Fix a memleak pointed by @Zeno- in MeshUpdateQueue
[oweals/minetest.git] / src / client.cpp
index 48ebd2f2c2a3a941bb60e7cee495082e11e03ba1..1e17e7c1150cc9db8887490399132805f2eba2aa 100644 (file)
@@ -58,6 +58,7 @@ Client::Client(
                IrrlichtDevice *device,
                const char *playername,
                const std::string &password,
+               const std::string &address_name,
                MapDrawControl &control,
                IWritableTextureSource *tsrc,
                IWritableShaderSource *shsrc,
@@ -89,6 +90,7 @@ Client::Client(
        ),
        m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
+       m_address_name(address_name),
        m_device(device),
        m_camera(NULL),
        m_minimap_disabled_by_server(false),
@@ -253,13 +255,11 @@ Client::~Client()
        delete m_minimap;
 }
 
-void Client::connect(Address address,
-               const std::string &address_name,
-               bool is_local_server)
+void Client::connect(Address address, bool is_local_server)
 {
        DSTACK(FUNCTION_NAME);
 
-       initLocalMapSaving(address, address_name, is_local_server);
+       initLocalMapSaving(address, m_address_name, is_local_server);
 
        m_con.SetTimeoutMs(0);
        m_con.Connect(address);
@@ -407,20 +407,19 @@ void Client::step(float dtime)
 
        // Step environment
        m_env.step(dtime);
+       m_sound->step(dtime);
 
        /*
                Get events
        */
-       for(;;) {
-               ClientEnvEvent event = m_env.getClientEvent();
-               if(event.type == CEE_NONE) {
-                       break;
-               }
-               else if(event.type == CEE_PLAYER_DAMAGE) {
-                       if(m_ignore_damage_timer <= 0) {
-                               u8 damage = event.player_damage.amount;
+       while (m_env.hasClientEnvEvents()) {
+               ClientEnvEvent envEvent = m_env.getClientEnvEvent();
 
-                               if(event.player_damage.send_to_server)
+               if (envEvent.type == CEE_PLAYER_DAMAGE) {
+                       if (m_ignore_damage_timer <= 0) {
+                               u8 damage = envEvent.player_damage.amount;
+
+                               if (envEvent.player_damage.send_to_server)
                                        sendDamage(damage);
 
                                // Add to ClientEvent queue
@@ -431,8 +430,8 @@ void Client::step(float dtime)
                        }
                }
                // Protocol v29 or greater obsoleted this event
-               else if (event.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
-                       u16 breath = event.player_breath.amount;
+               else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+                       u16 breath = envEvent.player_breath.amount;
                        sendBreath(breath);
                }
        }
@@ -1596,14 +1595,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
 
 ClientEvent Client::getClientEvent()
 {
-       ClientEvent event;
-       if (m_client_event_queue.empty()) {
-               event.type = CE_NONE;
-       }
-       else {
-               event = m_client_event_queue.front();
-               m_client_event_queue.pop();
-       }
+       FATAL_ERROR_IF(m_client_event_queue.empty(),
+                       "Cannot getClientEvent, queue is empty.");
+
+       ClientEvent event = m_client_event_queue.front();
+       m_client_event_queue.pop();
        return event;
 }