51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "mainmenumanager.h"
-#include "debug.h"
+#include "gui/mainmenumanager.h"
#include "clouds.h"
#include "server.h"
#include "filesys.h"
-#include "guiMainMenu.h"
+#include "gui/guiMainMenu.h"
#include "game.h"
+#include "player.h"
#include "chat.h"
#include "gettext.h"
#include "profiler.h"
-#include "log.h"
#include "serverlist.h"
-#include "guiEngine.h"
-#include "player.h"
+#include "gui/guiEngine.h"
#include "fontengine.h"
#include "clientlauncher.h"
+#include "version.h"
+#include "renderingengine.h"
+#include "network/networkexceptions.h"
+
+#if USE_SOUND
+ #include "sound_openal.h"
+#endif
+#ifdef __ANDROID__
+ #include "porting.h"
+#endif
/* mainmenumanager.h
*/
-gui::IGUIEnvironment *guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
+gui::IGUIEnvironment *guienv = nullptr;
+gui::IGUIStaticText *guiroot = nullptr;
MainMenuManager g_menumgr;
-bool noMenuActive()
+bool isMenuActive()
{
- return g_menumgr.menuCount() == 0;
+ return g_menumgr.menuCount() != 0;
}
// Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
+MainGameCallback *g_gamecallback = nullptr;
-// Instance of the time getter
-static TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
-{
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(prec);
-}
-
ClientLauncher::~ClientLauncher()
{
- if (receiver)
- delete receiver;
+ delete receiver;
+
+ delete input;
- if (input)
- delete input;
+ delete g_fontengine;
+ delete g_gamecallback;
- if (g_fontengine)
- delete g_fontengine;
+ delete RenderingEngine::get_instance();
- if (device)
- device->drop();
+#if USE_SOUND
+ g_sound_manager_singleton.reset();
+#endif
}
// List video modes if requested
if (list_video_modes)
- return print_video_modes();
+ return RenderingEngine::print_video_modes();
+
+#if USE_SOUND
+ if (g_settings->getBool("enable_sound"))
+ g_sound_manager_singleton = createSoundManagerSingleton();
+#endif
- if (!init_engine(game_params.log_level)) {
+ if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
return false;
}
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
return true;
}
- video::IVideoDriver *video_driver = device->getVideoDriver();
- if (video_driver == NULL) {
+ if (RenderingEngine::get_video_driver() == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
- porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME);
+ RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
/*
This changes the minimum allowed number of vertices in a VBO.
//driver->setMinHardwareBufferVertexCount(50);
// Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
+ g_gamecallback = new MainGameCallback();
- device->setResizable(true);
+ RenderingEngine::get_instance()->setResizable(true);
- if (random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, receiver);
+ init_input();
- smgr = device->getSceneManager();
- smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+ RenderingEngine::get_scene_manager()->getParameters()->
+ setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
- guienv = device->getGUIEnvironment();
- skin = guienv->getSkin();
+ guienv = RenderingEngine::get_gui_env();
+ skin = RenderingEngine::get_gui_env()->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
+#ifdef __ANDROID__
+ float density = porting::getDisplayDensity();
+ skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
+ skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
+ skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
+ if (density > 1.5f) {
+ std::string sprite_path = porting::path_user + "/textures/base/pack/";
+ if (density > 3.5f)
+ sprite_path.append("checkbox_64.png");
+ else if (density > 2.0f)
+ sprite_path.append("checkbox_32.png");
+ else
+ sprite_path.append("checkbox_16.png");
+ // Texture dimensions should be a power of 2
+ gui::IGUISpriteBank *sprites = skin->getSpriteBank();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
+ if (sprite_texture) {
+ s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
+ if (sprite_id != -1)
+ skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
+ }
+ }
+#endif
g_fontengine = new FontEngine(g_settings, guienv);
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
// Create the menu clouds
if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
+ g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+ g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
+ g_menuclouds->setHeight(100.0f);
+ g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
scene::ICameraSceneNode* camera;
- camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0, 0, 0), v3f(0, 60, 100));
+ camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
+ // It is then displayed before the menu shows on the next call to menu()
std::string error_message;
+ bool reconnect_requested = false;
bool first_loop = true;
bool retval = true;
bool *kill = porting::signal_handler_killstatus();
- while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
- {
+ while (RenderingEngine::run() && !*kill &&
+ !g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((narrow_to_wide(PROJECT_NAME) + L" [" + text + L"]").c_str());
+ RenderingEngine::get_raw_device()->
+ setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+ L" " + utf8_to_wide(g_version_hash) +
+ L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
- guienv->clear();
+ RenderingEngine::get_gui_env()->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
- guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+ guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
+
+ bool game_has_run = launch_game(error_message, reconnect_requested,
+ game_params, cmd_args);
- bool game_has_run = launch_game(error_message, game_params, cmd_args);
+ // Reset the reconnect_requested flag
+ reconnect_requested = false;
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
if (!game_has_run) {
if (skip_main_menu)
break;
- else
- continue;
+
+ continue;
}
// Break out of menu-game loop to shut down cleanly
- if (!device->run() || *kill) {
- if (g_settings_path != "")
+ if (!RenderingEngine::get_raw_device()->run() || *kill) {
+ if (!g_settings_path.empty())
g_settings->updateConfigFile(g_settings_path.c_str());
break;
}
continue;
}
- device->getVideoDriver()->setTextureCreationFlag(
+ RenderingEngine::get_video_driver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
#ifdef HAVE_TOUCHSCREENGUI
- receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+ receiver->m_touchscreengui = new TouchScreenGUI(RenderingEngine::get_raw_device(), receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
+
the_game(
kill,
random_input,
input,
- device,
worldspec.path,
current_playername,
current_password,
current_port,
error_message,
chat_backend,
+ &reconnect_requested,
gamespec,
simple_singleplayer_mode
);
- smgr->clear();
+ RenderingEngine::get_scene_manager()->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
* supplied on the command line
*/
address = g_settings->get("address");
- if (game_params.world_path != "" && !skip_main_menu)
+ if (!game_params.world_path.empty() && !skip_main_menu)
address = "";
else if (cmd_args.exists("address"))
address = cmd_args.get("address");
|| cmd_args.getFlag("random-input");
}
-bool ClientLauncher::init_engine(int log_level)
+bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
- create_engine_device(log_level);
- return device != NULL;
+ new RenderingEngine(receiver);
+ return RenderingEngine::get_raw_device() != nullptr;
+}
+
+void ClientLauncher::init_input()
+{
+ if (random_input)
+ input = new RandomInputHandler();
+ else
+ input = new RealInputHandler(receiver);
+
+ if (g_settings->getBool("enable_joysticks")) {
+ irr::core::array<irr::SJoystickInfo> infos;
+ std::vector<irr::SJoystickInfo> joystick_infos;
+
+ // Make sure this is called maximum once per
+ // irrlicht device, otherwise it will give you
+ // multiple events for the same joystick.
+ if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
+ infostream << "Joystick support enabled" << std::endl;
+ joystick_infos.reserve(infos.size());
+ for (u32 i = 0; i < infos.size(); i++) {
+ joystick_infos.push_back(infos[i]);
+ }
+ input->joystick.onJoystickConnect(joystick_infos);
+ } else {
+ errorstream << "Could not activate joystick support." << std::endl;
+ }
+ }
}
bool ClientLauncher::launch_game(std::string &error_message,
- GameParams &game_params, const Settings &cmd_args)
+ bool reconnect_requested, GameParams &game_params,
+ const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = error_message;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.password = password;
+ menudata.port = itos(game_params.socket_port);
+ menudata.script_data.errormessage = error_message;
+ menudata.script_data.reconnect_requested = reconnect_requested;
error_message.clear();
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
- menudata.enable_public = g_settings->getBool("server_announce");
+
+ if (cmd_args.exists("password-file")) {
+ std::ifstream passfile(cmd_args.get("password-file"));
+ if (passfile.good()) {
+ getline(passfile, menudata.password);
+ } else {
+ error_message = gettext("Provided password file "
+ "failed to open: ")
+ + cmd_args.get("password-file");
+ errorstream << error_message << std::endl;
+ return false;
+ }
+ }
// If a world was commanded, append and select it
- if (game_params.world_path != "") {
+ if (!game_params.world_path.empty()) {
worldspec.gameid = getWorldGameId(game_params.world_path, true);
worldspec.name = _("[--world parameter]");
- if (worldspec.gameid == "") { // Create new
+ if (worldspec.gameid.empty()) { // Create new
worldspec.gameid = g_settings->get("default_game");
worldspec.name += " [new]";
}
}
}
- if (!menudata.errormessage.empty()) {
+ if (!menudata.script_data.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
- error_message = menudata.errormessage;
+ error_message = menudata.script_data.errormessage;
return false;
}
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
- else
- playername = menudata.name;
-
- password = translatePassword(playername, menudata.password);
+ if (menudata.name.empty() && !simple_singleplayer_mode) {
+ error_message = gettext("Please choose a name!");
+ errorstream << error_message << std::endl;
+ return false;
+ }
- g_settings->set("name", playername);
+ playername = menudata.name;
+ password = menudata.password;
current_playername = playername;
current_password = password;
// If using simple singleplayer mode, override
if (simple_singleplayer_mode) {
- assert(skip_main_menu == false);
+ assert(!skip_main_menu);
current_playername = "singleplayer";
current_password = "";
current_address = "";
current_port = myrand_range(49152, 65535);
- } else if (address != "") {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
+ } else {
+ g_settings->set("name", playername);
+ if (!address.empty()) {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
}
infostream << "Selected world: " << worldspec.name
<< " [" << worldspec.path << "]" << std::endl;
- if (current_address == "") { // If local game
- if (worldspec.path == "") {
+ if (current_address.empty()) { // If local game
+ if (worldspec.path.empty()) {
error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
errorstream << error_message << std::endl;
if (game_params.game_spec.isValid() &&
game_params.game_spec.id != worldspec.gameid) {
- errorstream << "WARNING: Overriding gamespec from \""
+ warningstream << "Overriding gamespec from \""
<< worldspec.gameid << "\" to \""
<< game_params.game_spec.id << "\"" << std::endl;
gamespec = game_params.game_spec;
void ClientLauncher::main_menu(MainMenuData *menudata)
{
bool *kill = porting::signal_handler_killstatus();
- video::IVideoDriver *driver = device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
infostream << "Waiting for other menus" << std::endl;
- while (device->run() && *kill == false) {
- if (noMenuActive())
+ while (RenderingEngine::get_raw_device()->run() && !*kill) {
+ if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
- guienv->drawAll();
+ RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be automatically limited
sleep_ms(25);
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
- device->getCursorControl()->setVisible(true);
+ RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
#endif
/* show main menu */
- GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
-
- smgr->clear(); /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device(int log_level)
-{
- static const irr::ELOG_LEVEL irr_log_level[5] = {
- ELL_NONE,
- ELL_ERROR,
- ELL_WARNING,
- ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- ELL_INFORMATION
-#else
- ELL_DEBUG
-#endif
- };
-
- // Resolution selection
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
-
- // bpp, fsaa, vsync
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
-
- // Determine driver
- video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- std::string driverstring = g_settings->get("video_driver");
- std::vector<video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
- u32 i;
- for (i = 0; i != drivers.size(); i++) {
- if (!strcasecmp(driverstring.c_str(),
- porting::getVideoDriverName(drivers[i]))) {
- driverType = drivers[i];
- break;
- }
- }
- if (i == drivers.size()) {
- errorstream << "Invalid video_driver specified; "
- "defaulting to opengl" << std::endl;
- }
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-#ifdef __ANDROID__
- params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
- "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
-#endif
-
- device = createDeviceEx(params);
-
- if (device) {
- // Map our log level to irrlicht engine one.
- ILogger* irr_logger = device->getLogger();
- irr_logger->setLogLevel(irr_log_level[log_level]);
-
- porting::initIrrlicht(device);
- }
+ GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
- return device != NULL;
+ /* leave scene manager in a clean state */
+ RenderingEngine::get_scene_manager()->clear();
}
void ClientLauncher::speed_tests()
tempv3f1 = v3f();
tempv3f2 = v3f();
- tempstring = std::string();
- tempstring2 = std::string();
+ tempstring.clear();
+ tempstring2.clear();
{
infostream << "The following test should take around 20ms." << std::endl;
infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
- JMutex m;
+ std::mutex m;
u32 n = 0;
u32 i = 0;
do {
n += 10000;
for (; i < n; i++) {
- m.Lock();
- m.Unlock();
+ m.lock();
+ m.unlock();
}
}
// Do at least 10ms
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
-
-bool ClientLauncher::print_video_modes()
-{
- IrrlichtDevice *nulldevice;
-
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver* receiver = new MyEventReceiver();
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
- nulldevice = createDeviceEx(params);
-
- if (nulldevice == NULL) {
- delete receiver;
- return false;
- }
-
- dstream << _("Available video modes (WxHxD):") << std::endl;
-
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
-
- dstream << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
-
- }
-
- nulldevice->drop();
- delete receiver;
-
- return videomode_list != NULL;
-}