writeU8(os,VERSION_PATCH_ORIG);
writeU8(os,0);
- writeU16(os,strlen(CMAKE_VERSION_GITHASH));
- os.write(CMAKE_VERSION_GITHASH,strlen(CMAKE_VERSION_GITHASH));
+ writeU16(os,strlen(minetest_version_hash));
+ os.write(minetest_version_hash,strlen(minetest_version_hash));
// Make data buffer
std::string s = os.str();
return m_crack_level;
}
+void Client::setHighlighted(v3s16 pos, bool show_hud)
+{
+ m_show_hud = show_hud;
+ v3s16 old_highlighted_pos = m_highlighted_pos;
+ m_highlighted_pos = pos;
+ addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
+ addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
+}
+
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
-
+
MeshMakeData *data = new MeshMakeData(this);
-
+
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
+ data->setHighlighted(m_highlighted_pos, m_show_hud);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
-
+
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
}