Game refactor [4/X]: keycache is now owned by InputHandler
[oweals/minetest.git] / src / client / inputhandler.h
index 91c1111345e6964481fbdc20e48cd61cee83af91..9be2a2ed4df1042bedc4492591e4ba48bc83a0b4 100644 (file)
@@ -42,7 +42,8 @@ class InputHandler;
  * (up to 10x faster) key lookup is an asset. Other parts of the codebase
  * (e.g. formspecs) should continue using getKeySetting().
  */
-struct KeyCache {
+struct KeyCache
+{
 
        KeyCache()
        {
@@ -210,12 +211,17 @@ private:
 class InputHandler
 {
 public:
-       InputHandler() = default;
+       InputHandler()
+       {
+               keycache.handler = this;
+               keycache.populate();
+       }
 
        virtual ~InputHandler() = default;
 
-       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
-       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
+       virtual bool isKeyDown(GameKeyType k) = 0;
+       virtual bool wasKeyDown(GameKeyType k) = 0;
+       virtual bool cancelPressed() = 0;
 
        virtual void listenForKey(const KeyPress &keyCode) {}
        virtual void dontListenForKeys() {}
@@ -243,6 +249,7 @@ public:
        virtual void clear() {}
 
        JoystickController joystick;
+       KeyCache keycache;
 };
 /*
        Separated input handler
@@ -255,13 +262,17 @@ public:
        {
                m_receiver->joystick = &joystick;
        }
-       virtual bool isKeyDown(const KeyPress &keyCode)
+       virtual bool isKeyDown(GameKeyType k)
+       {
+               return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
+       }
+       virtual bool wasKeyDown(GameKeyType k)
        {
-               return m_receiver->IsKeyDown(keyCode);
+               return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
        }
-       virtual bool wasKeyDown(const KeyPress &keyCode)
+       virtual bool cancelPressed()
        {
-               return m_receiver->WasKeyDown(keyCode);
+               return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
        }
        virtual void listenForKey(const KeyPress &keyCode)
        {
@@ -301,11 +312,13 @@ public:
 
        virtual bool getLeftClicked()
        {
-               return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
+               return m_receiver->leftclicked ||
+                      joystick.getWasKeyDown(KeyType::MOUSE_L);
        }
        virtual bool getRightClicked()
        {
-               return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
+               return m_receiver->rightclicked ||
+                      joystick.getWasKeyDown(KeyType::MOUSE_R);
        }
 
        virtual void resetLeftClicked()
@@ -313,18 +326,21 @@ public:
                m_receiver->leftclicked = false;
                joystick.clearWasKeyDown(KeyType::MOUSE_L);
        }
-       virtual void resetRightClicked() {
+       virtual void resetRightClicked()
+       {
                m_receiver->rightclicked = false;
                joystick.clearWasKeyDown(KeyType::MOUSE_R);
        }
 
        virtual bool getLeftReleased()
        {
-               return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
+               return m_receiver->leftreleased ||
+                      joystick.wasKeyReleased(KeyType::MOUSE_L);
        }
        virtual bool getRightReleased()
        {
-               return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
+               return m_receiver->rightreleased ||
+                      joystick.wasKeyReleased(KeyType::MOUSE_R);
        }
 
        virtual void resetLeftReleased()
@@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler
 public:
        RandomInputHandler() = default;
 
-       virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
-       virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
+       virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
+       virtual bool wasKeyDown(GameKeyType k) { return false; }
+       virtual bool cancelPressed() { return false; }
        virtual v2s32 getMousePos() { return mousepos; }
        virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
 
@@ -376,74 +393,7 @@ public:
 
        virtual s32 getMouseWheel() { return 0; }
 
-       virtual void step(float dtime)
-       {
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 40);
-                               keydown.toggle(getKeySetting("keymap_jump"));
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 40);
-                               keydown.toggle(getKeySetting("keymap_special1"));
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 40);
-                               keydown.toggle(getKeySetting("keymap_forward"));
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 40);
-                               keydown.toggle(getKeySetting("keymap_left"));
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 20);
-                               mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 30);
-                               leftdown = !leftdown;
-                               if (leftdown)
-                                       leftclicked = true;
-                               if (!leftdown)
-                                       leftreleased = true;
-                       }
-               }
-               {
-                       static float counter1 = 0;
-                       counter1 -= dtime;
-                       if (counter1 < 0.0) {
-                               counter1 = 0.1 * Rand(1, 15);
-                               rightdown = !rightdown;
-                               if (rightdown)
-                                       rightclicked = true;
-                               if (!rightdown)
-                                       rightreleased = true;
-                       }
-               }
-               mousepos += mousespeed;
-       }
+       virtual void step(float dtime);
 
        s32 Rand(s32 min, s32 max);