Utilizes a thread-safe cache.
*/
-std::string getTexturePath(const std::string &filename);
+std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr);
void clearTextureNameCache();
TILE_MATERIAL_WAVING_LIQUID_BASIC,
TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT,
TILE_MATERIAL_WAVING_LIQUID_OPAQUE,
+ TILE_MATERIAL_PLAIN,
+ TILE_MATERIAL_PLAIN_ALPHA
};
// Material flags