if (noclip && free_move) {
position += m_speed * dtime;
setPosition(position);
+
+ touching_ground = false;
added_velocity = v3f(0.0f); // ignored
return;
}
if (free_move) {
position += m_speed * dtime;
setPosition(position);
+
+ touching_ground = false;
m_sneak_node_exists = false;
added_velocity = v3f(0.0f);
return;