16(is);
+ bool loop = readU8(is);
+ // Start playing
+ int client_id = -1;
+ switch(type){
+ case 0: // local
+ client_id = m_sound->playSound(name, loop, gain);
+ break;
+ case 1: // positional
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ break;
+ case 2: { // object
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if(cao)
+ pos = cao->getPosition();
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ // TODO: Set up sound to move with object
+ break; }
+ default:
+ break;
+ }
+ if(client_id != -1){
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ if(object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
+ }
+ }
+ else if(command == TOCLIENT_STOP_SOUND)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ s32 server_id = readS32(is);
+ std::map<s32, int>::iterator i =
+ m_sounds_server_to_client.find(server_id);
+ if(i != m_sounds_server_to_client.end()){
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
+ }
+ }
+ else if(command == TOCLIENT_PRIVILEGES)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- bool set_camera_point_target = readU8(is);
- v3f camera_point_target = readV3F1000(is);
+ m_privileges.clear();
+ infostream<<"Client: Privileges updated: ";
+ u16 num_privileges = readU16(is);
+ for(unsigned int i=0; i<num_privileges; i++){
+ std::string priv = deSerializeString(is);
+ m_privileges.insert(priv);
+ infostream<<priv<<" ";
+ }
+ infostream<<std::endl;
+ }
+ else if(command == TOCLIENT_INVENTORY_FORMSPEC)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Store formspec in LocalPlayer
+ player->inventory_formspec = deSerializeLongString(is);
+ }
+ else if(command == TOCLIENT_DETACHED_INVENTORY)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string name = deSerializeString(is);
+ infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
+
+ Inventory *inv = NULL;
+ if(m_detached_inventories.count(name) > 0)
+ inv = m_detached_inventories[name];
+ else{
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
+ }
+ inv->deSerialize(is);
+ }
+ else if(command == TOCLIENT_SHOW_FORMSPEC)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string formspec = deSerializeLongString(is);
+ std::string formname = deSerializeString(is);
+
ClientEvent event;
- event.type = CE_DEATHSCREEN;
- event.deathscreen.set_camera_point_target = set_camera_point_target;
- event.deathscreen.camera_point_target_x = camera_point_target.X;
- event.deathscreen.camera_point_target_y = camera_point_target.Y;
- event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ event.type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event.show_formspec.formspec = new std::string(formspec);
+ event.show_formspec.formname = new std::string(formname);
m_client_event_queue.push_back(event);
}
+ else if(command == TOCLIENT_SPAWN_PARTICLE)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u16 amount = readU16(is);
+ float spawntime = readF1000(is);
+ v3f minpos = readV3F1000(is);
+ v3f maxpos = readV3F1000(is);
+ v3f minvel = readV3F1000(is);
+ v3f maxvel = readV3F1000(is);
+ v3f minacc = readV3F1000(is);
+ v3f maxacc = readV3F1000(is);
+ float minexptime = readF1000(is);
+ float maxexptime = readF1000(is);
+ float minsize = readF1000(is);
+ float maxsize = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ u32 id = readU32(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU16(is);
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDADD)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 type = readU8(is);
+ v2f pos = readV2F1000(is);
+ std::string name = deSerializeString(is);
+ v2f scale = readV2F1000(is);
+ std::string text = deSerializeString(is);
+ u32 number = readU32(is);
+ u32 item = readU32(is);
+ u32 dir = readU32(is);
+ v2f align = readV2F1000(is);
+ v2f offset = readV2F1000(is);
+ v3f world_pos;
+ v2s32 size;
+ try{
+ world_pos = readV3F1000(is);
+ }catch(SerializationError &e) {};
+ try{
+ size = readV2S32(is);
+ } catch(SerializationError &e) {};
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
+ event.hudadd.world_pos = new v3f(world_pos);
+ event.hudadd.size = new v2s32(size);
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDRM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDCHANGE)
+ {
+ std::string sdata;
+ v2f v2fdata;
+ v3f v3fdata;
+ u32 intdata = 0;
+ v2s32 v2s32data;
+
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 stat = (HudElementStat)readU8(is);
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+ v2fdata = readV2F1000(is);
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ sdata = deSerializeString(is);
+ else if (stat == HUD_STAT_WORLD_POS)
+ v3fdata = readV3F1000(is);
+ else if (stat == HUD_STAT_SIZE )
+ v2s32data = readV2S32(is);
+ else
+ intdata = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.v3fdata = new v3f(v3fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ event.hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUD_SET_FLAGS)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 flags = readU32(is);
+ u32 mask = readU32(is);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+ }
+ else if(command == TOCLIENT_HUD_SET_PARAM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u16 param = readU16(is);
+ std::string value = deSerializeString(is);
+
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
+ }
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
+ }
+ }
+ else if(command == TOCLIENT_SET_SKY)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ video::SColor *bgcolor = new video::SColor(readARGB8(is));
+ std::string *type = new std::string(deSerializeString(is));
+ u16 count = readU16(is);
+ std::vector<std::string> *params = new std::vector<std::string>;
+
+ for(size_t i=0; i<count; i++)
+ params->push_back(deSerializeString(is));
+
+ ClientEvent event;
+ event.type = CE_SET_SKY;
+ event.set_sky.bgcolor = bgcolor;
+ event.set_sky.type = type;
+ event.set_sky.params = params;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ bool do_override = readU8(is);
+ float day_night_ratio_f = (float)readU16(is) / 65536;
+
+ ClientEvent event;
+ event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event.override_day_night_ratio.do_override = do_override;
+ event.override_day_night_ratio.ratio_f = day_night_ratio_f;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_LOCAL_PLAYER_ANIMATIONS)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->local_animations[0] = readV2S32(is);
+ player->local_animations[1] = readV2S32(is);
+ player->local_animations[2] = readV2S32(is);
+ player->local_animations[3] = readV2S32(is);
+ player->local_animation_speed = readF1000(is);
+ }
+ else if(command == TOCLIENT_EYE_OFFSET)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->eye_offset_first = readV3F1000(is);
+ player->eye_offset_third = readV3F1000(is);
+ }
else
{
infostream<<"Client: Ignoring unknown command "
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item)
+void Client::interact(u8 action, const PointedThing& pointed)
{
- if(connectedAndInitialized() == false){
- infostream<<"Client::groundAction() "
+ if(m_state != LC_Ready){
+ infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
return;
}
-
+
+ std::ostringstream os(std::ios_base::binary);
+
/*
- length: 17
[0] u16 command
[2] u8 action
- [3] v3s16 nodepos_undersurface
- [9] v3s16 nodepos_abovesurface
- [15] u16 item
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
actions:
- 0: start digging
- 1: place block
- 2: stop digging (all parameters ignored)
- 3: digging completed
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
*/
- u8 datasize = 2 + 1 + 6 + 6 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_GROUND_ACTION);
- writeU8(&data[2], action);
- writeV3S16(&data[3], nodepos_undersurface);
- writeV3S16(&data[9], nodepos_oversurface);
- writeU16(&data[15], item);
+ writeU16(os, TOSERVER_INTERACT);
+ writeU8(os, action);
+ writeU16(os, getPlayerItem());
+ std::ostringstream tmp_os(std::ios::binary);
+ pointed.serialize(tmp_os);
+ os<<serializeLongString(tmp_os.str());
+
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
+ // Send as reliable
Send(0, data, true);
}
-void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+ const std::map<std::string, std::string> &fields)
{
- if(connectedAndInitialized() == false){
- infostream<<"Client::clickActiveObject() "
- "cancelled (not connected)"
- <<std::endl;
- return;
- }
-
- Player *player = m_env.getLocalPlayer();
- if(player == NULL)
- return;
-
- ClientActiveObject *obj = m_env.getActiveObject(id);
- if(obj){
- if(button == 0){
- ToolItem *titem = NULL;
- std::string toolname = "";
-
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
+ std::ostringstream os(std::ios_base::binary);
- v3f playerpos = player->getPosition();
- v3f objpos = obj->getPosition();
- v3f dir = (objpos - playerpos).normalize();
-
- bool disable_send = obj->directReportPunch(toolname, dir);
-
- if(disable_send)
- return;
- }
+ writeU16(os, TOSERVER_NODEMETA_FIELDS);
+ writeV3S16(os, p);
+ os<<serializeString(formname);
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ os<<serializeString(name);
+ os<<serializeLongString(value);
}
-
- /*
- length: 7
- [0] u16 command
- [2] u8 button (0=left, 1=right)
- [3] u16 id
- [5] u16 item
- */
- u8 datasize = 2 + 1 + 6 + 2 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
- writeU8(&data[2], button);
- writeU16(&data[3], id);
- writeU16(&data[5], item_i);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
Send(0, data, true);
}
-
-void Client::sendSignNodeText(v3s16 p, std::string text)
+
+void Client::sendInventoryFields(const std::string &formname,
+ const std::map<std::string, std::string> &fields)
{
- /*
- u16 command
- v3s16 p
- u16 textlen
- textdata
- */
std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOSERVER_SIGNNODETEXT);
- os.write((char*)buf, 2);
-
- // Write p
- writeV3S16(buf, p);
- os.write((char*)buf, 6);
- u16 textlen = text.size();
- // Write text length
- writeS16(buf, textlen);
- os.write((char*)buf, 2);
+ writeU16(os, TOSERVER_INVENTORY_FIELDS);
+ os<<serializeString(formname);
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ os<<serializeString(name);
+ os<<serializeLongString(value);
+ }
- // Write text
- os.write((char*)text.c_str(), textlen);
-
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
-
+
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
os.write((char*)buf, 2);
// Write length
- writeU16(buf, message.size());
+ size_t messagesize = message.size();
+ if (messagesize > 0xFFFF) {
+ messagesize = 0xFFFF;
+ }
+ writeU16(buf, (u16) messagesize);
os.write((char*)buf, 2);
// Write string
- for(u32 i=0; i<message.size(); i++)
+ for(unsigned int i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
Send(0, data, true);
}
-void Client::sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword)
+void Client::sendChangePassword(const std::wstring &oldpassword,
+ const std::wstring &newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
*/
writeU16(buf, TOSERVER_PASSWORD);
- for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+ for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
Send(0, data, true);
}
+void Client::sendBreath(u16 breath)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_BREATH);
+ writeU16(os, breath);
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
Send(0, data, true);
}
+void Client::sendReady()
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_CLIENT_READY);
+ writeU8(os,VERSION_MAJOR);
+ writeU8(os,VERSION_MINOR);
+ writeU8(os,VERSION_PATCH_ORIG);
+ writeU8(os,0);
+
+ writeU16(os,strlen(minetest_version_hash));
+ os.write(minetest_version_hash,strlen(minetest_version_hash));
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- Player *myplayer = m_env.getLocalPlayer();
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
-
+
+ // Save bandwidth by only updating position when something changed
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed)
+ return;
+
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
- v3f pf = myplayer->getPosition();
+ v3f pf = myplayer->getPosition();
+ v3f sf = myplayer->getSpeed();
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
-
/*
Format:
[0] u16 command
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
+ [2+12+12+4+4] u32 keyPressed
*/
-
- SharedBuffer<u8> data(2+12+12+4+4);
+ SharedBuffer<u8> data(2+12+12+4+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
writeS32(&data[2+12+12+4], yaw);
-
+ writeU32(&data[2+12+12+4+4], keyPressed);
// Send as unreliable
Send(0, data, false);
}
void Client::removeNode(v3s16 p)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
- //TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
{
}
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ // add urgent task to update the modified node
+ addUpdateMeshTaskForNode(p, false, true);
+
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first);
}
}
-void Client::addNode(v3s16 p, MapNode n)
+void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
TimeTaker timer1("Client::addNode()");
- core::map<v3s16, MapBlock*> modified_blocks;
+ std::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
- std::string st = std::string("");
- m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
+ m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
catch(InvalidPositionException &e)
{}
- //TimeTaker timer2("Client::addNode(): updateMeshes");
-
- for(core::map<v3s16, MapBlock * >::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ for(std::map<v3s16, MapBlock * >::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
- addUpdateMeshTaskWithEdge(p);
+ addUpdateMeshTaskWithEdge(i->first);
}
}
-void Client::updateCamera(v3f pos, v3f dir, f32 fov)
-{
- m_env.getClientMap().updateCamera(pos, dir, fov);
-}
-
-void Client::renderPostFx()
-{
- m_env.getClientMap().renderPostFx();
-}
-
-MapNode Client::getNode(v3s16 p)
-{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getMap().getNode(p);
-}
-
-NodeMetadata* Client::getNodeMetadata(v3s16 p)
-{
- return m_env.getMap().getNodeMetadata(p);
-}
-
-LocalPlayer* Client::getLocalPlayer()
-{
- return m_env.getLocalPlayer();
-}
-
void Client::setPlayerControl(PlayerControl &control)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
void Client::selectPlayerItem(u16 item)
{
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
-
- player->wieldItem(item);
-
+ m_playeritem = item;
+ m_inventory_updated = true;
sendPlayerItem(item);
}
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
- // m_inventory_updated is behind envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
-InventoryContext *Client::getInventoryContext()
-{
- return &m_inventory_context;
-}
-
-Inventory* Client::getInventory(InventoryContext *c, std::string id)
+Inventory* Client::getInventory(const InventoryLocation &loc)
{
- if(id == "current_player")
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
{
- assert(c->current_player);
- return &(c->current_player->inventory);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return &player->inventory;
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
+ break;
+ case InventoryLocation::PLAYER:
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata* meta = getNodeMetadata(p);
- if(meta)
- return meta->getInventory();
- infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
- <<"no metadata found"<<std::endl;
- return NULL;
+ Player *player = m_env.getPlayer(loc.name.c_str());
+ if(!player)
+ return NULL;
+ return &player->inventory;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return NULL;
+ return meta->getInventory();
+ }
+ break;
+ case InventoryLocation::DETACHED:
+ {
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
+ default:
+ assert(0);
}
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
+
void Client::inventoryAction(InventoryAction *a)
{
+ /*
+ Send it to the server
+ */
sendInventoryAction(a);
+
+ /*
+ Predict some local inventory changes
+ */
+ a->clientApply(this, this);
+
+ // Remove it
+ delete a;
}
ClientActiveObject * Client::getSelectedActiveObject(
core::line3d<f32> shootline_on_map
)
{
- core::array<DistanceSortedActiveObject> objects;
+ std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
- //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
- objects.sort();
+ std::sort(objects.begin(), objects.end());
- for(u32 i=0; i<objects.size(); i++)
+ for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
- //infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
- //infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
-void Client::printDebugInfo(std::ostream &os)
+std::list<std::string> Client::getConnectedPlayerNames()
{
- //JMutexAutoLock lock1(m_fetchblock_mutex);
- /*JMutexAutoLock lock2(m_incoming_queue_mutex);
+ return m_env.getPlayerNames();
+}
- os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
- //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
- //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;*/
+float Client::getAnimationTime()
+{
+ return m_animation_time;
}
-
-u32 Client::getDayNightRatio()
+
+int Client::getCrackLevel()
+{
+ return m_crack_level;
+}
+
+void Client::setHighlighted(v3s16 pos, bool show_hud)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getDayNightRatio();
+ m_show_hud = show_hud;
+ v3s16 old_highlighted_pos = m_highlighted_pos;
+ m_highlighted_pos = pos;
+ addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+ addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
+
+void Client::setCrack(int level, v3s16 pos)
+{
+ int old_crack_level = m_crack_level;
+ v3s16 old_crack_pos = m_crack_pos;
+
+ m_crack_level = level;
+ m_crack_pos = pos;
+
+ if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+ {
+ // remove old crack
+ addUpdateMeshTaskForNode(old_crack_pos, false, true);
+ }
+ if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+ {
+ // add new crack
+ addUpdateMeshTaskForNode(pos, false, true);
+ }
}
u16 Client::getHP()
return player->hp;
}
-void Client::setTempMod(v3s16 p, NodeMod mod)
+u16 Client::getBreath()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->getBreath();
+}
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
+bool Client::getChatMessage(std::wstring &message)
+{
+ if(m_chat_queue.size() == 0)
+ return false;
+ message = m_chat_queue.pop_front();
+ return true;
}
-void Client::clearTempMod(v3s16 p)
+void Client::typeChatMessage(const std::wstring &message)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ // Discard empty line
+ if(message == L"")
+ return;
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
+ // Send to others
+ sendChatMessage(message);
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
+ // Show locally
+ if (message[0] == L'/')
+ {
+ m_chat_queue.push_back(
+ (std::wstring)L"issued command: "+message);
+ }
+ else
{
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push_back(
+ (std::wstring)L"<"+name+L"> "+message);
}
}
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
- /*infostream<<"Client::addUpdateMeshTask(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;*/
-
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
-
- MeshMakeData *data = new MeshMakeData;
-
+
+ MeshMakeData *data = new MeshMakeData(this);
+
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
- data->fill(getDayNightRatio(), b);
+ data->fill(b);
+ data->setCrack(m_crack_level, m_crack_pos);
+ data->setHighlighted(m_highlighted_pos, m_show_hud);
+ data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
- // Debug wait
- //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
-
// Add task to queue
- m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
+ m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
+}
- /*infostream<<"Mesh update input queue size is "
- <<m_mesh_update_thread.m_queue_in.size()
- <<std::endl;*/
-
-#if 0
- // Temporary test: make mesh directly in here
- {
- //TimeTaker timer("make mesh");
- // 10ms
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(data);
- b->replaceMesh(mesh_new);
- delete data;
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
+{
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
-#endif
+ catch(InvalidPositionException &e){}
- /*
- Mark mesh as non-expired at this point so that it can already
- be marked as expired again if the data changes
- */
- b->setMeshExpired(false);
+ // Leading edge
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
}
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
- /*{
- v3s16 p = blockpos;
- infostream<<"Client::addUpdateMeshTaskWithEdge(): "
+ {
+ v3s16 p = nodepos;
+ infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
- }*/
+ }
+
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
v3s16 p = blockpos + v3s16(0,0,0);
- //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+
// Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p);
+ if(nodepos.X == blockpos_relative.X){
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p);
+
+ if(nodepos.Y == blockpos_relative.Y){
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p);
+
+ if(nodepos.Z == blockpos_relative.Z){
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
}
ClientEvent Client::getClientEvent()
return m_client_event_queue.pop_front();
}
-float Client::getRTT(void)
+float Client::mediaReceiveProgress()
{
- try{
- return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
- } catch(con::PeerNotFoundException &e){
- return 1337;
+ if (m_media_downloader)
+ return m_media_downloader->getProgress();
+ else
+ return 1.0; // downloader only exists when not yet done
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
+{
+ infostream<<"Client::afterContentReceived() started"<<std::endl;
+ assert(m_itemdef_received);
+ assert(m_nodedef_received);
+ assert(mediaReceived());
+
+ // Rebuild inherited images and recreate textures
+ infostream<<"- Rebuilding images and textures"<<std::endl;
+ m_tsrc->rebuildImagesAndTextures();
+
+ // Rebuild shaders
+ infostream<<"- Rebuilding shaders"<<std::endl;
+ m_shsrc->rebuildShaders();
+
+ // Update node aliases
+ infostream<<"- Updating node aliases"<<std::endl;
+ m_nodedef->updateAliases(m_itemdef);
+
+ // Update node textures and assign shaders to each tile
+ infostream<<"- Updating node textures"<<std::endl;
+ m_nodedef->updateTextures(m_tsrc, m_shsrc);
+
+ // Preload item textures and meshes if configured to
+ if(g_settings->getBool("preload_item_visuals"))
+ {
+ verbosestream<<"Updating item textures and meshes"<<std::endl;
+ wchar_t* text = wgettext("Item textures...");
+ draw_load_screen(text, device, guienv, font, 0, 0);
+ std::set<std::string> names = m_itemdef->getAll();
+ size_t size = names.size();
+ size_t count = 0;
+ int percent = 0;
+ for(std::set<std::string>::const_iterator
+ i = names.begin(); i != names.end(); ++i){
+ // Asking for these caches the result
+ m_itemdef->getInventoryTexture(*i, this);
+ m_itemdef->getWieldMesh(*i, this);
+ count++;
+ percent = count*100/size;
+ if (count%50 == 0) // only update every 50 item
+ draw_load_screen(text, device, guienv, font, 0, percent);
+ }
+ delete[] text;
}
+
+ // Start mesh update thread after setting up content definitions
+ infostream<<"- Starting mesh update thread"<<std::endl;
+ m_mesh_update_thread.Start();
+
+ m_state = LC_Ready;
+ sendReady();
+ infostream<<"Client::afterContentReceived() done"<<std::endl;
+}
+
+float Client::getRTT(void)
+{
+ return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
+}
+
+float Client::getCurRate(void)
+{
+ return ( m_con.getLocalStat(con::CUR_INC_RATE) +
+ m_con.getLocalStat(con::CUR_DL_RATE));
+}
+
+float Client::getAvgRate(void)
+{
+ return ( m_con.getLocalStat(con::AVG_INC_RATE) +
+ m_con.getLocalStat(con::AVG_DL_RATE));
}
// IGameDef interface
// Under envlock
-IToolDefManager* Client::getToolDefManager()
+IItemDefManager* Client::getItemDefManager()
{
- return m_tooldef;
+ return m_itemdef;
}
INodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
+ICraftDefManager* Client::getCraftDefManager()
+{
+ return NULL;
+ //return m_craftdef;
+}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
+IShaderSource* Client::getShaderSource()
+{
+ return m_shsrc;
+}
+u16 Client::allocateUnknownNodeId(const std::string &name)
+{
+ errorstream<<"Client::allocateUnknownNodeId(): "
+ <<"Client cannot allocate node IDs"<<std::endl;
+ assert(0);
+ return CONTENT_IGNORE;
+}
+ISoundManager* Client::getSoundManager()
+{
+ return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+ return m_event;
+}
+
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
+{
+ std::map<std::string, std::string>::const_iterator i =
+ m_mesh_data.find(filename);
+ if(i == m_mesh_data.end()){
+ errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
+ <<std::endl;
+ return NULL;
+ }
+ const std::string &data = i->second;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ // Create the mesh, remove it from cache and return it
+ // This allows unique vertex colors and other properties for each instance
+ Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ assert(rfile);
+
+ scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ rfile->drop();
+ // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
+ // of uniquely named instances and re-use them
+ mesh->grab();
+ smgr->getMeshCache()->removeMesh(mesh);
+ return mesh;
+}