// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
- // CSM/client IDs to SSM/server IDs Mapping
- // Map server particle spawner IDs to client IDs
- std::unordered_map<u32, u32> m_particles_server_to_client;
- // Map server hud ids to client hud ids
+ // HUD
+ // Mapping from server hud ids to internal hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
// Privileges