#include "settings.h"
RenderingCoreStereo::RenderingCoreStereo(
- IrrlichtDevice *_device, Client *_client, Hud *_hud)
- : RenderingCore(_device, _client, _hud)
+ IrrlichtDevice *_device, Client *_client, Hud *_hud)
+ : RenderingCore(_device, _client, _hud)
{
eye_offset = BS * g_settings->getFloat("3d_paralax_strength");
}