Add warning when disabling secure.enable_security (#9943)
[oweals/minetest.git] / src / client / clientlauncher.cpp
index 1ac67a1decb9f714817eabc25c1054a09cbceec3..f18915a55e2f9b0ee77e8f63fdcd84770cad35e3 100644 (file)
@@ -17,69 +17,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "mainmenumanager.h"
-#include "debug.h"
+#include "gui/mainmenumanager.h"
 #include "clouds.h"
 #include "server.h"
 #include "filesys.h"
-#include "guiMainMenu.h"
+#include "gui/guiMainMenu.h"
 #include "game.h"
+#include "player.h"
 #include "chat.h"
 #include "gettext.h"
 #include "profiler.h"
-#include "log.h"
 #include "serverlist.h"
-#include "guiEngine.h"
-#include "player.h"
+#include "gui/guiEngine.h"
 #include "fontengine.h"
-#include "joystick_controller.h"
 #include "clientlauncher.h"
 #include "version.h"
+#include "renderingengine.h"
+#include "network/networkexceptions.h"
+
+#if USE_SOUND
+       #include "sound_openal.h"
+#endif
+#ifdef __ANDROID__
+       #include "porting.h"
+#endif
 
 /* mainmenumanager.h
  */
-gui::IGUIEnvironment *guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
+gui::IGUIEnvironment *guienv = nullptr;
+gui::IGUIStaticText *guiroot = nullptr;
 MainMenuManager g_menumgr;
 
-bool noMenuActive()
+bool isMenuActive()
 {
-       return g_menumgr.menuCount() == 0;
+       return g_menumgr.menuCount() != 0;
 }
 
 // Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
-
-
-// Instance of the time getter
-static TimeGetter *g_timegetter = NULL;
+MainGameCallback *g_gamecallback = nullptr;
 
-u32 getTimeMs()
-{
-       if (g_timegetter == NULL)
-               return 0;
-       return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
-       if (g_timegetter == NULL)
-               return 0;
-       return g_timegetter->getTime(prec);
-}
 
 ClientLauncher::~ClientLauncher()
 {
-       if (receiver)
-               delete receiver;
+       delete receiver;
 
-       if (input)
-               delete input;
+       delete input;
 
-       if (g_fontengine)
-               delete g_fontengine;
+       delete g_fontengine;
+       delete g_gamecallback;
 
-       if (device)
-               device->drop();
+       delete RenderingEngine::get_instance();
+
+#if USE_SOUND
+       g_sound_manager_singleton.reset();
+#endif
 }
 
 
@@ -89,16 +80,18 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 
        // List video modes if requested
        if (list_video_modes)
-               return print_video_modes();
+               return RenderingEngine::print_video_modes();
+
+#if USE_SOUND
+       if (g_settings->getBool("enable_sound"))
+               g_sound_manager_singleton = createSoundManagerSingleton();
+#endif
 
        if (!init_engine()) {
                errorstream << "Could not initialize game engine." << std::endl;
                return false;
        }
 
-       // Create time getter
-       g_timegetter = new IrrlichtTimeGetter(device);
-
        // Speed tests (done after irrlicht is loaded to get timer)
        if (cmd_args.getFlag("speedtests")) {
                dstream << "Running speed tests" << std::endl;
@@ -106,15 +99,12 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                return true;
        }
 
-       video::IVideoDriver *video_driver = device->getVideoDriver();
-       if (video_driver == NULL) {
+       if (RenderingEngine::get_video_driver() == NULL) {
                errorstream << "Could not initialize video driver." << std::endl;
                return false;
        }
 
-       porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
-
-       porting::setXorgWindowIcon(device);
+       RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
 
        /*
                This changes the minimum allowed number of vertices in a VBO.
@@ -123,27 +113,47 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        //driver->setMinHardwareBufferVertexCount(50);
 
        // Create game callback for menus
-       g_gamecallback = new MainGameCallback(device);
+       g_gamecallback = new MainGameCallback();
 
-       device->setResizable(true);
+       RenderingEngine::get_instance()->setResizable(true);
 
-       if (random_input)
-               input = new RandomInputHandler();
-       else
-               input = new RealInputHandler(device, receiver);
+       init_input();
 
-       smgr = device->getSceneManager();
-       smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+       RenderingEngine::get_scene_manager()->getParameters()->
+               setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
 
-       guienv = device->getGUIEnvironment();
-       skin = guienv->getSkin();
+       guienv = RenderingEngine::get_gui_env();
+       skin = RenderingEngine::get_gui_env()->getSkin();
        skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
        skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
        skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
+#ifdef __ANDROID__
+       float density = porting::getDisplayDensity();
+       skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
+       skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
+       skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
+       if (density > 1.5f) {
+               std::string sprite_path = porting::path_user + "/textures/base/pack/";
+               if (density > 3.5f)
+                       sprite_path.append("checkbox_64.png");
+               else if (density > 2.0f)
+                       sprite_path.append("checkbox_32.png");
+               else
+                       sprite_path.append("checkbox_16.png");
+               // Texture dimensions should be a power of 2
+               gui::IGUISpriteBank *sprites = skin->getSpriteBank();
+               video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+               video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
+               if (sprite_texture) {
+                       s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
+                       if (sprite_id != -1)
+                               skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
+               }
+       }
+#endif
        g_fontengine = new FontEngine(g_settings, guienv);
        FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
 
@@ -155,14 +165,13 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 
        // Create the menu clouds
        if (!g_menucloudsmgr)
-               g_menucloudsmgr = smgr->createNewSceneManager();
+               g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
        if (!g_menuclouds)
-               g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
-                               g_menucloudsmgr, -1, rand(), 100);
-       g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+               g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
+       g_menuclouds->setHeight(100.0f);
+       g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
        scene::ICameraSceneNode* camera;
-       camera = g_menucloudsmgr->addCameraSceneNode(0,
-                               v3f(0, 0, 0), v3f(0, 60, 100));
+       camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
        camera->setFarValue(10000);
 
        /*
@@ -184,25 +193,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        bool retval = true;
        bool *kill = porting::signal_handler_killstatus();
 
-       while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
-       {
+       while (RenderingEngine::run() && !*kill &&
+               !g_gamecallback->shutdown_requested) {
                // Set the window caption
                const wchar_t *text = wgettext("Main Menu");
-               device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+               RenderingEngine::get_raw_device()->
+                       setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
                        L" " + utf8_to_wide(g_version_hash) +
                        L" [" + text + L"]").c_str());
                delete[] text;
 
                try {   // This is used for catching disconnects
 
-                       guienv->clear();
+                       RenderingEngine::get_gui_env()->clear();
 
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
                                Otherwise they won't be automatically drawn.
                        */
-                       guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+                       guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
+                               core::rect<s32>(0, 0, 10000, 10000));
 
                        bool game_has_run = launch_game(error_message, reconnect_requested,
                                game_params, cmd_args);
@@ -219,13 +230,13 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                        if (!game_has_run) {
                                if (skip_main_menu)
                                        break;
-                               else
-                                       continue;
+
+                               continue;
                        }
 
                        // Break out of menu-game loop to shut down cleanly
-                       if (!device->run() || *kill) {
-                               if (g_settings_path != "")
+                       if (!RenderingEngine::get_raw_device()->run() || *kill) {
+                               if (!g_settings_path.empty())
                                        g_settings->updateConfigFile(g_settings_path.c_str());
                                break;
                        }
@@ -237,11 +248,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                                continue;
                        }
 
-                       device->getVideoDriver()->setTextureCreationFlag(
+                       RenderingEngine::get_video_driver()->setTextureCreationFlag(
                                        video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
 
 #ifdef HAVE_TOUCHSCREENGUI
-                       receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+                       receiver->m_touchscreengui = new TouchScreenGUI(RenderingEngine::get_raw_device(), receiver);
                        g_touchscreengui = receiver->m_touchscreengui;
 #endif
 
@@ -249,7 +260,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                                kill,
                                random_input,
                                input,
-                               device,
                                worldspec.path,
                                current_playername,
                                current_password,
@@ -261,7 +271,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                                gamespec,
                                simple_singleplayer_mode
                        );
-                       smgr->clear();
+                       RenderingEngine::get_scene_manager()->clear();
 
 #ifdef HAVE_TOUCHSCREENGUI
                        delete g_touchscreengui;
@@ -313,7 +323,7 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
         * supplied on the command line
         */
        address = g_settings->get("address");
-       if (game_params.world_path != "" && !skip_main_menu)
+       if (!game_params.world_path.empty() && !skip_main_menu)
                address = "";
        else if (cmd_args.exists("address"))
                address = cmd_args.get("address");
@@ -333,8 +343,35 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
 bool ClientLauncher::init_engine()
 {
        receiver = new MyEventReceiver();
-       create_engine_device();
-       return device != NULL;
+       new RenderingEngine(receiver);
+       return RenderingEngine::get_raw_device() != nullptr;
+}
+
+void ClientLauncher::init_input()
+{
+       if (random_input)
+               input = new RandomInputHandler();
+       else
+               input = new RealInputHandler(receiver);
+
+       if (g_settings->getBool("enable_joysticks")) {
+               irr::core::array<irr::SJoystickInfo> infos;
+               std::vector<irr::SJoystickInfo> joystick_infos;
+
+               // Make sure this is called maximum once per
+               // irrlicht device, otherwise it will give you
+               // multiple events for the same joystick.
+               if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
+                       infostream << "Joystick support enabled" << std::endl;
+                       joystick_infos.reserve(infos.size());
+                       for (u32 i = 0; i < infos.size(); i++) {
+                               joystick_infos.push_back(infos[i]);
+                       }
+                       input->joystick.onJoystickConnect(joystick_infos);
+               } else {
+                       errorstream << "Could not activate joystick support." << std::endl;
+               }
+       }
 }
 
 bool ClientLauncher::launch_game(std::string &error_message,
@@ -355,14 +392,26 @@ bool ClientLauncher::launch_game(std::string &error_message,
        if (cmd_args.exists("password"))
                menudata.password = cmd_args.get("password");
 
-       menudata.enable_public = g_settings->getBool("server_announce");
+
+       if (cmd_args.exists("password-file")) {
+               std::ifstream passfile(cmd_args.get("password-file"));
+               if (passfile.good()) {
+                       getline(passfile, menudata.password);
+               } else {
+                       error_message = gettext("Provided password file "
+                                       "failed to open: ")
+                                       + cmd_args.get("password-file");
+                       errorstream << error_message << std::endl;
+                       return false;
+               }
+       }
 
        // If a world was commanded, append and select it
-       if (game_params.world_path != "") {
+       if (!game_params.world_path.empty()) {
                worldspec.gameid = getWorldGameId(game_params.world_path, true);
                worldspec.name = _("[--world parameter]");
 
-               if (worldspec.gameid == "") {   // Create new
+               if (worldspec.gameid.empty()) { // Create new
                        worldspec.gameid = g_settings->get("default_game");
                        worldspec.name += " [new]";
                }
@@ -403,16 +452,15 @@ bool ClientLauncher::launch_game(std::string &error_message,
                return false;
        }
 
-       if (menudata.name == "" && !simple_singleplayer_mode) {
+       if (menudata.name.empty() && !simple_singleplayer_mode) {
                error_message = gettext("Please choose a name!");
+               errorstream << error_message << std::endl;
                return false;
        }
 
        playername = menudata.name;
        password = menudata.password;
 
-       g_settings->set("name", playername);
-
        current_playername = playername;
        current_password   = password;
        current_address    = address;
@@ -420,25 +468,28 @@ bool ClientLauncher::launch_game(std::string &error_message,
 
        // If using simple singleplayer mode, override
        if (simple_singleplayer_mode) {
-               assert(skip_main_menu == false);
+               assert(!skip_main_menu);
                current_playername = "singleplayer";
                current_password = "";
                current_address = "";
                current_port = myrand_range(49152, 65535);
-       } else if (address != "") {
-               ServerListSpec server;
-               server["name"] = menudata.servername;
-               server["address"] = menudata.address;
-               server["port"] = menudata.port;
-               server["description"] = menudata.serverdescription;
-               ServerList::insert(server);
+       } else {
+               g_settings->set("name", playername);
+               if (!address.empty()) {
+                       ServerListSpec server;
+                       server["name"] = menudata.servername;
+                       server["address"] = menudata.address;
+                       server["port"] = menudata.port;
+                       server["description"] = menudata.serverdescription;
+                       ServerList::insert(server);
+               }
        }
 
        infostream << "Selected world: " << worldspec.name
                   << " [" << worldspec.path << "]" << std::endl;
 
-       if (current_address == "") { // If local game
-               if (worldspec.path == "") {
+       if (current_address.empty()) { // If local game
+               if (worldspec.path.empty()) {
                        error_message = gettext("No world selected and no address "
                                        "provided. Nothing to do.");
                        errorstream << error_message << std::endl;
@@ -486,14 +537,14 @@ bool ClientLauncher::launch_game(std::string &error_message,
 void ClientLauncher::main_menu(MainMenuData *menudata)
 {
        bool *kill = porting::signal_handler_killstatus();
-       video::IVideoDriver *driver = device->getVideoDriver();
+       video::IVideoDriver *driver = RenderingEngine::get_video_driver();
 
        infostream << "Waiting for other menus" << std::endl;
-       while (device->run() && *kill == false) {
-               if (noMenuActive())
+       while (RenderingEngine::get_raw_device()->run() && !*kill) {
+               if (!isMenuActive())
                        break;
                driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
-               guienv->drawAll();
+               RenderingEngine::get_gui_env()->drawAll();
                driver->endScene();
                // On some computers framerate doesn't seem to be automatically limited
                sleep_ms(25);
@@ -502,90 +553,14 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
 
        // Cursor can be non-visible when coming from the game
 #ifndef ANDROID
-       device->getCursorControl()->setVisible(true);
+       RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
 #endif
 
        /* show main menu */
-       GUIEngine mymenu(device, &input->joystick, guiroot,
-               &g_menumgr, smgr, menudata, *kill);
-
-       smgr->clear();  /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device()
-{
-       // Resolution selection
-       bool fullscreen = g_settings->getBool("fullscreen");
-       u16 screenW = g_settings->getU16("screenW");
-       u16 screenH = g_settings->getU16("screenH");
-
-       // bpp, fsaa, vsync
-       bool vsync = g_settings->getBool("vsync");
-       u16 bits = g_settings->getU16("fullscreen_bpp");
-       u16 fsaa = g_settings->getU16("fsaa");
-
-       // stereo buffer required for pageflip stereo
-       bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
-
-       // Determine driver
-       video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
-       std::string driverstring = g_settings->get("video_driver");
-       std::vector<video::E_DRIVER_TYPE> drivers
-               = porting::getSupportedVideoDrivers();
-       u32 i;
-       for (i = 0; i != drivers.size(); i++) {
-               if (!strcasecmp(driverstring.c_str(),
-                       porting::getVideoDriverName(drivers[i]))) {
-                       driverType = drivers[i];
-                       break;
-               }
-       }
-       if (i == drivers.size()) {
-               errorstream << "Invalid video_driver specified; "
-                       "defaulting to opengl" << std::endl;
-       }
-
-       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
-       params.DriverType    = driverType;
-       params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
-       params.Bits          = bits;
-       params.AntiAlias     = fsaa;
-       params.Fullscreen    = fullscreen;
-       params.Stencilbuffer = false;
-       params.Stereobuffer  = stereo_buffer;
-       params.Vsync         = vsync;
-       params.EventReceiver = receiver;
-       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-       params.ZBufferBits   = 24;
-#ifdef __ANDROID__
-       params.PrivateData = porting::app_global;
-       params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
-                       "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
-#endif
+       GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
 
-       device = createDeviceEx(params);
-
-       if (device) {
-               if (g_settings->getBool("enable_joysticks")) {
-                       irr::core::array<irr::SJoystickInfo> infos;
-                       std::vector<irr::SJoystickInfo> joystick_infos;
-                       // Make sure this is called maximum once per
-                       // irrlicht device, otherwise it will give you
-                       // multiple events for the same joystick.
-                       if (device->activateJoysticks(infos)) {
-                               infostream << "Joystick support enabled" << std::endl;
-                               joystick_infos.reserve(infos.size());
-                               for (u32 i = 0; i < infos.size(); i++) {
-                                       joystick_infos.push_back(infos[i]);
-                               }
-                       } else {
-                               errorstream << "Could not activate joystick support." << std::endl;
-                       }
-               }
-               porting::initIrrlicht(device);
-       }
-
-       return device != NULL;
+       /* leave scene manager in a clean state */
+       RenderingEngine::get_scene_manager()->clear();
 }
 
 void ClientLauncher::speed_tests()
@@ -600,8 +575,8 @@ void ClientLauncher::speed_tests()
 
        tempv3f1 = v3f();
        tempv3f2 = v3f();
-       tempstring = std::string();
-       tempstring2 = std::string();
+       tempstring.clear();
+       tempstring2.clear();
 
        {
                infostream << "The following test should take around 20ms." << std::endl;
@@ -668,7 +643,7 @@ void ClientLauncher::speed_tests()
                infostream << "Around 5000/ms should do well here." << std::endl;
                TimeTaker timer("Testing mutex speed");
 
-               Mutex m;
+               std::mutex m;
                u32 n = 0;
                u32 i = 0;
                do {
@@ -686,58 +661,3 @@ void ClientLauncher::speed_tests()
                infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
        }
 }
-
-bool ClientLauncher::print_video_modes()
-{
-       IrrlichtDevice *nulldevice;
-
-       bool vsync = g_settings->getBool("vsync");
-       u16 fsaa = g_settings->getU16("fsaa");
-       MyEventReceiver* receiver = new MyEventReceiver();
-
-       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
-       params.DriverType    = video::EDT_NULL;
-       params.WindowSize    = core::dimension2d<u32>(640, 480);
-       params.Bits          = 24;
-       params.AntiAlias     = fsaa;
-       params.Fullscreen    = false;
-       params.Stencilbuffer = false;
-       params.Vsync         = vsync;
-       params.EventReceiver = receiver;
-       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
-       nulldevice = createDeviceEx(params);
-
-       if (nulldevice == NULL) {
-               delete receiver;
-               return false;
-       }
-
-       std::cout << _("Available video modes (WxHxD):") << std::endl;
-
-       video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
-       if (videomode_list != NULL) {
-               s32 videomode_count = videomode_list->getVideoModeCount();
-               core::dimension2d<u32> videomode_res;
-               s32 videomode_depth;
-               for (s32 i = 0; i < videomode_count; ++i) {
-                       videomode_res = videomode_list->getVideoModeResolution(i);
-                       videomode_depth = videomode_list->getVideoModeDepth(i);
-                       std::cout << videomode_res.Width << "x" << videomode_res.Height
-                               << "x" << videomode_depth << std::endl;
-               }
-
-               std::cout << _("Active video mode (WxHxD):") << std::endl;
-               videomode_res = videomode_list->getDesktopResolution();
-               videomode_depth = videomode_list->getDesktopDepth();
-               std::cout << videomode_res.Width << "x" << videomode_res.Height
-                       << "x" << videomode_depth << std::endl;
-
-       }
-
-       nulldevice->drop();
-       delete receiver;
-
-       return videomode_list != NULL;
-}