51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef __CLIENT_LAUNCHER_H__
-#define __CLIENT_LAUNCHER_H__
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
#include "gameparams.h"
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime(TimePrecision prec) = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime(TimePrecision prec)
- {
- if (prec == PRECISION_MILLI) {
- if (m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- } else {
- return porting::getTime(prec);
- }
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
-{
-public:
- u32 getTime(TimePrecision prec)
- {
- return porting::getTime(prec);
- }
-};
+class RenderingEngine;
class ClientLauncher
{
public:
- ClientLauncher() :
- list_video_modes(false),
- skip_main_menu(false),
- use_freetype(false),
- random_input(false),
- address(""),
- playername(""),
- password(""),
- device(NULL),
- input(NULL),
- receiver(NULL),
- skin(NULL),
- font(NULL),
- simple_singleplayer_mode(false),
- current_playername("inv£lid"),
- current_password(""),
- current_address("does-not-exist"),
- current_port(0)
- {}
+ ClientLauncher() = default;
~ClientLauncher();
protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
- bool init_engine(int log_level);
+ bool init_engine();
+ void init_input();
- bool launch_game(std::wstring *error_message, GameParams &game_params,
- const Settings &cmd_args);
+ bool launch_game(std::string &error_message, bool reconnect_requested,
+ GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
- bool create_engine_device(int log_level);
void speed_tests();
- bool print_video_modes();
- bool list_video_modes;
- bool skip_main_menu;
- bool use_freetype;
- bool random_input;
- std::string address;
- std::string playername;
- std::string password;
- IrrlichtDevice *device;
- InputHandler *input;
- MyEventReceiver *receiver;
- gui::IGUISkin *skin;
- gui::IGUIFont *font;
- scene::ISceneManager *smgr;
+ bool list_video_modes = false;
+ bool skip_main_menu = false;
+ bool use_freetype = false;
+ bool random_input = false;
+ std::string address = "";
+ std::string playername = "";
+ std::string password = "";
+ InputHandler *input = nullptr;
+ MyEventReceiver *receiver = nullptr;
+ gui::IGUISkin *skin = nullptr;
+ gui::IGUIFont *font = nullptr;
SubgameSpec gamespec;
WorldSpec worldspec;
- bool simple_singleplayer_mode;
+ bool simple_singleplayer_mode = false;
// These are set up based on the menu and other things
// TODO: Are these required since there's already playername, password, etc
- std::string current_playername;
- std::string current_password;
- std::string current_address;
- int current_port;
+ std::string current_playername = "inv£lid";
+ std::string current_password = "";
+ std::string current_address = "does-not-exist";
+ int current_port = 0;
};
-
-#endif