return v3f(0, BS * eye_height, 0);
}
+bool LocalPlayer::isDead() const
+{
+ return !getCAO()->isImmortal() && hp == 0;
+}
+
// 3D acceleration
void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch)