#if USE_SOUND
#include "sound_openal.h"
#endif
+#ifdef __ANDROID__
+ #include "porting.h"
+#endif
/* mainmenumanager.h
*/
delete g_gamecallback;
delete RenderingEngine::get_instance();
+
+#if USE_SOUND
+ g_sound_manager_singleton.reset();
+#endif
}
return true;
}
- video::IVideoDriver *video_driver = RenderingEngine::get_video_driver();
- if (video_driver == NULL) {
+ if (RenderingEngine::get_video_driver() == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
- RenderingEngine::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
- RenderingEngine::get_instance()->setWindowIcon();
+ RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
/*
This changes the minimum allowed number of vertices in a VBO.
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
+#ifdef __ANDROID__
+ float density = porting::getDisplayDensity();
+ skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
+ skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
+ skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
+ if (density > 1.5f) {
+ std::string sprite_path = porting::path_user + "/textures/base/pack/";
+ if (density > 3.5f)
+ sprite_path.append("checkbox_64.png");
+ else if (density > 2.0f)
+ sprite_path.append("checkbox_32.png");
+ else
+ sprite_path.append("checkbox_16.png");
+ // Texture dimensions should be a power of 2
+ gui::IGUISpriteBank *sprites = skin->getSpriteBank();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
+ if (sprite_texture) {
+ s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
+ if (sprite_id != -1)
+ skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
+ }
+ }
+#endif
g_fontengine = new FontEngine(g_settings, guienv);
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
g_menuclouds->setHeight(100.0f);
- g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
+ g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
+
+ if (cmd_args.exists("password-file")) {
+ std::ifstream passfile(cmd_args.get("password-file"));
+ if (passfile.good()) {
+ getline(passfile, menudata.password);
+ } else {
+ error_message = gettext("Provided password file "
+ "failed to open: ")
+ + cmd_args.get("password-file");
+ errorstream << error_message << std::endl;
+ return false;
+ }
+ }
+
// If a world was commanded, append and select it
if (!game_params.world_path.empty()) {
worldspec.gameid = getWorldGameId(game_params.world_path, true);