bool Game::initSound()
{
#if USE_SOUND
- if (g_settings->getBool("enable_sound")) {
+ if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)